446 research outputs found

    Self-adaptive algorithms for quasiconvex programming and applications to machine learning

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    For solving a broad class of nonconvex programming problems on an unbounded constraint set, we provide a self-adaptive step-size strategy that does not include line-search techniques and establishes the convergence of a generic approach under mild assumptions. Specifically, the objective function may not satisfy the convexity condition. Unlike descent line-search algorithms, it does not need a known Lipschitz constant to figure out how big the first step should be. The crucial feature of this process is the steady reduction of the step size until a certain condition is fulfilled. In particular, it can provide a new gradient projection approach to optimization problems with an unbounded constrained set. The correctness of the proposed method is verified by preliminary results from some computational examples. To demonstrate the effectiveness of the proposed technique for large-scale problems, we apply it to some experiments on machine learning, such as supervised feature selection, multi-variable logistic regressions and neural networks for classification

    THE IMPACT OF MOVEMENT GAMES ON MALE PHYSICAL FITNESS IN PHYSICAL EDUCATION COURSES AT SAIGON UNIVERSITY, VIETNAM

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    Movement games not only help students improve their general fitness but also help increase excitement during exercise. However, the impact of movement games on physical development has not been determined, especially for non-sports majors. The purpose of this study was to find out the impact of movement games on male physical fitness in Physical Education courses. 51 healthy male student volunteers were randomly divided into 3 groups (15w, 7w, and control). Movement games were selected and applied to the experimental group (15w and 7w), while the control group did not apply movement games and practice according to the preset 15-week training program. The results in this study indicated that the application of MG for male students at Saigon University during PE courses had a positive way to enhance general physical fitness (i.e., the explosive power of the legs, agility, speed, and maximal aerobic speed). Future studies should focus on the impact in the time of movement games application, specific characteristics to different schools, as well as the evolution of physical development at each age when using the movement games.  Article visualizations

    Teachers’ Beliefs and Practices Regarding Assessment in English as a Foreign Language Classrooms in Vietnam

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    Task-based language teaching (TBLT) has generated worldwide popularity as a curriculum innovation, and extensive research has investigated various aspects of the approach. However, little is known about the implementation of classroom assessment in TBLT curricula. This study investigated high school English as a foreign language teachers’ beliefs and practices regarding assessment in a curriculum innovation context in Vietnam. Data comprised in-depth interviews with six teachers, as well as testing documents. The findings revealed a strong impact of the high-stakes exams on teachers’ testing beliefs in that they focused explicitly on linguistic items in the assessed content and forms of assessment. These beliefs were accurately reflected in their testing practices. However, both the teachers’ beliefs and practices were contradictory to teaching principles and the expectations of the intended curriculum. These findings suggest that in-service teacher professional development programs are necessary for innovations like TBLT to have a real change in the classroom

    THE APPLICATION OF GENERAL ENDURANCE EXERCISES TO IMPROVE 3000-METER ARMED RUNS OF MALE MILITIA FORCES AGED 25-28 IN HO CHI MINH CITY, VIETNAM

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    A 3000-meter run with guns, a common physical exercise to train endurance in military force, is one of the training and competition contents for male soldiers of the Vietnam People's Armed Forces in general and militia forces in particular. The purpose of this study was to build up a general endurance exercise for male militia forces aged 25-28 in Ho Chi Minh City. Independent samples t-test was used to compare the difference between the experimental and control groups, while Paired sample t-test was used to identify the difference between the pre- and post-experimental. By using the general methods in sport, 12 general endurance exercises were selected and applied for male militia forces in 3000-meter armed runs. Besides, the result showed that there was a significant difference between the two groups (the experimental group had higher scores when compared with the control one) after eight weeks of training.  Article visualizations

    Environment and Other Problems in Construction Sector - Case of Vietnam Industrial Zones

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    The purpose of this paper is to address ENVIRONMENT AND OTHER PROBLEMS IN CONSTRUCTION SECTOR - CASE OF VIETNAM INDUSTRIAL ZONES. In this paper, we suggest that Vietnam cities should have policies to encourage and give priority support to production and business establishments that apply clean and environmentally friendly technologies such as gas technology instead of coal technology, firewood in ceramic production, and charcoal production. Bees make use of the residues of buckwheat. High technology is a progressive and inevitable trend to solve environmental pollution in craft villages and industrial zones

    LG-Hand: Advancing 3D Hand Pose Estimation with Locally and Globally Kinematic Knowledge

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    3D hand pose estimation from RGB images suffers from the difficulty of obtaining the depth information. Therefore, a great deal of attention has been spent on estimating 3D hand pose from 2D hand joints. In this paper, we leverage the advantage of spatial-temporal Graph Convolutional Neural Networks and propose LG-Hand, a powerful method for 3D hand pose estimation. Our method incorporates both spatial and temporal dependencies into a single process. We argue that kinematic information plays an important role, contributing to the performance of 3D hand pose estimation. We thereby introduce two new objective functions, Angle and Direction loss, to take the hand structure into account. While Angle loss covers locally kinematic information, Direction loss handles globally kinematic one. Our LG-Hand achieves promising results on the First-Person Hand Action Benchmark (FPHAB) dataset. We also perform an ablation study to show the efficacy of the two proposed objective functions

    IT applications in education and Self-directed learning capacity

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    For differentiated teaching methods in Vietnam, educators only focus on intellectual ability which is provided in academic report cards. Overlooking psychological and cognitive factors leads to poor performance of differentiated teaching in high school in Vietnam. This application of technology in teaching helps teachers to prepare lessons quickly through available lecture templates, and at the same time take advantage of many resources such as videos, images, electronic documents, etc. help attract learners and improve teaching effectiveness

    ƯƠNG GIỐNG CUA BIỂN (Scylla paramamosain) VỚI CÁC LOẠI THỨC ĂN VÀ MẬT ĐỘ KHÁC NHAU

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    This study aims to determine the appropriate feed type and stocking density to improve the survival rate and growth performance of mud crab crablet during the nursery stage. The study consisted of 2 experiments as follows: (1) Rearing crablets with different feed types (including commercial feed, artemia biomass and acetes biomass) and (2) rearing crablets at different stocking densities (including 100; 200; 300 and 400 inds/m2). All treatments were randomly set up in triplicate. The initial sizes of crablet were 3.24 ± 0.54 mm in length, 4.54 ± 0.79 mm in width and 0.018 ± 0.004 g in weight. The result showed that using acetes biomass gave the best results compared to other treatments. The survival rate was 58.8% and biomass was 118 inds/m2. The second experiment showed that rearing crablets at 100 inds/m2 reached the highest survival rate (90.7%) and biomass (91 inds/m2).Nghiên cứu nhằm xác định loại thức ăn và mật độ ương thích hợp để nâng cao tỷ lệ sống và tăng trưởng trong ương giống cua biển. Nghiên cứu gồm 2 thí nghiệm: (1) ương cua giống với các loại thức ăn khác nhau (thức ăn công nghiệp, artemia sinh khối và con ruốc sinh khối) và (2) ương cua giống với các mật độ khác nhau (100; 200; 300 và 400 con/m2). Các nghiệm thức được bố trí hoàn toàn ngẫu nhiên và được lặp lại 3 lần. Cua giống có chiều dài ban đầu là 3,24 mm, chiều rộng 4,54 mm và khối lượng 0,018 g. Kết quả thí nghiệm 1 cho thấy, khi sử dụng thức ăn con ruốc sinh khối cho kết quả tốt nhất về tỷ lệ sống (58,8%) và sinh khối đạt 118 con/m2. Thí nghiệm 2 cho thấy, khi ương cua ở mật độ 100 con/m2 cho kết tốt nhất về tỷ lệ sống (90,7%) và sinh khối đạt 91 con/m2
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