35 research outputs found

    Peningkatan Hasil Belajar Multimedia Matematika Melalui Flipped Classroom Berbantuan Webblog

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    The purpose of this research was to improve the results of learning multimedia mathematics using a flipped clasroom-assisted approach to Webblog. The data collection method used is qualitative approach. Determination of subjects and objects in this study was done random sampling. The data sources used are the primary data source and the secondary data source. The results of pre-cycle research showed that the student learning results obtained were 4 students who completed or by 14.81%, then after being given action using flipped clasroom assisted Webblog experienced an increase in learning outcomes with students who completed in the first cycle by 25.92%, cycle II by 74.07% and cycle III by 92.59%. From the percentage results experienced success in the third cycle that meets the indicators of >75% complete success. In conclusion, there is an increase in student learning outcomes through the application of multimedia mathematics learning using flipped clasroom assisted Webblog to improve students' math learning outcomes.   Keywords: Learning Results Mathematics, Multimedia, Learning flipped clasroom, Webblo

    E-Modul Interaktif Aljabar Linier Menggunakan Flip PDF Professional

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    This study aims to produce interactive linear algebra e-modules using the Professional Flip Pdf application for PGRI Lalupari University students that are valid, practical and effective. The method used in this research is Research and Development (R&D), which adopts the 4-D development model developed by Thiagarajan, Dorothy S. Semmel, and Melvyn I which generally consists of 4 stages, namely defining, designing, development, and disseminate. The results showed that the linear algebra interactive e-module met the valid aspects with an overall average score of 0.83 which was included in the very valid, practical criteria with an average score of 4.25 which was included in the very practical criteria and obtained a positive response by an average score of 4.28. The conclusions of the developed linear algebra interactive e-module are valid, practical and effective.   Keywords: E-modul, Flip PDF Professional, Interakti

    Pengembangan modul pembelajaran atletik berbantuan QR code

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    This study aims to develop an athletic learning module assisted by QR code for grade X students of MA Mutiara Al-Qur'an. The research method used was the research and development model of Dick and Carey with nine steps. Data collection techniques in research using interviews, observation, questionnaires. The data analysis technique used the steps of analyzing the validity of the media expert, getting a value of 87.03%, the linguist with a value of 82.14%, and the material expert getting a value of 95.83% so that from these results the validity of the module was categorized as very valid, then the practical questionnaire data analysis One to one and small group test students got a score of 87.22% so that the practicality of the athletic learning module assisted by the QR code for the tenth grade students of MA Mutiara Al-Qur'an was categorized as having very strong practicality

    Pengembangan LKPD Berbasis Kearifan Lokal pada Pembelajaran IPA Kelas IV SD Negeri Suka Jaya

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    Penelitian ini bertujuan untuk mengembangkan desain media lkpd berbasis kearifan lokal. Menguji kevalidan, kepraktisan dan keefektifan media lkpd berbasis kearifan  lokal dalam pembelajaran IPA SD Negeri Suka Jaya. Jenis penelitian ini yaitu Research and Development dengam model pengembangan 4-D. Subjek penelitian ini adalah siswa-siswi kelas IV SD Negeri Suka Jaya. Teknik pengumpulan data menggunakan wawancara, observasi, angket dan tes. Berdasarkan hasil validitas lkpd berdasarkan penilaian ahli bahasa, materi dan media menunjukkan bahwa media lkpd memenuhi kriteria valid dengan skor rata-rata 0,81. Sedangkan dari analisis penilaian lembar kepraktisan guru dan siswa diperoleh bahwa media lkpd berbasis kearifan lokal memenuhi kriteria sangat praktis dengan skor rata-rata 90,8%. Pada uji lapangan diperoleh N-gain (g) sebesar 0,76 dengan klasifikasi tinggi, yang artinya media lkpd berbasis kearifan lokal memiliki efektifitas sedang. Berdasarkan hasil penelitian dapat disimpulkan bahwa media lkpd berbasis kearifan lokal terbukti valid, praktis dan memiliki keefektifan dalam pembelajaran IPA SD Negeri Suka Jaya.   Kata Kunci: IPA, Kearifan Lokal, Media Pmebelajaran, Pengembangan, LKPD

    Pengembangan Student Worksheet Berbasis Kearifan Lokal Berbantuan Qr-Code pada Pembelajaran Tematik Kelas V

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    ABSTRACT This study aims to develop a printed teaching material product in the form of a Student Worksheet Based on Local Wisdom Assisted by QR-Code in Class V Thematic Learning at SD N 7 Saling Empat Lawang which is valid, practical and effective for use in the learning process. The research method is R&D (Research and Development), with a 4-D development model used for definition, design and development. The results of the study, based on the results of the assessment analysis obtained from the validator of language, materials and media obtained an average score that meets the valid criteria. Then the results of the practical analysis of students and teachers obtained an average score that met the practical criteria. The results of the pretest and posttest analysis of students experienced an increase in learning outcomes. In conclusion, the Student Worksheet based on local wisdom assisted by QR-Code is valid, practical and effective to use in the learning process.   Keywords: Development, Student Worksheet, Local Wisdom. QR-Co

    PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS PENDEKATAN SAINTIFIK PADA MATERI BANGUN DATAR UNTUK SISWA KELAS IV SD NEGERI 5 LUBUKLINGGAU

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    This research aims to produce interactive Multimedia-based scientific approaches on the flat wake-up material for students from class IV SD Negeri 5 Lubuklinggau. This research is research and development using 4-D model which consists of 4 stages namely: Define, Design, Development, and Disseminate. This research data collection technique is based on the results of the assessment by the three experts, namely: material experts, media experts, and linguists demonstrate that Multimedia Interactive adhere to valid criteria with an average score of 3.3. At the practicability stage of a small group test consisted of 9 students acquired that Multimedia Interactive criteria with an average score of 3.01. Based on the results of the study can conclude that the interactive multimedia design based on the scientific approach developed in this study proved to be valid and practical towards students in Class 4 SD Negeri 5 Lubuklinggau. Keywords: Multimedia Interkatif, Pendekatan Saintifik, Bangu

    Penerapan Metode Penemuan Terbimbing pada Pembelajaran Matematika

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    The purpose of this study was to apply the guided discovery method in mathematics learning for eighth grade students of SMP Muhammadiyah 2 Tugumulyo. The research method used was the quasi-experimental method (Quasi experiment) which was carried out in one experimental class without a comparison group (control group). The population is all students of class VIII SMP totaling 127 students, and as a sample is class VIII.b which is taken randomly by means of the draw. Data analysis using t test, obtained thit = 2.92> ttab = 1.69, so that students' mathematics learning outcomes after the implementation of the guided discovery method is complete. The average score of students' mathematics learning using the guided discovery method is 80.80. Conclusion, the application of guided learning methods is very appropriate in mathematics learning. Keywords: Learning Outcomes, Mathematics, Discovery Learning Methods

    PENERAPAN MODEL PBL DALAM PEMBELAJARAN STATISTIKA UNTUK MENGUKUR HASIL BELAJAR MATEMATIKA KELAS VIII SMPN 4 LUBUKLINGGAU

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    Research conducted by class VIII SMP Negeri 4 Lubuklinggau aims to find out if after using the problem based learning method there is a significant increase. Research systems use semi-empirical methods. This research target is 26 students in class VIII, 11 boy or15 girl. Collection research information uses learning outcomes test of student' ability to solve statistical problems. The evidence of learning results is analyzed using quantitative analys. Research result show problem-based learning method will increase students' statistical learning efforts at SMP Negeri 4 Lubuklinggau. It was proven by the test results of 6,712 until Ho refused Ha accepted. Implementation problem-based learning method is almost complete. The value is reinforced by the fact that average post-test very large than pre-test value

    PENGARUH PENDEKATAN PMRI DENGAN MENGGUNAKAN METOE KOLABORATIF TERHADAP HASIL BELAJAR SISWA SMP NEGERI 13 LUBUKLINGGAU

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    This study aims to determine whether there is an effect of the PMRI learning model and approach using collaborative methods on the learning outcomes of class VIII students of SMP Negeri 13 Kota Lubuklinggau. This type of research was used in the form of a true experimental design with a pre-test-post-test control qroup design. The sampling technique is done by random or random. The instrument used is a description test. Data analysis techniques in this study used prerequisite tests in the form of normality and homogeneity tests and hypothesis testing using the t-test. The results of the study show that there is a significant influence on the use of the PMRI approach using collaborative methods on student learning outcomes in class VIII SMP Negeri 13 Lubuklinggau City. This is evidenced by the results of the t-test with a significance level of 5%, diperoleh  >  (6,99 > 1,67). so it can be concluded that there is a significant influence of the PMRI approach learning model using collaborative methods on the mathematics learning outcomes of Grade VIII students of SMP Negeri 13 Kota Lubuklinggau for the 2022/2023 Academic Year. The average score of students' mathematics learning outcomes after being treated in the experimental class was 71.21 and the control class was 35.97.Penelitian ini bertujuan untuk mengetahui apakah ada pengaruh model pembelajaran dan pendekatan PMRI dengan menggunakan metode kolaboratif terhadap hasil belajar siswa kelas VIII SMP Negeri 13 Kota Lubuklinggau. Jenis penelitian ini yang digunakan berbentuk true eskperimental design dengan rancangan penelitian adalah pre-test-post-test control qroup design. Teknik sampel yang dilakukan dengan cara acak atau random. Instrumen yang digunakan berupa tes uraian. Teknik analisis data dalam penelitian ini menggunakan uji prasyarat berupa uji normalitas dan homogenitas serta uji hipotesis menggunakan uji-t. Hasil penelitian menunjukkan bahwa ada pengaruh yang signifikan dalam penggunaan pendekatan PMRI dengan menggunakan metode kolaboratif terhadap hasil belajar siswa di kelas VIII SMP Negeri 13 Kota Lubuklinggau. Hal ini dibuktikan dari hasil uji-t dengan taraf signifikansi 5% diperoleh  >  (6,99 > 1,67). sehingga dapat disimpulkan bahwa terdapat pengaruh yang signifikan model pembelajaran pendekatan PMRI dengan menggunakan metode kolaboratif terhadap hasil belajar matematika siswa kelas VIII SMP Negeri 13 Kota Lubuklinggau untuk Tahun Ajaran 2022/2023. Rata-rata skor hasil belajar matematika siswa setelah diberi perlakuan kelas eksperimen sebesar 71,21 dan kelas kontrol sebesar 35,97

    Penerapan Metode Penemuan Terbimbing pada Pembelajaran Matematika Siswa SMP

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    This study aims to determine the completeness of mathematics learning outcomes for Class VIII students of SMP Negeri 8 Lubuklinggau after the guided discovery method is applied. The research method used was quasi-experimental with a population of class VIII as many as 191 students and as a sample was class VIII F as many as 32 students taken randomly. Data collection was carried out using test techniques in the form of essay questions. The collected data were analyzed using t-test. Based on the results of data analysis on confidence level α = 0.05, it was found that t-count > t-table with a value of 5.18> 1.69 The average value of students before applying the guided discovery method was 21.83 and after giving the guided discovery method is 81.27 with the percentage of students who complete reaches 83.3%. Conclusion, the application of the guided discovery method in mathematics learning is significantly proven to be able to improve the average grades of Grade VIII students of SMP Negeri 8 Lubuklinggau. Keywords: Guided Discovery, Learning Outcomes, Mathematic
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