219 research outputs found

    Groups of Agents with a Leader

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    We describe simulations of groups of agents that have to reach a target in a two dimensional environment, the performance criterion being the time taken by the last agent to reach the target. If the target is within a given distance from the agent, the agent moves towards the target; otherwise it moves randomly. The simulations contrast groups with and without a leader, where a leader is a member of the group which other members of the group follow as it moves through the environment. We investigate three factors that affect group performance: (1) group size; (2) the presence or absence of an individual agent with the ability to detect targets at a greater distance than those \'visible\' to its companions; (3) the existence of a communication network among group members. The results show that, in groups without communication, leaders have a beneficial effect on group performance, especially in large groups and if the individual with better than average sensory capabilities is the leader of the group. However, in situations where group members can communicate, these results are reversed, with leaders being detrimental, rather than beneficial, to group performanceAgent Based Models, Leaders, Social Simulation, Social Structure, Communication Topologies

    Educational Robotics to Foster and Assess Social Relations in Students' Groups

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    Robotics has gained, in recent years, a significant role in educational processes that take place in formal, non-formal, and informal contexts, mainly in the subjects related to STEM (science, technology, engineering, and mathematics). Indeed, educational robotics (ER) can be fruitfully applied also to soft skills, as it allows promoting social links between students, if it is proposed as a group activity. Working in a group to solve a problem or to accomplish a task in the robotics field allows fostering new relations and overcoming the constraints of the established links associated to the school context. Together with this aspect, ER offers an environment where it is possible to assess group dynamics by means of sociometric tools. In this paper, we will describe an example of how ER can be used to foster and assess social relations in students' group. In particular, we report a study that compares: (1) a laboratory with robots, (2) a laboratory with Scratch for coding, and (3) a control group. This study involved Italian students attending middle school. As the focus of this experiment was to study relations in students' group, we used the sociometric tools proposed by Moreno. Results show that involving students in a robotics lab can effectively foster relations between students and, jointly with sociometric tools, can be employed to portrait group dynamics in a synthetic and manageable way

    Place cognition and active perception: a study with evolved robots

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    A study of place cognition and 'place units' in robots produced via artificial evolution is described. Previous studies have investigated the possible role of place cells as building blocks for 'cognitive maps' representing place, distance and direction. Studies also show, however, that when animals are restrained, the spatial selectivity of place cells is partially or completely lost. This suggests that the role of place cells in spatial cognition depends not only on the place cells themselves, but also on representations of the animal's physical interactions with its environment. This hypothesis is tested in a population of evolved robots. The results suggest that successful place cognition requires not only the ability to process spatial information, but also the ability to select the environmental stimuli to which the agent is exposed. If this is so, theories of active perception can make a useful contribution to explaining the role of place cells in spatial cognition

    Theoretical Perspectives of Hands-On Educational Practices — From a Review of Psychological Theories to Block Magic and INF@NZIA DIGI.Tales 3.6 Projects

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    In this chapter, the main theories related to cognitive development are discussed, starting from psychological discussion up to theories application to training, pedagogical and formation sciences issues

    Emergence of Leadership in a Group of Autonomous Robots

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    For modern biology and ethology, the reason for the emergence of leaders-followers patterns in groups of living organisms, is the need of social coordination. In this paper we attempt to examine factors contributing to the emergence of leadership, trying to understand the relation between leader role and behavioral capabilities. In order to achieve this goal, we use a simulation technique where a group of foraging robots has to choose between two identical food zones. Thus, robots must coordinate in some way in order to select the same food zone and collectively gathering food. Behavioral and quantitative analysis indicate that a form of leadership emerges and the emergence of leadership relates with high level of fitness. Moreover, we show that more skilled individuals in a group tend to assume a leadership role, in agreement with literature

    Exploring New Technological Tools for Education: Some Prototypes and Their Pragmatical Classification

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    The aim of this chapter is to introduce at exploring the potential of games in educational sector. More in depth, in this chapter we’ll describe: two European projects (Proactive11 and T31) with a specific focus on use of technology in formative sector; and a platform (Eutopia) experimented in both the projects with which educators can create virtual scenarios where students play a role and simulate a specific situation. Both Proactive and T3 projects have used an experimental approach in which trainings were implemented in order to test the efficacy of the formation planned. Preliminary results of the projects will be presented and discussed. The evidence supports the utility of using new technology in non-ordinary contexts, in order to foster learning process

    Emergence of Leadership in a Group of Autonomous Robots

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    For modern biology and ethology, the reason for the emergence of leaders-followers patterns in groups of living organisms, is the need of social coordination. In this paper we attempt to examine factors contributing to the emergence of leadership, trying to understand the relation between leader role and behavioral capabilities. In order to achieve this goal, we use a simulation technique where a group of foraging robots has to choose between two identical food zones. Thus, robots must coordinate in some way in order to select the same food zone and collectively gathering food. Behavioral and quantitative analysis indicate that a form of leadership emerges and the emergence of leadership relates with high level of fitness. Moreover, we show that more skilled individuals in a group tend to assume a leadership role, in agreement with literature
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