36 research outputs found

    Interactive audio-tactile maps for visually impaired people

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    International audienceVisually impaired people face important challenges related to orientation and mobility. Indeed, 56% of visually impaired people in France declared having problems concerning autonomous mobility. These problems often mean that visually impaired people travel less, which influences their personal and professional life and can lead to exclusion from society. Therefore this issue presents a social challenge as well as an important research area. Accessible geographic maps are helpful for acquiring knowledge about a city's or neighborhood's configuration, as well as selecting a route to reach a destination. Traditionally, raised-line paper maps with braille text have been used. These maps have proved to be efficient for the acquisition of spatial knowledge by visually impaired people. Yet, these maps possess significant limitations. For instance, due to the specificities of the tactile sense only a limited amount of information can be displayed on a single map, which dramatically increases the number of maps that are needed. For the same reason, it is difficult to represent specific information such as distances. Finally, braille labels are used for textual descriptions but only a small percentage of the visually impaired population reads braille. In France 15% of blind people are braille readers and only 10% can read and write. In the United States, fewer than 10% of the legally blind people are braille readers and only 10% of blind children actually learn braille. Recent technological advances have enabled the design of interactive maps with the aim to overcome these limitations. Indeed, interactive maps have the potential to provide a broad spectrum of the population with spatial knowledge, irrespective of age, impairment, skill level, or other factors. To this regard, they might be an efficient means for providing visually impaired people with access to geospatial information. In this paper we give an overview of our research on making geographic maps accessible to visually impaired people

    Dopaminergic modulation of the hippocampal neuropil proteome identified by bioorthogonal noncanonical amino acid tagging (BONCAT)

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    Local protein synthesis and its activity-dependent modulation via dopamine receptor stimulation play an important role in synaptic plasticity – allowing synapses to respond dynamically to changes in their activity patterns. We describe here the metabolic labeling, enrichment, and MS-based identification of candidate proteins specifically translated in intact hippocampal neuropil sections upon treatment with the selective D1/D5 receptor agonist SKF81297. Using the noncanonical amino acid azidohomoalanine and click chemistry, we identified over 300 newly synthesized proteins specific to dendrites and axons. Candidates specific for the SKF81297-treated samples were predominantly involved in protein synthesis and synapse-specific functions. Furthermore, we demonstrate a dendrite-specific increase in proteins synthesis upon application of SKF81297. This study provides the first snapshot in the dynamics of the dopaminergic hippocampal neuropil proteome

    A survey of results on mobile phone datasets analysis

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    Metabolic Turnover of Synaptic Proteins: Kinetics, Interdependencies and Implications for Synaptic Maintenance

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    Chemical synapses contain multitudes of proteins, which in common with all proteins, have finite lifetimes and therefore need to be continuously replaced. Given the huge numbers of synaptic connections typical neurons form, the demand to maintain the protein contents of these connections might be expected to place considerable metabolic demands on each neuron. Moreover, synaptic proteostasis might differ according to distance from global protein synthesis sites, the availability of distributed protein synthesis facilities, trafficking rates and synaptic protein dynamics. To date, the turnover kinetics of synaptic proteins have not been studied or analyzed systematically, and thus metabolic demands or the aforementioned relationships remain largely unknown. In the current study we used dynamic Stable Isotope Labeling with Amino acids in Cell culture (SILAC), mass spectrometry (MS), Fluorescent Non-Canonical Amino acid Tagging (FUNCAT), quantitative immunohistochemistry and bioinformatics to systematically measure the metabolic half-lives of hundreds of synaptic proteins, examine how these depend on their pre/postsynaptic affiliation or their association with particular molecular complexes, and assess the metabolic load of synaptic proteostasis. We found that nearly all synaptic proteins identified here exhibited half-lifetimes in the range of 2-5 days. Unexpectedly, metabolic turnover rates were not significantly different for presynaptic and postsynaptic proteins, or for proteins for which mRNAs are consistently found in dendrites. Some functionally or structurally related proteins exhibited very similar turnover rates, indicating that their biogenesis and degradation might be coupled, a possibility further supported by bioinformatics-based analyses. The relatively low turnover rates measured here (∌0.7% of synaptic protein content per hour) are in good agreement with imaging-based studies of synaptic protein trafficking, yet indicate that the metabolic load synaptic protein turnover places on individual neurons is very substantial

    Improving consent in large scale mobile HCI through personalised representations of data

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    In using ‘app store’-style software repositories to distribute research applications, substantial ethical challenge exists in gaining informed consent from potential participants. Standard ‘terms and conditions’ pages are commonly used, but we find they fail to communicate relevant information to users. We suggest interrupting use of an application with a visual representation of collected data, rather than merely providing a description at first launch. Data collected, but not uploaded, before this can be used to create personalised examples of what will be shared. We experiment with different ways of presenting this information and allowing opt-out mechanisms, finding that users are more concerned when presented with a visual, personalised representation, and consequently stop using the application sooner. We observe a particular difference in non-English speakers, suggesting that our proposed approach might be especially appropriate for global trials, where not all users will be able to understand researchers’ disclosures of data logging intent

    Interrupted by a phone call

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    Guiding Tourists through Haptic Interaction: Vibration Feedback in the Lund Time Machine

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    This paper describes the vibrationnal feedback that was chosen for the guiding interaction part of the Lund Time Machine application. This tourist guide provides information on points of interests along a trail, and guides the user along it. The interface uses audio and tactile modalities to be accessible in situations where the visual channel is not available. To navigate to the next goal, the user scans around and feels the phone vibrating in the correct direction. The distance coding was embedded in the directional feedback by making the bursts more frequent when getting closer to the goal. The design was first evaluated in a controlled study and then validated as usable and non-obtrusive within an evaluation in the real context of use

    Optimization of Just-in-Time Adaptive Interventions Using Reinforcement Learning

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    Momentary context data is an important source for intelligent decision making towards personalization of mobile phone notifications. We propose a reinforcement learning based personalized notification delivery algorithm, reasoning over momentary context data. Beyond the state of the art, we propose new approaches for faster convergence of the algorithm and jump start of learning performance at the beginning of the learning process. We test our approach in both simulated and real settings trying to optimize the timing of the notifications. Our eventual, practical aim is to make office workers more physically active during the work time. We compare the results obtained for standard and improved algorithms in both testbeds where improved versions yield better results
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