1,768 research outputs found
Nurses\u27 Alumnae Association Bulletin, May 1956
Alumnae Notes
Anesthesiology at Jefferson
Committee Reports
Digest of Alumnae Meetings
Graduation Awards - 1955
Marriages
Necrology
New Arrivals
Physical Advances at Jefferson
President\u27s Message
School of Nursing Report
Thomas A. Shallow Memorial Fun
Crucial role of sidewalls in velocity distributions in quasi-2D granular gases
Our experiments and three-dimensional molecular dynamics simulations of
particles confined to a vertical monolayer by closely spaced frictional walls
(sidewalls) yield velocity distributions with non-Gaussian tails and a peak
near zero velocity. Simulations with frictionless sidewalls are not peaked.
Thus interactions between particles and their container are an important
determinant of the shape of the distribution and should be considered when
evaluating experiments on a tightly constrained monolayer of particles.Comment: 4 pages, 4 figures, Added reference, model explanation charified,
other minor change
Finite-dimensional representations of twisted hyper loop algebras
We investigate the category of finite-dimensional representations of twisted
hyper loop algebras, i.e., the hyperalgebras associated to twisted loop
algebras over finite-dimensional simple Lie algebras. The main results are the
classification of the irreducible modules, the definition of the universal
highest-weight modules, called the Weyl modules, and, under a certain mild
restriction on the characteristic of the ground field, a proof that the simple
modules and the Weyl modules for the twisted hyper loop algebras are isomorphic
to appropriate simple and Weyl modules for the non-twisted hyper loop algebras,
respectively, via restriction of the action
Design and Implementation of a Mobile Exergaming Platform
This paper describes the design, implementation, and initial testing of a
reusable platform for the creation of pervasive games with geo-localization
services. We concentrate on role-playing games built by combining several types
of simpler mini-games having three major components: Quests; Collectables; and
Non-player characters (NPC). Quests encourage players to be active in their
physical environment and take part in collaborative play; Collectables provide
motivation; and NPCs enable player-friendly interaction with the platform. Each
of these elements poses different technical requirements, which were met by
implementing the gaming platform using the inTrack pervasive middle-ware being
developed by our group. Several sample games were implemented and tested within
the urban environment of Kyoto, Japan, using gaming clients running on mobile
phones from NTT DoCoMo, Japan's largest mobile provider.Comment: 8 pages, 3 figures, International Conference on Intelligent
Technologies for Interactive Entertainment, INTETAIN 200
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