315 research outputs found
360 Cinematic literacy: a case study
360 degree film making necessitates a new language for storytelling. We investigate this issue from the point of view of the user, inferring 360 literacy from what users say about their viewing experiences. The case study is based on material from two user studies on a 360 video profile of an artist. Interviews were analysed using thematic analysis to understand how users made sense of the video. The sense of presence had a strong impact on the experience, while the ability to look around meant new skills had to be developed to try to make sense of 360 video. Viewers had most to say about a few particular shots, and some themes of note emerge: such as being in unusual places, certainty about what should be attended to and focus points, switches between first and third person views, and close-ups and interest
User experience of panoramic video in CAVE-like and head mounted display viewing conditions
Panoramic 360 video is a rapidly growing part of interactive TV viewing experience due to the increase of both production by consumers and professionals and the availability of consumer headsets used to view it. Recent years have also seen proposals for the development of home systems that could ultimately approximate CAVE-like experiences. The question arises as to the nature of the user experience of viewing panoramic video in head mounted displays compared to CAVE-like systems. User preference seems hard to predict. Accordingly, this study took a qualitative approach to describing user experience of viewing a panoramic video on both platforms, using a thematic analysis. Sixteen users tried both viewing conditions and equal numbers expressed preferences for each display system. The differences in user experience by viewing condition are discussed in detail via themes emerging from the analysis
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Crossing Chronotopes in the Polyphonic Organisation: A dialogical analysis of the comedy industry
YesThe ‘Polyphonic Organisation’ is an emerging root-metaphor for the multiple voices that
constitute an organisation. In this article, we explore the narrative concept of the
‘chronotope’ as a feature of the ‘polyphonic organisation’. The ‘chronotope’, in a general
sense, refers to the matrix of time-space-value in organisations. We argue that the
chronotope is important because it introduces boundaries between voices within
organisations and helps to explain the difficulties in getting to dialogue with voices in
different spaces in the ‘Polyphonic Organisation’. More particularly, there are multiple
kinds of chronotopes which lead to different kinds of time-spaces matrices within the
polyphonic organisation. Our aim is to examine chronotope crossings within polyphonic
organisations as part of the work of being heard. This is a theoretical argument drawing
significantly from Bakhtin’s work on chronotope. To examine the argument in practice we
draw on original fieldwork within the comedy industry. Here we found three kinds of
chronotopes: 1) The comedy-offense boundary; 2) The commissioning landscape 3)
Platform spaces. We also found that moving within and between these involved a variety
of adventures in experience (such as hope and disappointment), which also have their own
specific chronotopes. Overall, we argue that the polyphonic organisation is significantly
enhanced as an organisational concept through a turn to the role of chronotope. This is
because chronotope helpfully describes the barriers and porous boundaries between voice
Effects of viewing condition on user experience of panoramic video
Panoramic video arises at the convergence of TV and virtual reality, and it is necessary to understand how these technologies interact to affect user experience in order to produce useful content. TV and film makers have developed a sophisticated language and set of techniques to achieve directed linear story telling on fixed screens, whereas virtual worlds more often emphasise user led exploration of possibly non-linear narrative and aspects such as presence and immersion in navigable 3D environments. This study focused on the user experience of panoramic video as viewed over two conditions, on a VR headset and using a handheld phone, and compared this to watching on a static screen thus emphasising the differences between traditional and panoramic TV. A qualitative approach to analysis was taken where users participated in semi-structured interviews. A thematic analysis was performed which produced thematic maps describing user experience for each condition. A detailed and nuanced account of emerging themes is given. Subsequently, key themes were identified and graphed to produce user response profiles to the three viewing conditions that highlight differences in user experience in terms of presence, attention, engagement, concentration on story, certainty, comfort and social eas
Streamflow and selected precipitation data for Yucca Mountain and vicinity, Nye County, Nevada, water years 1983--85
Streamflow and precipitation data collected at and near Yucca Mountain, Nevada, during water years 1983--85, are presented in this report. The data were collected and compiled as part of the studies the US Geological Survey is making, in cooperation with the US Department of Energy, to characterize surface-water hydrology in the Yucca Mountain area. Streamflow data include daily mean discharges and peak discharges at 4 complete-record gaging stations and peak discharges at 10 crest-stage, partial-record stations and 12 miscellaneous sites. Precipitation data include cumulative totals at 12 stations maintained by the US Geological Survey and daily totals at 17 stations maintained by the Weather Service Nuclear Support Office, National Oceanic and Atmospheric Administration
Quantum state conversion by cross-Kerr interaction
A generalized Mach-Zehnder-type interferometer equipped with cross-Kerr
elements is proposed to convert N-photon truncated single-mode quantum states
into (N+1)-mode single-photon states, which are suitable for further state
manipulation by means of beam splitter arrays and ON/OFF-detections, and vice
versa. Applications to the realization of unitary and non-unitary
transformations, quantum state reconstruction, and quantum telemanipulation are
studied.Comment: 22 pages, 4 figures, using a4.st
Comparison of LOQC C-sign gates with ancilla inefficiency and an improvement to functionality under these conditions
We compare three proposals for non-deterministic C-sign gates implemented
using linear optics and conditional measurements with non-ideal ancilla mode
production and detection. The simplified KLM gate [Ralph et al, Phys.Rev.A {\bf
65}, 012314 (2001)] appears to be the most resilient under these conditions. We
also find that the operation of this gate can be improved by adjusting the
beamsplitter ratios to compensate to some extent for the effects of the
imperfect ancilla.Comment: to appear in PR
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