283 research outputs found
Collaborative Virtual Environments for Ergonomics: Embedding the Design Engineer Role in the Loop
International audienceThe aim of this paper is to define the role and duties of a design engineer involved in a collaborative ergonomic design session supported by a 3D collaborative virtual environment. For example, such a session can be used to adapt the manual task an operator must achieve in the context of an industrial assembly line. We first present the interest of such collaborative sessions. Then we present a related work explaining the need of proper 3DCVE and metaphors to obtain efficient collaborative ergonomic design sessions. Then, after a short definition of the role of the engineer in such sessions, we propose a use case highlighting the type of metaphor such engineers need to have to be efficient in such a framework. Discussion and future works ends the paper
A SIMPLE METHOD TO CALIBRATE KINEMATICAL INVARIANTS: APPLICATION TO OVERHEAD THROWING
The aim of this paper is to present a simple calibration method aimed at optimizing the kinematical invariants of a whole body motion capture model, meaning limb lengths and some of the marker placements. A case study and preliminary results are presented and give encouraging insights about the generalized use of such a method in motion analysis in sports
Identifying knee prosthesis characteristics during swing phase through optimization
International audienceThis work deals with the use of motion data in an optimization pipeline to retrieve the mechanical properties of a prosthesis
Un exemple d'archéologie du geste martial: les guerriers de Paestum
International audienceThe frescoes in the tombs of Paestum, painted during the 4th century BC, depict dueling scenes that are not unlike the XXIII chant of the Iliad. The representations propose a set of martial gestures that seem to indicate that the fighters employed a complex technical panel. Thus, the comparison of the representations allowed the development of assumptions on the kinematics of the strikes from the guard position to the wound. In order to test these assumptions, it is necessary to set up experimental protocols allowing at the verification of the biomechanical plausibility of the represented postures and at the same time the plausibility of the represented wounds and the effectiveness of the protections with regard to the attacks. This article illustrates the possible use of such protocols in a historical analysis framework.Les fresques des tombes de Paestum réalisées au cours du IVe siècle av. J.-C. décrivent des scènes de duels ? qui ne sont pas sans rappeler le chant XXIII de l'Iliade. Les représentations proposent un ensemble de gestes martiaux qui semblent indiquer que les combattants employaient un panel technique complexe. Ainsi, la comparaison des représentations a permis de développer des hypothèses sur la cinématique des frappes depuis la position de garde jusqu'à la blessure. Afin de pouvoir tester ces hypothèses, il est nécessaire de mettre en place des protocoles expérimentaux permettant à la fois de vérifier la plausibilité biomécanique des postures représentées, la plausibilité des blessures représentées et l'efficacité des protections en regard des attaques réalisées avec les armes de l'époque. Cet article illustre l'usage possible de tels protocoles dans un cadre d'analyse historique
Biomechanical fidelity assessment of a pick and place task with haptic feedback in virtual reality
National audienc
Human Arm simulation for interactive constrained environment design
During the conceptual and prototype design stage of an industrial product, it
is crucial to take assembly/disassembly and maintenance operations in advance.
A well-designed system should enable relatively easy access of operating
manipulators in the constrained environment and reduce musculoskeletal disorder
risks for those manual handling operations. Trajectory planning comes up as an
important issue for those assembly and maintenance operations under a
constrained environment, since it determines the accessibility and the other
ergonomics issues, such as muscle effort and its related fatigue. In this
paper, a customer-oriented interactive approach is proposed to partially solve
ergonomic related issues encountered during the design stage under a
constrained system for the operator's convenience. Based on a single objective
optimization method, trajectory planning for different operators could be
generated automatically. Meanwhile, a motion capture based method assists the
operator to guide the trajectory planning interactively when either a local
minimum is encountered within the single objective optimization or the operator
prefers guiding the virtual human manually. Besides that, a physical engine is
integrated into this approach to provide physically realistic simulation in
real time manner, so that collision free path and related dynamic information
could be computed to determine further muscle fatigue and accessibility of a
product designComment: International Journal on Interactive Design and Manufacturing
(IJIDeM) (2012) 1-12. arXiv admin note: substantial text overlap with
arXiv:1012.432
Open vs closed articular architecture of the forearm for an analysis of muscle recruitment during throwing motions
The osteoarticular architecture of the forearm can be modeled by an open or a closed-loop. This study aims to compare the impact of the chosen architecture on the muscle activity for overhead throwing motions. Preliminary results show similar muscle behaviors with both models
Open vs closed articular architecture of the forearm for an analysis of muscle recruitment during throwing motions
International audienceThe osteoarticular architecture of the forearm can be modeled by an open or a closed-loop. This study aims to compare the impact of the chosen architecture on the muscle activity for overhead throwing motions. Preliminary results show similar muscle behaviors with both models
Studying the impact of internal and external forces minimization in a motion-based external forces and moments prediction method: application to fencing lunges
International audienceExternal forces and joint torques have been jointly minimized in a motion-based external force prediction method. The prediction of external forces during a fencing lunge demonstrates the interest to consider joint torques during static phases of movements
MusIC MAKES THE MUSCLES WORK TOGETHER
International audienceThis short communication aims at presenting an interpolation and correction method for muscle forces estimation, called the MusIC method
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