312 research outputs found

    Two-way Affect Loops in multimedia experiences

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    A users interaction with a film typically involves a One Way Affect (1WA), in which the film being consumed has an affect on the consumer. Recent advances in physiological monitoring technology however has facilitated the notion of a Two Way Affect Loop (2WAL), in which a film piece can be dynamically affected by a consumers physiology or behaviour. This paper outlines an agenda for further investigating 2WAL, setting research questions and the influence of related research areas

    #Scanners: integrating physiology into cinematic experiences

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    In this paper we present #Scanners, a digital arts installation that aims to bridge the gap between digital arts and neuroscience. #Scanners is an experience in which an individual wears a wireless brain scanners whilst being presented media which is dynamically affected by the individuals physiology. A prototype system has been successfully trialled on roughly 100 users over the past 18 months and has received unanimously positive feedback. We state the minimal additional requirements for demonstrating a Higher Fidelity prototype system and argue the value of including #Scanners at C&C2015

    Two-way Affect Loops in multimedia experiences

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    A users interaction with a film typically involves a One Way Affect (1WA), in which the film being consumed has an affect on the consumer. Recent advances in physiological monitoring technology however has facilitated the notion of a Two Way Affect Loop (2WAL), in which a film piece can be dynamically affected by a consumers physiology or behaviour. This paper outlines an agenda for further investigating 2WAL, setting research questions and the influence of related research areas

    #Scanners: exploring the control of adaptive films using brain-computer interaction

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    This paper explores the design space of bio-responsive entertainment, in this case using a film that responds to the brain and blink data of users. A film was created with four parallel channels of footage, where blinking and levels of attention and meditation, as recorded by a commercially available EEG device, affected which footage participants saw. As a performance-led piece of research in the wild, this experience, named #Scanners, was presented at a week long national exhibition in the UK. We examined the experiences of 35 viewers, and found that these forms of partially-involuntary control created engaging and enjoyable, but sometimes distracting, experiences. We translate our findings into a two-dimensional design space between the extent of voluntary control that a physiological measure can provide against the level of conscious awareness that the user has of that control. This highlights that novel design opportunities exist when deviating from these two-dimensions - when giving up conscious control and when abstracting the affect of control. Reflection on of how viewers negotiated this space during an experience reveals novel design tactics

    An investigation into the predictive performance of pavement marking retroreflectivity measured under various conditions of continuous wetting

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    This thesis research investigated the predictive performance of pavement marking retroreflectivity measured under various conditions of continuous wetting. The researcher compared nighttime detection distance of pavement markings in simulated rain conditions and the retroreflectivity of the same pavement markings in several continuous wetting conditions. Correlation analyses quantified the predictive performance of the resulting retroreflectivity values from the continuous wetting conditions. The researcher measured the retroreflectivity of 18 pavement marking samples under 14 different conditions. The American Society for Testing and Materials (ASTM) has three standards for measuring the retroreflectivity of pavement markings under: dry (E-1710), recovery (E-2177), and continuous wetting conditions (E-2176). Using three ASTM standard conditions resulted in three sets of retroreflectivity data, and variations of the continuous wetting standard produced an additional 11 sets of continuous wetting condition data. The researcher also incorporated detection distance values measured for the same 18 pavement marking samples under three different simulated rainfall conditions at night. The three conditions included: high (0.87 in/hr), medium (0.52 in/hr), and low (0.28 in/hr) flow rates, these rates were to simulate typical rainfall rates in the state of Texas. The correlation analyses measures the linear relationship as well as the logarithmic relationship between the detection distance and the retroreflectivity of the pavement markings. A pavement markings' retroreflectivity is typically used as a detection distance performance indicator, therefore a high degree of correlation between retroreflectivity and detection distance would be desired. A high degree of correlation would indicate that a measured retroreflectivity value of a pavement marking would provide a good indication of the expected detection distance. The researcher conducted analyses for several subgroups of the pavement markings based on the markings type or characteristics. Dry, recovery, and all the continuous wetting retroreflectivity data were correlated to the detection distances. Correlation values found during this thesis research did not show a high degree of correlation for most of the subgroups analyzed. This indicates that measured retroreflectivity would not provide very good predictive performance of the pavement markings detection distance in rainy conditions

    Exploring the use of brain-sensing technologies for natural interactions

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    Recent technical innovation in the field of Brain-Computer Interfaces (BCIs) has increased the opportunity for including physical, brain-sensing devices as a part of our day-to-day lives. The potential for obtaining a time-correlated, direct, brain-based measure of a participant's mental activity is an alluring and important development for HCI researchers. In this work, we investigate the application of BCI hardware for answering HCI centred research questions, in turn, fusing the two disciplines to form an approach we name - Brain based Human-Computer Interaction (BHCI). We investigate the possibility of using BHCI to provide natural interaction - an ideal form of HCI, where communication between man-and-machine is indistinguishable from everyday forms of interactions such as Speaking and Gesturing. We present the development, execution and output of three user studies investigating the application of BHCI. We evaluate two technologies, fNIRS and EEG, and investigate their suitability for supporting BHCI based interactions. Through our initial studies, we identify that the lightweight and portable attributes of EEG make it preferable for use in developing natural interactions. Building upon this, we develop an EEG based cinematic experience exploring natural forms of interaction through the mind of the viewer. In studying the viewers response to this experience, we were able to develop a taxonomy of control based on how viewers discovered and exerted control over the experience

    Beyond the palisade : a geophysical and archaeological investigation of the 3rd terrace at Angel Mounds State Historic Site

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    Indiana University-Purdue University Indianapolis (IUPUI)Research conducted during 2011 and 2012 at the Mississippian site of Angel Mounds outside of Evansville, IN sheds light on an often overlooked portion of the site that falls outside of the palisade wall – the 3rd Terrace. Through a magnetometer survey, a shovel test survey, and a reanalysis of a 1939 legacy collection from the 3rd Terrace, new interpretations about this peripheral area of the site will help to expand our ideas about Mississippian daily life in a wider geographic area and may help to better understand a transitional period in the history of Angel Mounds. In addition to the creation of a magnetic survey for use by the Angel Mounds State Historic Site, the use of minimally invasive and non-invasive research methods paired with previously excavated and curated collections allows for new research to be conducted with minimal disturbance to the archaeological site. While this research is a preliminary investigation of the archaeological potential for the 3rd Terrace, it also provides a solid basis for future research in the area and contributes to the wider understanding of Angel Mounds and the Mississippian world

    Integration of Tobacco Treatment Services into Cancer Care at Stanford.

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    As part of a National Cancer Institute Moonshot P30 Supplement, the Stanford Cancer Center piloted and integrated tobacco treatment into cancer care. This quality improvement (QI) project reports on the process from initial pilot to adoption within 14 clinics. The Head and Neck Oncology Clinic was engaged first in January 2019 as a pilot site given staff receptivity, elevated smoking prevalence, and a high tobacco screening rate (95%) yet low levels of tobacco cessation treatment referrals (<10%) and patient engagement (<1% of smokers treated). To improve referrals and engagement, system changes included an automated "opt-out" referral process and provision of tobacco cessation treatment as a covered benefit with flexible delivery options that included phone and telemedicine. Screening rates increased to 99%, referrals to 100%, 74% of patients were reached by counselors, and 33% of those reached engaged in treatment. Patient-reported abstinence from all tobacco products at 6-month follow-up is 20%. In July 2019, two additional oncology clinics were added. In December 2019, less than one year from initiating the QI pilot, with demonstrated feasibility, acceptability, and efficacy, the tobacco treatment services were integrated into 14 clinics at Stanford Cancer Center

    #Scanners: exploring the control of adaptive films using brain-computer interaction

    Get PDF
    This paper explores the design space of bio-responsive entertainment, in this case using a film that responds to the brain and blink data of users. A film was created with four parallel channels of footage, where blinking and levels of attention and meditation, as recorded by a commercially available EEG device, affected which footage participants saw. As a performance-led piece of research in the wild, this experience, named #Scanners, was presented at a week long national exhibition in the UK. We examined the experiences of 35 viewers, and found that these forms of partially-involuntary control created engaging and enjoyable, but sometimes distracting, experiences. We translate our findings into a two-dimensional design space between the extent of voluntary control that a physiological measure can provide against the level of conscious awareness that the user has of that control. This highlights that novel design opportunities exist when deviating from these two-dimensions - when giving up conscious control and when abstracting the affect of control. Reflection on of how viewers negotiated this space during an experience reveals novel design tactics

    Sensor networks and data management in healthcare: emerging technologies and new challenges

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    Smart pervasive sensor networks are becoming an important part of our daily lives. Low-power, high-availability and high-throughput 5G mobile networks provide the necessary communication means for highly pervasive sensor networks, introducing a technological disruption to health monitoring. The meaningful use of large concurrent sensor networks in healthcare requires multi-level health knowledge integration with sensor data streams. In this paper, we highlight some software engineering and data-processing issues that can be addressed by metamorphic testing. The proposed solution combines data streaming with filtering and cross-calibration, use of medical knowledge for system operation and data interpretation, and IoT-based calibration using certified linked diagnostic devices. © 2019 IEEE
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