17,891 research outputs found
Qualitative accounts of urban commuter cycling
Purpose â The purpose of this paper is to explore the live experiences of urban commuter cycling (UCC). Design/methodology/approach â In semi-structured interviews, participants described day-to-day experiences of UCC in a single English city. Verbatim transcripts were coded using the themes of time, space, body and human relations, and interpreted through the principles of hermeneutic phenomenology. Findings â The nine participants (seven males, two females) were aged 27 to 54. Each regularly commuted by bicycle at least three times per week for "18 months" to "27 years". Strong influences on commuter cycling included the weather, daily tasks, cycling infrastructure, driver behaviour and the value of cycling for physical and mental well being. The contest for space was central to the UCC experience, with UCCs sensing they lacked respect despite feeling that they were "embodying citizenship" by enacting public policy. Due to their regular negative experiences, many UCCs were now willing to quit cycling and commute by car. Research limitations/implications â Findings are limited to regular commuter cyclists and do little to describe the passage into regular cycling. Practical applications â This paper highlights that cycle promoters and health educators may profit from focusing on road user interactions during the rush hour. Originality/value â This paper addresses the untold day-to-day experiences of UCCs
The co-evolution of the âsocialâ and the âtechnology": a netnographic study of Social movements in virtual worlds
Virtual worlds provide new forms of social interaction. They offer alternative spaces where social functions can be carried out in online three-dimensional virtual environments. One social phenomenon which has moved into the virtual world is the social movement, which are an important means of bringing out social, cultural and political changes through collective action. These social movements exist in an immersive technological ecosystem which is constantly evolving as designers release patches which change the way users âliveâ within these environments. Using a biography of artifacts approach, we explore not just the evolution of the technological artifact itself (the virtual world), but also its co-evolution with the social phenomena (a social movement). Using Netnography, a modified version of ethnography, and actornetwork theory, we explore a social movement in World of Warcraft, and observe how it evolves over time as changes to the virtual world are implemented
Building Student Resilience through First-Year Outdoor Adventure Residential Experience in Higher Education
Social movements in world of warcraft
Virtual worlds provide new forms of social interaction. They offer alternative spaces where social functions can be carried out in online three-dimensional virtual environments. In this paper we explore how collective action on a global scale is enabled by these virtual worlds. We used qualitative research to examine the organization of one social movement in World of Warcraft (WoW), the most widely used massively multiplayer online role playing game in the world. Using New Social Movement Theory, our paper suggests that there are a number of differences between real world and virtual world social movements, namely in their (a) locality, (b) issues, (c) periods of activity, (d) hierarchies, and (e) membership
Issues in the study of virtual world social movements
Virtual worlds are online three-dimensional worlds that are often constructed to look much like the real world. As more people begin to use these virtual worlds, virtual communities are emerging enabling various social activities and social interactions to be conducted online. Based on a literature review of social movements, virtual communities and virtual worlds, this paper suggests a framework to guide IS research into this new and exciting area
Density scaling in viscous liquids: From relaxation times to four-point susceptibilities
We present numerical calculations of a four-point dynamic susceptibility,
chi_4(t), for the Kob-Andersen Lennard-Jones mixture as a function of
temperature T and density rho. Over a relevant range of T and rho, the full
t-dependence of chi_4(t) and thus the maximum in chi_4(t), which is
proportional to the dynamic correlation volume, are invariant for state points
for which the scaling variable rho^gamma/T is constant. The value of the
material constant gamma is the same as that which superposes the relaxation
time, tau, of the system versus rho^gamma/T. Thus, the dynamic correlation
volume is directly related to tau for any thermodynamic condition in the regime
where density scaling holds. Finally, we examine the conditions under which the
density scaling properties are related to the existence of strong correlations
between pressure and energy fluctuations.Comment: 5 pages, 4 figures, updated reference
Evaluating lightning hazards to building environments using explicit numerical solutions of Maxwell's equations
The objective here is to describe the lightning hazards to buildings and their internal environments using advanced formulations of Maxwell's Equations. The method described is the Three Dimensional Finite Difference Time Domain Solution. It can be used to solve for the lightning interaction with such structures in three dimensions with the inclusion of a considerable amount of detail. Special techniques were developed for including wire, plumbing, and rebar into the model. Some buildings have provisions for lightning protection in the form of air terminals connected to a ground counterpoise system. It is shown that fields and currents within these structures can be significantly high during a lightning strike. Time lapse video presentations were made showing the electric and magnetic field distributions on selected cross sections of the buildings during a simulated lightning strike
Practical Applications and Future Directions of Genetic Code Expansion: Validation of Novel Akt1 Substrates and the Design of a Synthetic Auxotroph Strain of B. subtilis
In Chapter 1, site-specifically phosphorylated variants of the oncogene Akt1 were made in Escherichia coli using the orthogonal translation system that enable genetic code expansion with phosphoserine. The differentially phosphorylated variants of Akt1 were used to validate newly predicted Akt1 substrates. The predicted target sites of the peptide substrates were synthesized and subjected to in vitro kinase assays to quantify the activity of each Akt1 phosphorylated variant towards the predicted peptide. A previously uncharacterized kinase-substrate interaction between Akt1 and a peptide derived from RAB11 Family Interacting Protein 2 (RAB11FIP2) was validated in vitro. Chapter 2 describes the preliminary development of a novel orthogonal translation system for Bacillus subtilis. The work presented outlines the design process: from selection of the components to the generation of an all-in-one plasmid containing the orthogonal translation system. The work demonstrates stable integration of the orthogonal translation system into the B. subtilis genome
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