20 research outputs found

    The ODD protocol for describing agent-based and other simulation models: A second update to improve clarity, replication, and structural realism

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    © 2020, University of Surrey. All rights reserved. The Overview, Design concepts and Details (ODD) protocol for describing Individual-and Agent-Based Models (ABMs) is now widely accepted and used to document such models in journal articles. As a standardized document for providing a consistent, logical and readable account of the structure and dynamics of ABMs, some research groups also find it useful as a workflow for model design. Even so, there are still limitations to ODD that obstruct its more widespread adoption. Such limitations are discussed and addressed in this paper: the limited availability of guidance on how to use ODD; the length of ODD documents; limitations of ODD for highly complex models; lack of sufficient details of many ODDs to enable reimplementation without access to the model code; and the lack of provision for sections in the document structure covering model design ratio-nale, the model’s underlying narrative, and the means by which the model’s fitness for purpose is evaluated. We document the steps we have taken to provide better guidance on: structuring complex ODDs and an ODD summary for inclusion in a journal article (with full details in supplementary material; Table 1); using ODD to point readers to relevant sections of the model code; update the document structure to include sections on model rationale and evaluation. We also further advocate the need for standard descriptions of simulation experiments and argue that ODD can in principle be used for any type of simulation model. Thereby ODD would provide a lingua franca for simulation modelling

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    Towards a formal semantics of event-based multi-agent simulations

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    Abstract. The aim of this paper is to define a non-ambiguous operational semantics for event-based multi-agent modeling and simulation, applied to complex systems. A number of features common to most multi-agent systems have been retained: 1) agent proactive as well as reactive behavior, 2) concurrency: events can arrive simultaneously to an agent, an environment or any simulated entity and the actual change only depends on the target according to the influence/reaction paradigm [1], 3) instantaneity: if reaction takes time, perception as well as information diffusion is instantaneous and should be processed separately, 4) structure dynamics: the interaction structure (who is talking to whom) changes over time, and the agents as well as any simulated entity may be created or destroyed in the course of the simulation. For each of these features, a solution inspired by the work on DEVS (Discrete EVent Systems, [2]) is proposed. Proactive/reactive behavior is naturally taken into account by DEVS. Concurrency is dealt with using //−DEVS (in [2]), a variant of the pure DEVS. Instantaneity is managed by distinguishing the physical events producing state transitions and the logical events realizing only perception and information diffusion. The structure dynamics is achieved by using a variant of ρ-DEVS (cf. [3]) where the expressiveness allows to manage hierarchical structures. The operational semantics is given as abstract algorithms and the expressive power of this formalism is illustrated on a simple example.
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