95 research outputs found

    Coextensive space: virtual reality and the developing relationship between the body, the digital and physical space

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    Virtual Reality (VR) has traditionally required external sensors placed around a designated play space. In contrast, more recent wired and wireless systems, such as the Oculus Rift S (released in March 2019) and the Oculus Quest (released in May 2019) use cameras located on the outside of these devices to monitor their physical position. Users can now mark out a physical space that is then digitally tracked within their display. Once a play space has been established, users are alerted if they come close to breaching this boundary by the visual inclusion of a grid. Should this threshold be breached, the headset display shifts to an image of the surrounding concrete environment. We contend that physical space is increasingly being incorporated into the digital space of VR in a manner that meaningfully differs from older systems. We build our argument in the following way. First, the article explores how theories surrounding VR have implicated only a limited relationship with physical space. Second, the article introduces the concept of coextensive space as a way of understanding the developing relationship between the physical, digital and concrete reality enacted by current VR systems

    It Is All About Location: Smartphones and Tracking the Spread of COVID-19

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    Mobile phone location data have become tied to understandings of and responses to the COVID-19 pandemic. Data visualizations have used mobile phone data to inform people about how mobility practices may be linked to the spread of the virus, and governments have explored contact tracing that relies upon mobile phone data. This article examines how these uses of location data implicate three particular issues that have been present in the growing body of locative media research: (1) anonymized data are often not anonymous, (2) location data are not always representative and can exacerbate inequality, and (3) location data are a key part of the extension of the surveillance state

    From hybrid space to dislocated space: Mobile virtual reality and a third stage of mobile media theory

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    Research in the field of mobile communication studies (MCS) has generally moved away from focusing on how mobile phones distract users from their physical environment to considering how the experience of space and place can be enhanced by locative smartphone applications. This article argues that trajectory may be complicated by the emergence of a new type of mobile technology: mobile virtual reality (MVR). While an increasing number of handsets are specifically developed with MVR in mind, there is little to no research that situates this phenomenon within the continuum of MCS. The intention of this paper is accordingly twofold. First, the article conceptualizes MVR as a connective tissue between the two sequential tropes of MCS: physical distraction and spatial enhancement. Second, the article introduces the concept of ‘dislocated space’ as a way of understanding the embodied space MVR might configure

    Smart Cities at Play: Lived Experiences, Emerging Forms of Playfulness, and Problems of Participation

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    In recent years, the notion of smart cities has become the focus of a growing body of research. To date, much of this attention has revolved around the technical aspect, with related concerns including the creation and implementation of suitable smart city technologies. What is notably missing from these discussions, however, is a consideration of the lived experience of supposedly \u27smart spaces\u27 and the extent to which physical and digital environments are currently producing new forms of play and playfulness that can be contextualized within this field. With this in mind, the purpose of our workshop is as follows. First, to provide a platform for researchers and practitioners to engage with these issues that often remain hidden when discussions solely focus on technology. Second, to develop a draft research agenda for challenges that will serve as a primer for future studies examining the topic

    Locating Identities in Time: An Examination of the Formation and Impact of Temporality on Presentations of the Self Through Location-based Social Networks

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    Studies of identity and location-based social networks (LBSN) have tended to focus on the performative aspects associated with marking one’s location. Yet, these studies often present this practice as being an a priori aspect of locative media. What is missing from this research is a more granular understanding of how this process develops over time. Accordingly, we focus on the first six weeks of 42 users beginning to use an LBSN we designed and named GeoMoments. Through our analysis of our users’ activities, we contribute to understanding identity and LBSN in two distinct ways. First, we show how LBSN users develop and perform self-identity over time. Second, we highlight the extent these temporal processes reshape the behaviors of users. Overall, our results illustrate that while a performative use of GeoMoments does evolve, this development does not occur in a vacuum. Rather, it occurs within the dynamic context of everyday life, which is prompted, conditioned, and mediated by the way the affordances of GeoMoments digitally organize and archive past locational traces
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