301 research outputs found

    A Track Plot System to Monitor Habitat Use

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    Difficulty in capturing a sufficient sample of white-tailed deer (Odocoileus virginianus) for a biotelemetry habitat use study led to the development of an alternative method using track plots. One-hundred 1 X 3 m plots/site were proportionately allocated by percentage area of distinct cover types, prior to random location in the 3 study areas. Results from 13 months of use indicated that the method was acceptable for monitoring habitat use patterns. Potential uses and problems are discussed. Comparisons with biotelemetry and direct observation data are made

    Brood Season Habitat Selection by Montezuma Quail in Southeastern Arizona

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    Habitat conditions during brood season can affect Montezuma quail (Cyrtonyx montezumae) population levels in Arizona, and land use practices can affect these habitat conditions. General habitat affinities of Montezuma quail are known, however, information on specific habitat selection patterns is limited. We investigated seasonal habitat selection by Montezuma quail in the foothills of the Huachuca and Santa Rita mountains in southeastern Arizona. We used pointing dogs to locate quail during brood seasons (Aug–Oct) of 1998 and 1999. We measured habitat components at 60 flush sites and 60 associated (100 m) random plots. Compared to random plots, quail used areas with higher grass and forb species richness, and more trees (P \u3c 0.10). Low level (\u3c= 50 cm) visual obstruction, usually associated with bunchgrass cover, was greater (P \u3c 0.10) at flush sites than at random plots. Optimum brood season habitat for Montezuma quail should contain \u3e= 6 species of forbs/0.01 ha, tree canopy cover between 10 and 50%, and grass canopy cover between 50 and 85% with a minimum average height of 25cm. Maintaining these habitat characteristics could minimize negative impacts of land-use practices on Montezuma quail

    Market Design, Human Behavior, and Management

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    We review past research and discuss future directions on how the vibrant research areas of market design and behavioral economics have influenced and will continue to impact the science and practice of management in both the private and public sectors. Using examples from various auction markets, reputation and feedback systems in online markets, matching markets in education, and labor markets, we demonstrate that combining market design theory, behavioral insights, and experimental methods can lead to fruitful implementation of superior market designs in practice

    Rational und Fair

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    Efficiency in a forced contribution threshold public good game

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    We contrast and compare three ways of predicting efficiency in a forced contribution threshold public good game. The three alternatives are based on ordinal potential, quantal response and impulse balance theory. We report an experiment designed to test the respective predictions and find that impulse balance gives the best predictions. A simple expression detailing when enforced contributions result in high or low efficiency is provided

    An updated analysis of NN elastic scattering data to 1.6 GeV

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    An energy-dependent and set of single-energy partial-wave analyses of NNNN elastic scattering data have been completed. The fit to 1.6~GeV has been supplemented with a low-energy analysis to 400 MeV. Using the low-energy fit, we study the sensitivity of our analysis to the choice of πNN\pi NN coupling constant. We also comment on the possibility of fitting npnp data alone. These results are compared with those found in the recent Nijmegen analyses. (Figures may be obtained from the authors upon request.)Comment: 17 pages of text, VPI-CAPS-7/

    eBay users form stable groups of common interest

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    Market segmentation of an online auction site is studied by analyzing the users' bidding behavior. The distribution of user activity is investigated and a network of bidders connected by common interest in individual articles is constructed. The network's cluster structure corresponds to the main user groups according to common interest, exhibiting hierarchy and overlap. Key feature of the analysis is its independence of any similarity measure between the articles offered on eBay, as such a measure would only introduce bias in the analysis. Results are compared to null models based on random networks and clusters are validated and interpreted using the taxonomic classifications of eBay categories. We find clear-cut and coherent interest profiles for the bidders in each cluster. The interest profiles of bidder groups are compared to the classification of articles actually bought by these users during the time span 6-9 months after the initial grouping. The interest profiles discovered remain stable, indicating typical interest profiles in society. Our results show how network theory can be applied successfully to problems of market segmentation and sociological milieu studies with sparse, high dimensional data.Comment: Major revision of the manuscript. Methodological improvements and inclusion of analysis of temporal development of user interests. 19 pages, 12 figures, 5 table

    Measuring Strategic Uncertainty in Coordination Games

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    Lecture on the first SFB/TR 15 meeting, Gummersbach, July, 18 - 20, 2004This paper explores predictability of behavior in coordination games with multiple equilibria. In a laboratory experiment we measure subjects' certainty equivalents for three coordination games and one lottery. Attitudes towards strategic uncertainty in coordination games are related to risk aversion, experience seeking, gender and age. From the distribution of certainty equivalents among participating students we estimate probabilities for successful coordination in a wide range of coordination games. For many games success of coordination is predictable with a reasonable error rate. The best response of a risk neutral player is close to the global-game solution. Comparing choices in coordination games with revealed risk aversion, we estimate subjective probabilities for successful coordination. In games with a low coordination requirement, most subjects underestimate the probability of success. In games with a high coordination requirement, most subjects overestimate this probability. Data indicate that subjects have probabilistic beliefs about success or failure of coordination rather than beliefs about individual behavior of other players
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