16 research outputs found
Properties of sand concrete with recycled tyre polymer fibers
Disposal of tyre waste is a major environmental problem in all over of the world. It has been estimated that more than 1.5 billion tyres are produced annually and almost one million end their service life. More than 50% of them are accumulated on landfills. The tyre fiber can be added to the concrete mixture to improve not only the strength properties, but also the crack resistance of the composition. The use of recycled tire polymer fibers as reinforcement component is a perspective view on the development of dispersed concrete technology. In this research the main characteristics of the fiber and the technological characteristics of the concrete mixture are presented. The effect of the polymer fiber on strength and performance properties of sand concrete are shown. It was found that the optimal dosage of fiber is 1 kg/m3, the adding of the fiber reduces at the range 3.6% of slump of the concrete mixture. It was found that each 10 kg/m3 of recycled polymer fiber reduce the density of samples by 4%. The addition of such amount of the polymer fiber reduces the compressive strength. The addition of 1 kg/m3 has the significant effect on the reduction of the compressive and flexural concrete strength with class B15, while the same characteristics of concrete with class B30 are higher. The results of this research allow to conclude that such fiber is suitable to use in concrete with class Ð’30 and lower
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Pupillometric Indices of Visual and Prosodic Information on Spoken Language Comprehension
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Mindfulness video game improves connectivity of the fronto-parietal attentional network in adolescents: A multi-modal imaging study.
Mindfulness training has been shown to improve attention and change the underlying brain substrates in adults. Most mindfulness training programs involve a myriad of techniques, and it is difficult to attribute changes to any particular aspect of the program. Here, we created a video game, Tenacity, which models a specific mindfulness technique - focused attention on ones breathing - and assessed its potential to train an attentional network in adolescents. A combined analysis of resting state functional connectivity (rs-FC) and diffusion tensor imaging (DTI) yielded convergent results - change in communication within the left fronto-parietal network after two weeks of playing Tenacity compared to a control game. Rs-FC analysis showed greater connectivity between left dorsolateral prefrontal cortex (dlPFC) and left inferior parietal cortex (IPC) in the Tenacity group. Importantly, changes in left dlPFC - IPC rs-FC and changes in structural connectivity of the white matter tract that connects these regions -left superior longitudinal fasiculus (SLF) - were associated with changes in performance on an attention task. Finally, changes in left dlPFC - IPC rs-FC correlated with the change in left SLF structural connectivity as measured by fractional anisotropy (FA) in the Tenacity group only
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Neural correlates of video game empathy training in adolescents: a randomized trial.
The ability to understand emotional experiences of others, empathy, is a valuable skill for effective social interactions. Various types of training increase empathy in adolescents, but their impact on brain circuits underlying empathy has not been examined. Video games provide a unique medium familiar and engaging to adolescents and can be used to deliver training at scale. We developed an empathy training video game, Crystals of Kaydor (Crystals), and investigated whether playing Crystals increases empathic accuracy (EA) and related brain activation in adolescents (N = 74; 27 female; mean age(sd) = 12.8(0.7) years; age range 11-14 years). Participants completed a resting state functional MRI (rs-fMRI) scan and an EA task during an fMRI scan before and after 2 weeks of daily gameplay with either the empathy training game, Crystals (N = 34), or the commercial video game Bastion (N = 40), an active control condition. There were no group differences in EA improvement following gameplay, however, engagement with training aspects of Crystals was associated with a higher increase in EA-related activation in right temporoparietal junction following gameplay. Moreover, rs-fMRI connectivity in empathy-related brain circuits (posterior cingulate-medial prefrontal cortex; MPFC) was stronger after Crystals gameplay compared to Bastion. The more individuals EA increased following Crystals versus Bastion, the stronger their rs-fMRI connectivity in brain circuits relevant for emotion regulation (amygdala-MPFC). These findings suggest that a video game designed to increase empathic accuracy produces behaviorally-relevant, functional neural changes in fewer than 6 h of gameplay in adolescents