82 research outputs found
A System for Sketching in Hardware:Do-It-Yourself Interfaces for Sound and Music Computing
(Abstract to follow
A Faust-Built Mobile Vocoder Instrument
The growth of increasingly powerful mobiles devices and their ubiquity opens up more and more possibilities in the creation of New Interfaces for Musical Expression (NIMEs). However, since smartphones were not conceived for musical purposes, they are affected by some limitations. This work aims to develop a mobile version of a vocoder using the Faust programming language, in order to test the limits and opportunities offered by smartphones in creating a portable version of such an old musical effect. Both a custom app and purpose-designed phone case prototype were developed. The vocoder app presents a clear reconstruction of the words, via the quite pleasant and well-known timbre. However, some difficulties were encountered in the development process. In particular, some mobile devices are not powerful enough to handle a high level of polyphony
Enhancing the Expressivity of the Sensel Morph via Audio-rate Sensing
This project describes a novel approach to hybrid electro-acoustical instruments by augmenting the Sensel Morph, with real-time audio sensing capabilities. The actual action-sounds are captured with a piezoelectric transducer and processed in Max 8 to extend the sonic range existing in the acoustical domain alone. The control parameters are captured by the Morph and mapped to audio algorithm proprieties like filter cutoff frequency, frequency shift or overdrive. The instrument opens up the possibility for a large selection of different interaction techniques that have a direct impact on the output sound. The instrument is evaluated from a sound designer’s perspective, encouraging exploration in the materials used as well as techniques. The contribution are two-fold. First, the use of a piezo transducer to augment the Sensel Morph affords an extra dimension of control on top of the offerings. Second, the use of acoustic sounds from physical interactions as a source for excitation and manipulation of an audio processing system offers a large variety of new sounds to be discovered. The methodology involved an exploratory process of iterative instrument making, interspersed with observations gathered via improvisatory trials, focusing on the new interactions made possible through the fusion of audio-rate inputs with the Morph’s default interaction methods
Grafting Acoustic Instruments and Signal Processing: Creative Control and Augmented Expressivity
bEADS:Extended Actuated Digital Shaker
While there are a great variety of digital musical interfaces available to the working musician, few o er the level of immediate, nuanced and instinctive control that one nds in an acoustic shaker. bEADS is a prototype of a digital musical instrument that utilises the gestural vocabulary associated with shaken idiophones and expands on the techniques and sonic possibilities associated with them. By using a bespoke physically informed synthesis engine, in conjunction with accelerometer and pressure sensor data, an actuated handheld instrument has been built that allows for quickly switching between widely di ering percussive sound textures. The prototype has been evaluated by three experts with di erent levels of involvement in professional music making
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