10 research outputs found
Reducing Routing Overhead in Random Walk Protocol under MP2P Network
Due to network dynamics in self-organizing networks the resource discovery effort increases. To discover objects in unstructured peer-to-peer network, peers rely on traditional methods like flooding, random walk and probabilistic forwarding methods. With inadequate knowledge of paths, the peers have to flood the query message which creates incredible network traffic and overhead. Many of the previous works based on random walk were done in wired network. In this context random walk was better than flooding. But under MANETs random walk approach behaved differently increasing the overhead, due to frequent link failures incurred by mobility. Decentralized applications based on peer-to-peer computing are best candidates to run over such dynamic network. Issues of P2P service discovery in wired networks have been well addressed in several earlier works. This article evaluates the performance of random walk based resource discovery protocol over P2P Mobile Adhoc Network (MP2P) and suggests an improved scheme to suit MANET. Our version reduces the network overhead, lowers the battery power consumption, minimizes the query delay while providing equally good success rate. The protocol is validated through extensive NS-2 simulations. It is clear from the results that our proposed scheme is an alternative to the existing ones for such highly dynamic mobile network scenario
A Hierarchical Emotion Classification Technique for Thai Reviews
Emotion classification is an interesting problem in affective computing that can be applied in various tasks, such as speech synthesis, image processing and text processing. With the increasing amount of textual data on the Internet, especially reviews of customers that express opinions and emotions about products. These reviews are important feedback for companies. Emotion classification aims to identify an emotion label for each review. This research investigated three approaches for emotion classification of opinions in the Thai language, written in unstructured format, free form or informal style. Different sets of features were studied in detail and analyzed. The experimental results showed that a hierarchical approach, where the subjectivity of the review is determined first, then the polarity of opinion is identified and finally the emotional label is calculated, yielded the highest performance, with precision, recall and F-measure at 0.691, 0.743 and 0.709, respectively
Adaptive Multi-level Backward Tracking for Sequential Feature Selection
In the past few decades, the large amount of available data has become a major challenge in data mining and machine learning. Feature selection is a significant preprocessing step for selecting the most informative features by removing irrelevant and redundant features, especially for large datasets. These selected features play an important role in information searching and enhancing the performance of machine learning models. In this research, we propose a new technique called One-level Forward Multi-level Backward Selection (OFMB). The proposed algorithm consists of two phases. The first phase aims to create preliminarily selected subsets. The second phase provides an improvement on the previous result by an adaptive multi-level backward searching technique. Hence, the idea is to apply an improvement step during the feature addition and an adaptive search method on the backtracking step. We have tested our algorithm on twelve standard UCI datasets based on k-nearest neighbor and naive Bayes classifiers. Their accuracy was then compared with some popular methods. OFMB showed better results than the other sequential forward searching techniques for most of the tested datasets
Using Cultural and Social Beliefs in Language Games
Agreement on word-object pairing in communication depends on the intensity of the beliefs that gradually emerge in a society of agents, on the condition that no one was born with embedded knowledge. The agents search and exchange ideas about unknown word-object pairings, until they meet a consensus about what the object should be named. A language game is a social process of finding agreement on word-object pairings through communication in a multi-agent system. In this paper, a technique is proposed to discover the association between a word and the agents' beliefs on an object using self-organizing maps and a cultural algorithm in a multi-hearer environment. A conceptual space is implemented, which stores the agent's beliefs in three dimensions, represented by colors. The technique was evaluated for a variety of scenarios using four significant measures: coherence, specificity, success rate, and word size. The results showed that with the proposed method social agents can reach agreement fast and that their communication is effective
Improving Floating Search Feature Selection using Genetic Algorithm
Classification, a process for predicting the class of a given input data, is one of the most fundamental tasks in data mining. Classification performance is negatively affected by noisy data and therefore selecting features relevant to the problem is a critical step in classification, especially when applied to large datasets. In this article, a novel filter-based floating search technique for feature selection to select an optimal set of features for classification purposes is proposed. A genetic algorithm is employed to improve the quality of the features selected by the floating search method in each iteration. A criterion function is applied to select relevant and high-quality features that can improve classification accuracy. The proposed method was evaluated using 20 standard machine learning datasets of various size and complexity. The results show that the proposed method is effective in general across different classifiers and performs well in comparison with recently reported techniques. In addition, the application of the proposed method with support vector machine provides the best performance among the classifiers studied and outperformed previous researches with the majority of data sets
Minimizing Redundant Messages and Improving Search Efficiency under Highly Dynamic Mobile P2P Network
Resource Searching is one of the key functional tasks in large complex networks. With the P2P architecture, millions of peers connect together instantly building a communication pattern. Searching in mobile networks faces additional limitations and challenges. Flooding technique can cope up with the churn and searches aggressively by visiting almost all the nodes. But it exponentially increases the network traffic and thus does not scale well. Further the duplicated query messages consume extra battery power and network bandwidth. The blind flooding also suffers from long delay problem in P2P networks. In this paper, we propose optimal density based flooding resource discovery schemes. Our first model takes into account local graph topology information to supplement the resource discovery process while in our extended version we also consider the neighboring node topology information along with the local node information to further effectively use the mobile and network resources. Our proposed method reduces collision at the same time minimizes effect of redundant messages and failures. Overall the methods reduce network overhead, battery power consumption, query delay, routing load, MAC load and bandwidth usage while also achieving good success rate in comparison to the other techniques. We also perform a comprehensive analysis of the resource discovery schemes to verify the impact of varying node speed and different network conditions
Modified Floating Search Feature Selection Based on Genetic Algorithm
Classification performance is adversely impacted by noisy data .Selecting features relevant to the problem is thus a critical step in classification and difficult to achieve accurate solution, especially when applied to a large data set. In this article, we propose a novel filter-based floating search technique for feature selection to select an optimal set of features for classification purposes. A genetic algorithm is utilized to increase the quality of features selected at each iteration. A criterion function is applied to choose relevant and high-quality features which can improve classification accuracy. The method is evaluated using 20 standard machine learning datasets of various sizes and complexities. Experimental results with the datasets show that the proposed method is effective and performs well in comparison with previously reported techniques
Issues of Implementing Random Walk and Gossip Based Resource Discovery Protocols in P2P MANETs & Suggestions for Improvement
Wireless multi-hop networks attracted much attention in recent years. Mobile Ad-hoc Network (MANET) being one of such networks has its own limitations in terms of resource discovery with unstable topology and paths through the networks. So eventually traditional searching techniques are still widely used. Peer-to-Peer (P2P) model is the major candidate for the internet traffic mainly due to its decentralized nature. This article evaluates classic flooding, random walk and gossip based resource discovery algorithms under mobile peer-to-peer (MP2P) networks and studied their performance. Further we suggest way to improve these algorithms to suit and work better under MANET. We compare the performance in terms of success rate, query response time, network overhead, battery power consumed, overall dropped packets, MAC load, network bandwidth, packet delivery ratio, network routing load and end to end delay. The experiments are validated through NS-2 simulations