443 research outputs found
Wayfinding Systems: Digital Versus Analogical Media
In todayâs society space is overloaded with visual information, thus digital platforms are being increasingly used in design and could contribute to hinder this trend, assuming digital media and mobile platforms as an alternative to analogical media (paper support). In what concerns wayfinding systems, they need to allow more then to reach a point, starting from another, they should allow the experience and the knowledge of space, by allowing several layers of information, that people can use or not, depending on their interests and ambitions. This paper presents a study about the preferences and difficulties of people over 50 years old in the use of analogical and digital maps and discusses the possibility of the use of wayfinding systems in digital means for this age group, regarding the Design principles and inclusivity
Learning entrepreneurship in a multicultural context
ABSTRACT Nowadays learning entrepreneurship in higher education became an important issue. International experiences promote the relationship between students from several countries in a multicultural context. In this sense it was developed an entrepreneurial game were tutors have the role to support students during the activities. The objective of entrepreneurial game objective is to create a business idea and develop a small business plan to present to the group. The general aim of this paper is to describe this international experience of SetĂșbal Business week. The specific goals are: ï§ Understand how students learning in an international environment; ï§ Understand how international multicultural groups function; ï§ Evaluate how this kind of game improve a set of competencies, such as entrepreneurial spirit, capacity to work in an international team, oral communication, creativity, confidence and research skills; ï§ Evaluate business week performance in order to improve future events. The study concludes with some recommendations and remarks about learning in an entrepreneurship in a multicultural environment.Entrepreneurial Game; Multiculturalism; International Environment
Information Design and the Hermeneutic Process of Knowledge
In this article, we start from a literature review on the concept of Information Design and analyze how and why the hermeneutic process of knowledge construction AQ1 can be applied to visual information systems. We present several typological approaches associated with Information Design, such as DiagramAQ2 matic Design, Schematic Design, Infographic Design, and Wayfinding Design, sometimes with common or different graphic characteristics, the greater or lesser complexity associated with it and howthe elements that constitute the language and visual grammar contribute to the organization, systematization, and understanding AQ3 of the information produced in this context
Entrepreneurship, methodologies in higher education an experience in a portuguese business school
Today entrepreneurship education is an important issue to improve the process of creating new firm assuming new risks and rewards. The theoretical discussion about around the question: âEntrepreneurs are born or made?â assume that is possible educate to be entrepreneurs. Schools have an important role in this process. Believing in this possibility our Business School developed a set of pedagogical methodologies supported in apprenticeship based on âlearning by doingâ. This pedagogical methodology was created through a study of best practices. This study aims to propose a set of innovative methodologies and students perceptions about their apprenticeship experience/process. The study concludes with a set of recommendations and a best practices manual useful to appliance in higher education.Innovative methodologies; entrepreneurship education; learning by doing
Chestnut blight in the Minho region. Population structure and genetic variability of Cryphonectria parasitica
O cancro do castanheiro (Cryphonectria parasitica) Ă© considerado um dos principais fatores de mortalidade de Castanea sativa. Introduzido em Portugal e com desenvolvimento epidĂ©mico conhecido a partir da dĂ©cada de 90, manifestou elevada agressividade e uma dispersĂŁo muito rĂĄpida, tendo, atualmente, distribuição generalizada nas regiĂ”es de produção de castanheiro. Os meios de luta quĂmicos, culturais e fĂsicos nĂŁo sĂŁo eficazes no combate do cancro do castanheiro e apenas a luta biolĂłgica por HipovirulĂȘncia tem mostrado ser eficaz na Europa. A disseminação dos hipovĂrus estĂĄ diretamente relacionada com os grupos de compatibilidade vegetativa (VCType), pelo que existe a necessidade de estudar a estrutura populacional de C. parasitica e identificar os VCType presentes em cada souto. Avaliou-se a incidĂȘncia e severidade do cancro do castanheiro em trĂȘs soutos da regiĂŁo do Minho, tendo-se obtido isolados de C. parasitica que foram posteriormente caracterizados quanto ao VCtype e avaliada a variabilidade genĂ©tica das diferentes subpopulaçÔes atravĂ©s de box-PCR. Os isolados obtidos nos trĂȘs soutos pertencem a cinco VCtype diferentes sendo o mais representativo o EU-11 (62% dos isolados), seguindo-se o EU-2 (20%), EU-1 e EU- 66 (5,5%) e EU-12 (7%). Os padrĂ”es de bandas obtidos por box-PCR nĂŁo parecem refletir a virulĂȘncia, origem geogrĂĄfica ou VCtype dos isolados.Cryphonectria parasitica, the causal agent of chestnut blight, was considered one of the main factors of mortality of
Castanea sativa. Introduced in Portugal in the 1990s, and with epidemic development, the disease has manifested high
aggressiveness and a rapid dispersion. Currently it has a widespread distribution in the chestnut production regions.
Chemical, physical and cultural control means are not effective to control Chestnut Blight and only biological control
by hypovirulence has shown to be effective in Europe.
The spread of the hypovirus is directly linked to the vegetative compatibility types (VCType) of the fungal populations,
so there is a need to study the population structure of C. parasitica and identify the VCTypes present in each subpopulation.
The incidence of Chestnut Blight was assessed in three chestnut groves in the Minho region, and the C. parasitica
isolates obtained were further characterized. Each isolate was allocated to a VCType by matching with reference isolates,
and the genetic variability of selected isolates was evaluated by BOX-PCR. The isolates obtained were functionally
diverse comprising over five VCType, with EU-11 (62%), followed by EU-2 (20%), EU-1 e EU- 66 (5, 5%) and EU-12 (7%).
Banding patterns obtained by box-PCR fingerprinting did not reflect geographical origin or the VCType of the isolate
Cultural routes : heritage and wayfinding systems
Encontrar o caminho faz parte das necessidades ancestrais do ser humano, como se pode entender de um breve olhar sobre a evolução da sinalĂ©tica e dos recursos utilizados pelo homem para facilitar o acesso a diferentes lugares. Os objetivos e os mĂ©todos diferem, de acordo com as necessidades sociais e culturais e os meios disponĂveis em cada Ă©poca. Hoje, promover o acesso ao conhecimento e fruição do PatrimĂłnio Ă© uma necessidade resultante dos processos de globalização e da vontade de manter a sociedade plural e diversa. Neste sentido, promover o diĂĄlogo entre PatrimĂłnio Material e Imaterial por via de rotas culturais, comunicadas atravĂ©s do design de sistemas wayfinding, constitui uma necessidade para o pleno entendimento de ambos. Assim, o presente artigo aborda a questĂŁo da evolução da sinalĂ©tica, do conceito de PatrimĂłnio e da necessidade de promoção do diĂĄlogo entre o patrimĂłnio material e imaterial, refletindo sobre as diferentes formas de acesso Ă informação em contexto de sistemas wayfinding.ABSTRACT : Finding the way is part of the ancestral needs of the human being, as can be understood from a brief look at the evolution of signage and the resources used by man to facilitate access to different places. Goals and methods differ, according to social and cultural needs and the means available in each era. Nowadays, promoting access to know ledge and enjoyment of the Heritage is a necessity arising from the processes of globalization and the determination to preserve a plural and diverse society. In this sense, promoting the dialogue between Material and Intangible Heritage through cultural routes, communicated through the design of wayfinding systems, is a requirement for the full understanding of both. Thus, this article addresses the issue of the evolution of sign age, the concept of Heritage and the need to promote dialogue between the material and immaterial heritage, reflecting on the different forms of access to information in the context of wayfinding systems.info:eu-repo/semantics/publishedVersio
Design, Meaning, and Intention: Communication in Times of a Pandemic
In this paper, we assess how communication design has contributed, in the context of the SARS CoV 2 pandemic, to inform and motivate people to AQ1 take safe individual actions, particularly physical distancing and the use of masks. Throughout the study, and in order to assess the communicative effectiveness of images, we contextualize the concepts of poster and image. Thus, we analyze a set of images produced and presented on posters through a descriptive grid and AQ2 an open survey to the community
A review of the parasites of deep-water fishes from Macaronesian Islands, North-East Atlantic Ocean
The deep-water fish fauna of Macaronesian islands is currently estimated at a total of 1029 different fish species, but
records of both ecto- and endoparasites are from only about 30 of those species. This fact presents an exciting field of research for
scientists interested in fish parasitology, by exploring the structure of parasite communities and their connections with ecological and
oceanographic variables. Research on the effect of climatic changes on the parasite faunas, on the occurrence of fish parasites in man
and its impact on human health, has not been carried out to date. The present review aims to collate our present knowledge about the
parasites of deep-water fishes of Macaronesia, and to suggest directions for future research on the parasites of fishes from the
deepwater realm. A checklist of the parasites infecting the deep-water fishes from this region is included.info:eu-repo/semantics/publishedVersio
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