313 research outputs found

    Improving Skin Condition Classification with a Visual Symptom Checker Trained using Reinforcement Learning

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    We present a visual symptom checker that combines a pre-trained Convolutional Neural Network (CNN) with a Reinforcement Learning (RL) agent as a Question Answering (QA) model. This method increases the classification confidence and accuracy of the visual symptom checker, and decreases the average number of questions asked to narrow down the differential diagnosis. A Deep Q-Network (DQN)-based RL agent learns how to ask the patient about the presence of symptoms in order to maximize the probability of correctly identifying the underlying condition. The RL agent uses the visual information provided by CNN in addition to the answers to the asked questions to guide the QA system. We demonstrate that the RL-based approach increases the accuracy more than 20% compared to the CNN-only approach, which only uses the visual information to predict the condition. Moreover, the increased accuracy is up to 10% compared to the approach that uses the visual information provided by CNN along with a conventional decision tree-based QA system. We finally show that the RL-based approach not only outperforms the decision tree-based approach, but also narrows down the diagnosis faster in terms of the average number of asked questions.Comment: Accepted for the Conference on Medical Image Computing and Computer Assisted Intervention (MICCAI) 201

    The Emergence of Norms via Contextual Agreements in Open Societies

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    This paper explores the emergence of norms in agents' societies when agents play multiple -even incompatible- roles in their social contexts simultaneously, and have limited interaction ranges. Specifically, this article proposes two reinforcement learning methods for agents to compute agreements on strategies for using common resources to perform joint tasks. The computation of norms by considering agents' playing multiple roles in their social contexts has not been studied before. To make the problem even more realistic for open societies, we do not assume that agents share knowledge on their common resources. So, they have to compute semantic agreements towards performing their joint actions. %The paper reports on an empirical study of whether and how efficiently societies of agents converge to norms, exploring the proposed social learning processes w.r.t. different society sizes, and the ways agents are connected. The results reported are very encouraging, regarding the speed of the learning process as well as the convergence rate, even in quite complex settings

    Probabilistic Timed Automata with Clock-Dependent Probabilities

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    Probabilistic timed automata are classical timed automata extended with discrete probability distributions over edges. We introduce clock-dependent probabilistic timed automata, a variant of probabilistic timed automata in which transition probabilities can depend linearly on clock values. Clock-dependent probabilistic timed automata allow the modelling of a continuous relationship between time passage and the likelihood of system events. We show that the problem of deciding whether the maximum probability of reaching a certain location is above a threshold is undecidable for clock-dependent probabilistic timed automata. On the other hand, we show that the maximum and minimum probability of reaching a certain location in clock-dependent probabilistic timed automata can be approximated using a region-graph-based approach.Comment: Full version of a paper published at RP 201

    The Complexity of Graph-Based Reductions for Reachability in Markov Decision Processes

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    We study the never-worse relation (NWR) for Markov decision processes with an infinite-horizon reachability objective. A state q is never worse than a state p if the maximal probability of reaching the target set of states from p is at most the same value from q, regard- less of the probabilities labelling the transitions. Extremal-probability states, end components, and essential states are all special cases of the equivalence relation induced by the NWR. Using the NWR, states in the same equivalence class can be collapsed. Then, actions leading to sub- optimal states can be removed. We show the natural decision problem associated to computing the NWR is coNP-complete. Finally, we ex- tend a previously known incomplete polynomial-time iterative algorithm to under-approximate the NWR

    The Impatient May Use Limited Optimism to Minimize Regret

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    Discounted-sum games provide a formal model for the study of reinforcement learning, where the agent is enticed to get rewards early since later rewards are discounted. When the agent interacts with the environment, she may regret her actions, realizing that a previous choice was suboptimal given the behavior of the environment. The main contribution of this paper is a PSPACE algorithm for computing the minimum possible regret of a given game. To this end, several results of independent interest are shown. (1) We identify a class of regret-minimizing and admissible strategies that first assume that the environment is collaborating, then assume it is adversarial---the precise timing of the switch is key here. (2) Disregarding the computational cost of numerical analysis, we provide an NP algorithm that checks that the regret entailed by a given time-switching strategy exceeds a given value. (3) We show that determining whether a strategy minimizes regret is decidable in PSPACE

    Maximizing the Conditional Expected Reward for Reaching the Goal

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    The paper addresses the problem of computing maximal conditional expected accumulated rewards until reaching a target state (briefly called maximal conditional expectations) in finite-state Markov decision processes where the condition is given as a reachability constraint. Conditional expectations of this type can, e.g., stand for the maximal expected termination time of probabilistic programs with non-determinism, under the condition that the program eventually terminates, or for the worst-case expected penalty to be paid, assuming that at least three deadlines are missed. The main results of the paper are (i) a polynomial-time algorithm to check the finiteness of maximal conditional expectations, (ii) PSPACE-completeness for the threshold problem in acyclic Markov decision processes where the task is to check whether the maximal conditional expectation exceeds a given threshold, (iii) a pseudo-polynomial-time algorithm for the threshold problem in the general (cyclic) case, and (iv) an exponential-time algorithm for computing the maximal conditional expectation and an optimal scheduler.Comment: 103 pages, extended version with appendices of a paper accepted at TACAS 201

    Optimizing Performance of Continuous-Time Stochastic Systems using Timeout Synthesis

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    We consider parametric version of fixed-delay continuous-time Markov chains (or equivalently deterministic and stochastic Petri nets, DSPN) where fixed-delay transitions are specified by parameters, rather than concrete values. Our goal is to synthesize values of these parameters that, for a given cost function, minimise expected total cost incurred before reaching a given set of target states. We show that under mild assumptions, optimal values of parameters can be effectively approximated using translation to a Markov decision process (MDP) whose actions correspond to discretized values of these parameters

    Probabilistic inference for determining options in reinforcement learning

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    Tasks that require many sequential decisions or complex solutions are hard to solve using conventional reinforcement learning algorithms. Based on the semi Markov decision process setting (SMDP) and the option framework, we propose a model which aims to alleviate these concerns. Instead of learning a single monolithic policy, the agent learns a set of simpler sub-policies as well as the initiation and termination probabilities for each of those sub-policies. While existing option learning algorithms frequently require manual specification of components such as the sub-policies, we present an algorithm which infers all relevant components of the option framework from data. Furthermore, the proposed approach is based on parametric option representations and works well in combination with current policy search methods, which are particularly well suited for continuous real-world tasks. We present results on SMDPs with discrete as well as continuous state-action spaces. The results show that the presented algorithm can combine simple sub-policies to solve complex tasks and can improve learning performance on simpler tasks

    Mean-Payoff Optimization in Continuous-Time Markov Chains with Parametric Alarms

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    Continuous-time Markov chains with alarms (ACTMCs) allow for alarm events that can be non-exponentially distributed. Within parametric ACTMCs, the parameters of alarm-event distributions are not given explicitly and can be subject of parameter synthesis. An algorithm solving the ε\varepsilon-optimal parameter synthesis problem for parametric ACTMCs with long-run average optimization objectives is presented. Our approach is based on reduction of the problem to finding long-run average optimal strategies in semi-Markov decision processes (semi-MDPs) and sufficient discretization of parameter (i.e., action) space. Since the set of actions in the discretized semi-MDP can be very large, a straightforward approach based on explicit action-space construction fails to solve even simple instances of the problem. The presented algorithm uses an enhanced policy iteration on symbolic representations of the action space. The soundness of the algorithm is established for parametric ACTMCs with alarm-event distributions satisfying four mild assumptions that are shown to hold for uniform, Dirac and Weibull distributions in particular, but are satisfied for many other distributions as well. An experimental implementation shows that the symbolic technique substantially improves the efficiency of the synthesis algorithm and allows to solve instances of realistic size.Comment: This article is a full version of a paper accepted to the Conference on Quantitative Evaluation of SysTems (QEST) 201

    Dynamic programming with approximation function for nurse scheduling

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    Although dynamic programming could ideally solve any combinatorial optimization problem, the curse of dimensionality of the search space seriously limits its application to large optimization problems. For example, only few papers in the literature have reported the application of dynamic programming to workforce scheduling problems. This paper investigates approximate dynamic programming to tackle nurse scheduling problems of size that dynamic programming cannot tackle in practice. Nurse scheduling is one of the problems within workforce scheduling that has been tackled with a considerable number of algorithms particularly meta-heuristics. Experimental results indicate that approximate dynamic programming is a suitable method to solve this problem effectively
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