6 research outputs found

    System and method for streaming video information to a user device

    No full text
    A system and method for streaming video information to a user device includes an event server that provides restricted access to various types of event content information and services related to a particular event. A wireless portable user device may provide an access code to the event server at a particular event location through a wireless base station that is coupled to a local area network. A system user may thereby utilize the user device to access the event server for downloading appropriate event content information and related services. The event content information may include a direct broadcast of streaming video produced by a video service provider from local video cameras positioned at the particular event. In addition, the event content information may include a plurality of event broadcasts that may be generated by the event server after receiving and storing program information from the local video cameras, the Internet, and various external program sources. The system user may also request individual video-on-demand services for downloading specific requested information from the event server

    System and method for selectively providing information to a user device

    No full text
    A system and method for selectively providing information to a user device includes an event server that provides restricted access to various types of event content information and services related to a particular event. A wireless portable user device may provide an access code to the event server at a particular event location through a wireless base station that is coupled to a local area network. A system user may thereby utilize the user device to access the event server for downloading appropriate event content information and related services until the foregoing access code expires

    System and method to support gaming in an electronic network

    No full text
    A system and method to support electronic gaming in an electronic network includes an event server that provides restricted access to various types of game services. One or more system users may utilize corresponding wireless portable user devices for connecting to the event server to thereby gain access to the foregoing game services as game participants. The system users may thereby utilize the user devices to access the event server for accessing appropriate gaming services and related information. In addition, a source system user may utilize a source user device to perform a transfer procedure for transferring ownership rights of an electronic certificate related to the electronic gaming to a target system user through a target user device. The foregoing transfer procedure may be conducted through the event server, or may occur directly from the source user device to the target user device

    System and method for effectively providing user information from a user device

    No full text
    A system and method for effectively providing user information from a user device includes an event server that provides restricted access to various types of event content information and services related to a particular event or user community. A wireless portable user device may provide an access code to the event server at a particular event location through a wireless base station that is coupled to a local area network. A system user may thereby utilize the user device to access the event server for downloading appropriate event content information and related community services. The user device may provide one or more different types of profiles and other user feedback to the event server to thereby enable the event server to effectively associate the user device with appropriate event content or other types of related community services

    Federation of internet of things testbeds for the realization of a semantically-enabled multi-domain data marketplace

    Get PDF
    The Internet of Things (IoT) concept has attracted a lot of attention from the research and innovation community for a number of years already. One of the key drivers for this hype towards the IoT is its applicability to a plethora of different application domains. However, infrastructures enabling experimental assessment of IoT solutions are scarce. Being able to test and assess the behavior and the performance of any piece of technology (i.e., protocol, algorithm, application, service, etc.) under real-world circumstances is of utmost importance to increase the acceptance and reduce the time to market of these innovative developments. This paper describes the federation of eleven IoT deployments from heterogeneous application domains (e.g., smart cities, maritime, smart building, crowd-sensing, smart grid, etc.) with over 10,000 IoT devices overall which produce hundreds of thousands of observations per day. The paper summarizes the resources that are made available through a cloud-based platform. The main contributions from this paper are twofold. In the one hand, the insightful summary of the federated data resources are relevant to the experimenters that might be seeking for an experimental infrastructure to assess their innovations. On the other hand, the identification of the challenges met during the testbed integration process, as well as the mitigation strategies that have been implemented to face them, are of interest for testbed providers that can be considering to join the federation
    corecore