1,532 research outputs found

    Book Review: Music, Sound, and Multimedia, From the Live to the Virtual

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    A 3000 word review of a series of ten academic papers on Music Sound and Multimedia, compiled into a single edited volum

    The Learning Effectiveness of Cross-Discipline Collaboration within Media Production BA Projects

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    This paper considers the learning potential released by teaching to groups across different disciplines within media production. A single six week unit was delivered to eighteen groups of students, each group comprising a mix from BA Television Production, BA Interactive Media Production and BA Scriptwriting for Film and Television, all at level C. Each group of approximately nine students was required to create a DVD programme with associated website on the topic of ‘crime prevention’. The paper considers the logistics of organising and delivering the programme and the ways in which staff and students related to the cross-discipline nature of the unit. It also considers the approaches taken to assess the students and their project work. The investigation involved a mixture of questionnaires and interviews conducted after completion of the unit

    Ritual and Digital Craftsmanship: Imprudent Practices

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    This essay explores the role of traditional and digital craftsmanship in my art practice as it relates to provocative imagery. I tackle the question of how my practice is influenced by my audience. My process and products both aim to agitate the ascetic individual. The argument opens on a poetic, personal note, before defining craft/craftsmanship and its social reception according to scholarship. I outline the intended audience for my work being those akin to my mother: christian, middle-aged, and leaning conservative. Because I employ devotional, virtuosic craftsmanship I argue my work is effective at provoking dialogue with these persons who would otherwise write off or refuse to engage with my artworks. I also explore the relationship of digital craftsmanship to tactile craft, both requiring significant devotion to technical skills. My work presented in the essay is set against an emerging cannon of contemporary queer and feminist artists using subversive content within their art to spark dialogues of gender, sex, spirituality, abjection, and more

    Estimation of instantanenous frequency

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    V bakalářské práci jsou popsány algoritmy, které je možno použít k výpočtu okamžitého kmitočtu. Následně jsou uvedeny závěry, ke kterým se došlo po implementaci uvedených algoritmů do programu Matlab. Metody jsou porovnávány ze dvou hledisek. Prvním hlediskem je přesnost metod v závislosti na časovém průběhu vstupního signálu. Druhým hlediskem je přesnost metod v závislosti na poměru kmitočtu a vzorkovacího kmitočtu vstupního signálu. Cílem této práce je zhodnocení jednotlivých metod a posouzení, která metoda vykazuje nejlepší vlastnosti.This bachelor’s thesis describes different instantaneous frequency estimators. Various methods are implement into Matlab software and there are introduced conclusions of testing. Methods are compared in two aspects. The first aspect is accuracy of method which depend on time progress input signal. The second aspect is accuracy of method which depend on ratio frequency of input signal and sampling frequency. Outcomes of tests are compared. The result of this work is evaluate properties each method.

    Problematising freemiums in digital games

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    A lot has changed in the world of digital play over the past decade. The speed and power of processors have produced games that we couldn’t have imagined a few years ago, as well as making it completely normal to while away hours on everyday mobile phones, rather than requiring the purchase of a specific game-playing device. One crucial change is the financial model underpinning play in a digital world. In this blog, Al Mik discusses the problematic nature of commercially-driven models of digital play and how they affect children’s creativity and freedom online

    Is the gaming world getting more diverse?

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    The first stage of the Digital Futures Commission has focused on rethinking play for a digital world. This is an incredibly broad remit, which was in evidence when the Commission brought together some leading experts on play for a discussion late last year

    Building an internet we can trust

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    On Tuesday, 9 February 2021, we celebrate Safer Internet Day along with many stakeholders worldwide, taking action to make the internet a safer and better place for all
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