3,093 research outputs found
Designing wheelchair-based movement games
People using wheelchairs have access to fewer sports and other physically stimulating leisure activities than nondisabled persons, and often lead sedentary lifestyles that negatively influence their health. While motion- based video games have demonstrated great potential of encouraging physical activity among nondisabled players, the accessibility of motion-based games is limited for persons with mobility disabilities, thus also limiting access to the potential health benefits of playing these games. In our work, we address this issue through the design of wheelchair-accessible motion-based game controls. We present KINECTWheels, a toolkit designed to integrate wheelchair movements into motion-based games. Building on the toolkit, we developed Cupcake Heaven, a wheelchair-based video game designed for older adults using wheelchairs, and we created Wheelchair Revolution, a motion-based dance game that is accessible to both persons using wheelchairs and nondisabled players. Evaluation results show that KINECTWheels can be applied to make motion-based games wheelchair-accessible, and that wheelchair-based games engage broad audiences in physically stimulating play. Through the application of the wheelchair as an enabling technology in games, our work has the potential of encouraging players of all ages to develop a positive relationship with their wheelchair
Real-time collaborative coding in a web IDE
This paper describes Collabode, a web-based Java integrated development environment designed to support close, synchronous collaboration between programmers. We examine the problem of collaborative coding in the face of program compilation errors introduced by other users which make collaboration more difficult, and describe an algorithm for error-mediated integration of program code. Concurrent editors see the text of changes made by collaborators, but the errors reported in their view are based only on their own changes. Editors may run the program at any time, using only error-free edits supplied so far, and ignoring incomplete or otherwise error-generating changes. We evaluate this algorithm and interface on recorded data from previous pilot experiments with Collabode, and via a user study with student and professional programmers. We conclude that it offers appreciable benefits over naive continuous synchronization without regard to errors and over manual version control.National Science Foundation (U.S.) (award IIS- 0447800
Mapping the CMB I: the first flight of the QMAP experiment
We report on the first flight of the balloon-borne QMAP experiment. The
experiment is designed to make a map of the cosmic microwave background
anisotropy on angular scales from 0.7 to several degrees. Using the map we
determine the angular power spectrum of the anisotropy in multipole bands from
l~40 to l~140. The results are consistent with the Saskatoon (SK) measurements.
The frequency spectral index (measured at low l) is consistent with that of CMB
and inconsistent with either Galactic synchrotron or free-free emission. The
instrument, measurement, analysis of the angular power spectrum, and possible
systematic errors are discussed.Comment: 4 pages, with 5 figures included. Submitted to ApJL. Window functions
and color figures are available at
http://pupgg.princeton.edu/~cmb/welcome.htm
TurKit: Tools for iterative tasks on mechanical Turk
Mechanical Turk (MTurk) is an increasingly popular web service for paying people small rewards to do human computation tasks. Current uses of MTurk typically post independent parallel tasks. We are exploring an alternative iterative paradigm, in which workers build on or evaluate each other's work. We describe TurKit, a new toolkit for deploying iterative tasks to MTurk, with a familiar imperative programming paradigm that effectively uses MTurk workers as subroutines.National Science Foundation (U.S.). (Grant number IIS-0447800)Quanta Computer (Firm)Massachusetts Institute of Technology. Center for Collective Intelligenc
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Creditor coordination, liquidation timing, and debt valuation
This paper derives closed-form solutions for values of debt and equity in a continuous-time structural model in which the demands of creditors to be repaid cause a firm to be put into bankruptcy. This allows discussion of the effect of creditor coordination in recovering money on the values of debt, equity, and the firm, as well as on optimal capital structure. The effects of features of bankruptcy codes that prevent coordination failures between creditors, such as automatic stays and preference law, are also considered. The model suggests that such features, while preventing coordination failures, can decrease welfare
Mapping the CMB III: combined analysis of QMAP flights
We present results from the QMAP balloon experiment, which maps the Cosmic
Microwave Background (CMB) and probes its angular power spectrum on degree
scales. In two separate flights, data were taken in six channels at two
frequency bands between 26 to 46 GHz. We describe our method for mapmaking
(removal of 1/f-noise and scan-synchronous offsets) and power spectrum
estimation, as well as the results of a joint analysis of the data from both
flights. This produces a 527 square degree map of the CMB around the North
Celestial Pole, allowing a wide variety of systematic cross-checks. The
frequency dependence of the fluctuations is consistent with CMB and
inconsistent with Galactic foreground emission. The anisotropy is measured in
three multipole bands from l~40 to l~200, and the angular power spectrum shows
a distinct rise which is consistent with the Saskatoon results.Comment: 4 pages, with 3 figures included. Submitted to ApJL. Window functions
are available at http://pupgg.princeton.edu/~cmb/welcome.html and color
figures and links at http://www.sns.ias.edu/~angelica/skymap.html#qma
AtomsMasher: Personal Reactive Automation for the Web
The rise of "Web 2.0" has seen an explosion of web sites for the social sharing of personal information. To enable users to make valuable use of the rich yet fragmented sea of public, social, and personal information, data mashups emerged to provide a means for combining and filtering such information into coherent feeds and visualizations. In this paper we present AtomsMasher (AM), a new framework which extends data mashups into the realm of context-aware reactive behaviors. Reactive scripts in AM can be made to trigger automatically in response to changes in its world model derived from multiple web-based data feeds. By exposing a simple state-model abstraction and query language abstractions of data derived from heterogeneous web feeds through a simulation-based interactive script debugging environment, AM greatly simplifies the process of creating such automation in a way that is flexible, predictable, scalable and within the reach of everyday Web programmers
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