111,705 research outputs found
SISTEM MANAJEMEN PROYEK LAB. MULTIMEDIA DI TELKOM UNIVERSITY
Lab. Multimedia TASS adalah laboratorium komputer yang memiliki spesifikasi perangkat keras dan perangkat lunak berbasis multimedia dengan teknologi terbaru dan tercanggih yang khusus digunakan untuk keperluan pembelajaran multimedia.Selama ini, pendataan pengguna dan pengelolaan proyek masih dilakukan secara manual. Lab. Multimedia TASS akan sangat baik jika memiliki sistem manajemen yang mengelola pengguna dan proyek yang ada nantinya. Sistem manajemen ini dibuat berbasis web dengan menggunakan bahasa pemograman PHP5, database MySql untuk proses yang akan dirancang, JavaScript dan collabtive-12 sebagai aplikasi webmanagement software yang menggunakan lisensi open source.Sistem manajamen Lab. Multimedia TASS memiliki fitur-fitur, seperti Milestones, Tasklist, Messeges, Files, User, Timetracker. Sistem manajemen ini disediakan bagi Lab. Multimedia TASS untuk memberikan kemudahan dalam melakukan absensi, mengelola data pengguna dan proyek secara teratur.
Kata Kunci: Sistem Manajemen, PHP, Mysql, JavaScript, CMS Collabtiv
Multimedia Interaktif Berbasis Course Lab dalam Pembelajaran Memahami Dasar-dasar Elektronika
This research is motivated by One-way learning media using whiteboard media, presentation media such as power point media which causes students to decrease motivation to learn and improve student learning outcomes. The purpose of this study was to produce interactive multimedia products based on the Course Lab. This type of research is development research (Research and Development). This study uses the ADDIE Model which consists of 5 stages, namely analysis, design, development, implementation, and evaluation. The results of the development obtained by interactive multimedia based on Course Lab and the results of the study obtained Interactive Multimedia-based Course Lab validation worth 4.12 with the valid category. Thus it can be used as learning media. The test results practicalities of the subject teachers and students of the Interactive Multimedia Course Based Lab obtained with a level of practicality of the subject teachers at 4,17 on the category of practical and student responses on the Interactive Multimedia obtained at 4,01 on Practical category. And the effectiveness of the use of Interactive Multimedia Based Course Lab obtained from students\u27 classical mastery level is 87,5% of Minimum Criterion Criterion (KKM) of 80
Labsware: Implementation of Gamification Approach in Computer Lab Activities
Most of computer sciences students of Universitas Multimedia Nusantara require to take a course that come with lab practicum. Despite the importance of lab practicum activity, there are indication that some student is not motivated enough to complete it. Gamification is a method of implementing game design elements in non-game contexts. This research shows how gamification can be implemented in the classroom, and the survey result of application usage. Despite its successful implementation, increased motivation due to the application of game elements are not perceived significantly
VCU Media Lab
We propose the establishment of a VCU Media Lab â a professional creative media technology unit whose mission is to support the development, design, production and delivery of innovative media, multimedia, computer-based instruction, publications and tools in support of VCU education, research and marketing initiatives. This centrally administered, budgeted and resourced facility will acknowledge, refine, focus and expand media services that are currently being provided at VCU in a decentralized manner
Towards the Development of Interactive and Multifaceted Pre-Lab Exercises for Organic Chemistry Practical Classes
In the Chemistry Department we are developing innovative web-based pre-laboratory exercises to enhance our studentsâ lab learning and experience. The framework incorporates supportive information, contextual value of the experiment, multimedia resources including interactive materials, and formatively assessed questions with explanatory feedback. The interactive pre-lab exercises are designed to explain the theories and justify experimental procedures and their utility value to increase student motivation and enhance their in-person lab practice. These multimedia resources are being developed for second-year chemistry undergraduate students. The effectiveness of these pre-laboratory resources will be assessed through multiple strategies including feedback forms, module evaluation questions, inter-cohort grade comparison and semi-structured interviews via MS Teams
English Laboratory Management (A Site Study at SMP Semesta Semarang))
There are three objectives in this research are: (1) the characteristics of room management applied in English laboratory in SMP Semesta Semarang, (2) the characteristics of English lab materials in SMP Semesta, (3) the benefits of English laboratory in SMP Semesta Semarang. It is a qualitative research using ethnography design.
The results of the research show: (1) Design of space in the language laboratory SMP Semesta Semarang using double separate table rows. Existing equipment in the lab of English instructor consoles among other, repeaters language learning machine, tape recorder, DVD player, video monitors, headsets and students booth mounted in a soundproof room. (2) The materials of lab are instructor console, repeaters language learning machine, tape recorder, DVD player, video monitors, headsets and students booth mounted in a soundproof room. Language Laboratory is a form of audio and video electronic devices consisting of instructor console as the main engine. It is also equipped with multimedia devices such as Tape Recorder, VCD / DVD player, there is also a repeater monitor or language learning machine. (3) English lab also has benefits for extracurricular activities. Extracurricular activities include Classic Speaking Club (ECC). ECC activities can be done in the lab. In SMP Semesta there are variety of extracurricular activities such as journalism, photography, theater, Home Public Speaking, etc.. Home Public Speaking is extra-curricular activities about English usage. Given the expected extracurricular English language skills will increase the student. In addition there is also a component of a multimedia computer as an additional component that can be combined with other apparatus. When it is fixed, the language lab and lab equipment as a multimedia language laboratory were built
Increasing the quality of student outcomes by using e-learning system in computer programming courses
Teaching computing courses is a major challenge
for the majority of lecturers in Libyan higher learning
institutions. These courses contain numerous abstract concepts
that cannot be easily explained using traditional educational
methods. This paper describes the rationale, design,
development and implementation stages of an e-learning
package (including multimedia resources such as simulations,
animations, and videos) using the ASSURE model. This training
package can be used by students before they attend practical
computer lab sessions, preparing them by developing technical
skills and applying concepts and theories presented in lecture
through supplementary study and exercise
Improving the Quality of Technology-Enhanced Learning for Computer Programming Courses
Teaching computing courses is a major challenge for the majority of lecturers in Libyan higher learning institutions. These courses contain numerous abstract concepts that cannot be easily explained using traditional educational methods. This paper describes the rationale, design, development and implementation stages of an e-learning package (including multimedia resources such as simulations, animations, and videos) using the ASSURE model. This training package can be used by students before they attend practical computer lab sessions, preparing them by developing technical skills and applying concepts and theories presented in lecture through supplementary study and exercises
- âŠ