1,754 research outputs found

    Nurses\u27 Alumnae Association Bulletin, May 1956

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    Alumnae Notes Anesthesiology at Jefferson Committee Reports Digest of Alumnae Meetings Graduation Awards - 1955 Marriages Necrology New Arrivals Physical Advances at Jefferson President\u27s Message School of Nursing Report Thomas A. Shallow Memorial Fun

    Crucial role of sidewalls in velocity distributions in quasi-2D granular gases

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    Our experiments and three-dimensional molecular dynamics simulations of particles confined to a vertical monolayer by closely spaced frictional walls (sidewalls) yield velocity distributions with non-Gaussian tails and a peak near zero velocity. Simulations with frictionless sidewalls are not peaked. Thus interactions between particles and their container are an important determinant of the shape of the distribution and should be considered when evaluating experiments on a tightly constrained monolayer of particles.Comment: 4 pages, 4 figures, Added reference, model explanation charified, other minor change

    Finite-dimensional representations of twisted hyper loop algebras

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    We investigate the category of finite-dimensional representations of twisted hyper loop algebras, i.e., the hyperalgebras associated to twisted loop algebras over finite-dimensional simple Lie algebras. The main results are the classification of the irreducible modules, the definition of the universal highest-weight modules, called the Weyl modules, and, under a certain mild restriction on the characteristic of the ground field, a proof that the simple modules and the Weyl modules for the twisted hyper loop algebras are isomorphic to appropriate simple and Weyl modules for the non-twisted hyper loop algebras, respectively, via restriction of the action

    Design and Implementation of a Mobile Exergaming Platform

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    This paper describes the design, implementation, and initial testing of a reusable platform for the creation of pervasive games with geo-localization services. We concentrate on role-playing games built by combining several types of simpler mini-games having three major components: Quests; Collectables; and Non-player characters (NPC). Quests encourage players to be active in their physical environment and take part in collaborative play; Collectables provide motivation; and NPCs enable player-friendly interaction with the platform. Each of these elements poses different technical requirements, which were met by implementing the gaming platform using the inTrack pervasive middle-ware being developed by our group. Several sample games were implemented and tested within the urban environment of Kyoto, Japan, using gaming clients running on mobile phones from NTT DoCoMo, Japan's largest mobile provider.Comment: 8 pages, 3 figures, International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 200
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