6,897 research outputs found

    FPGA-based true random number generation using circuit metastability with adaptive feedback control

    Get PDF
    13th International Workshop, Nara, Japan, September 28 – October 1, 2011. ProceedingsThe paper presents a novel and efficient method to generate true random numbers on FPGAs by inducing metastability in bi-stable circuit elements, e.g. flip-flops. Metastability is achieved by using precise programmable delay lines (PDL) that accurately equalize the signal arrival times to flip-flops. The PDLs are capable of adjusting signal propagation delays with resolutions higher than fractions of a pico second. In addition, a real time monitoring system is utilized to assure a high degree of randomness in the generated output bits, resilience against fluctuations in environmental conditions, as well as robustness against active adversarial attacks. The monitoring system employs a feedback loop that actively monitors the probability of output bits; as soon as any bias is observed in probabilities, it adjusts the delay through PDLs to return to the metastable operation region. Implementation on Xilinx Virtex 5 FPGAs and results of NIST randomness tests show the effectiveness of our approach

    Amalan pengurusan keselamatan bengkel kemahiran hidup (KHB) Sekolah Menengah Harian Daerah Batu Pahat

    Get PDF
    Kajian ini dijalankan untuk mengkaji sejauhmanakah persepsi pelajar terhadap amalan pengurusan keselamatan dari aspek keselamatan alatan dan bahan, diri dan rakan serta keselamatan am di bengkel Kemahiran Hidup sekolah menengah harian daerah Batu Pahat. Kajian berbentuk kuantitatif dilaksanakan di empat buah sekolah menengah harian daerah Batu Pahat iaitu SMK Datin Onn Jaafar, SMK Banang Jaya, SMK Dato Onn dan SMK Seri Gading. Sampel kajian terdiri daripada 350 orang pelajar tingkatan dua yang mengambil matapelajaran KHB dan data dikumpul menggunakan instrumen borang soal selidik. Dapatan kajian dianalisis menggunakan perisian Winsteps Version 3.69.1.11 dengan pendekatan Model Pengukuran Rasch sepenuhnya. Data dianalisis menggunakan teknik analisis diskriptif dan analisis inferensi iaitu ujian-t bagi menguji hipotesis kajian. Dapatan kajian menunjukkan bahawa amalan pengurusan keselamatan di bengkel diamalkan secara sederhana bagi ketiga-tiga aspek tersebut. Terdapat perbezaan yang signifikan di antara pelajar di bandar dan luar bandar iaitu t=-4.08 dan p=0.000 di mana nilai min ukuranya pula ialah -.19. Beberapa cadangan telah dikemukakan bagi penambahbaikkan seperti mengadakan kempen kesedaran dan menyediakan sudut standard operasi amalan pengurusan keselamatan agar pelajar sentiasa mematuhi peraturan semasa berada di bengkel Kemahiran Hidup

    Geometry-based shading for shape depiction Enhancement,

    Get PDF
    Recent works on Non-Photorealistic Rendering (NPR) show that object shape enhancement requires sophisticated effects such as: surface details detection and stylized shading. To date, some rendering techniques have been proposed to overcome this issue, but most of which are limited to correlate shape enhancement functionalities to surface feature variations. Therefore, this problem still persists especially in NPR. This paper is an attempt to address this problem by presenting a new approach for enhancing shape depiction of 3D objects in NPR. We first introduce a tweakable shape descriptor that offers versatile func- tionalities for describing the salient features of 3D objects. Then to enhance the classical shading models, we propose a new technique called Geometry-based Shading. This tech- nique controls reflected lighting intensities based on local geometry. Our approach works without any constraint on the choice of material or illumination. We demonstrate results obtained with Blinn-Phong shading, Gooch shading, and cartoon shading. These results prove that our approach produces more satisfying results compared with the results of pre- vious shape depiction techniques. Finally, our approach runs on modern graphics hardware in real time, which works efficiently with interactive 3D visualization

    A Fast Silhouette Detection Algorithm for Shadow Volumes in Augmented Reality

    Get PDF
    Real-time shadow generation in virtual environments and Augmented Reality (AR) was always a hot topic in the last three decades. Lots of calculation for shadow generation among AR needs a fast algorithm to overcome this issue and to be capable of implementing in any real-time rendering. In this paper, a silhouette detection algorithm is presented to generate shadows for AR systems. Δ+algorithm is presented based on extending edges of occluders to recognize which edges are silhouettes in the case of real-time rendering. An accurate comparison between the proposed algorithm and current algorithms in silhouette detection is done to show the reduction calculation by presented algorithm. The algorithm is tested in both virtual environments and AR systems. We think that this algorithm has the potential to be a fundamental algorithm for shadow generation in all complex environments

    Shadow mapping algorithms: Applications and limitations

    Get PDF
    This study provides an overview of popular and famous algorithms and techniques in shadow maps generation.Well- known techniques in shadow maps generation is described detail, along with a discussion of the advantages and drawbacks of each. Basic ideas, improvements and future works of the techniques are also comprehensively summarized and analyzed in depth. Often, programmers have difficulty selecting an appropriate shadow generation algorithm that is specific to their purpose. We have classified and systemized these techniques. The main goal of this paper is to provide researchers with background on a variety of shadow mapping techniques so as make it easier for them to choose the method best suited to their aims. It is al-so hoped that our analysis will help researchers find solutions to the shortcomings of each technique. © 2015 NSP Natural Sciences Publishing Co

    Fuzzy Soft Shadow in Augmented Reality Systems

    Get PDF
    Realistic soft shadows in Augmented Reality (AR) is a fascinating topic in computer graphics. Many researchers are involved to have a significant improvement on this demand. In this paper, we have presented a new technique to produce soft shadows using one of the well-known methods in mathematics called Fuzzy Logic. Fuzzy logic is taken into account to generate the realistic soft shadows in AR. The wide light source is split into some parts that each of them plays the rule of a single light source. The desired soft shadow is generated by splitting the wide light source into multiple parts and considering each part as a single light source. The method which we called Fuzzy Soft Shadow is employed in AR to enhance the quality of semi-soft shadows and soft shadows

    Unsupervised Segmentation of Action Segments in Egocentric Videos using Gaze

    Full text link
    Unsupervised segmentation of action segments in egocentric videos is a desirable feature in tasks such as activity recognition and content-based video retrieval. Reducing the search space into a finite set of action segments facilitates a faster and less noisy matching. However, there exist a substantial gap in machine understanding of natural temporal cuts during a continuous human activity. This work reports on a novel gaze-based approach for segmenting action segments in videos captured using an egocentric camera. Gaze is used to locate the region-of-interest inside a frame. By tracking two simple motion-based parameters inside successive regions-of-interest, we discover a finite set of temporal cuts. We present several results using combinations (of the two parameters) on a dataset, i.e., BRISGAZE-ACTIONS. The dataset contains egocentric videos depicting several daily-living activities. The quality of the temporal cuts is further improved by implementing two entropy measures.Comment: To appear in 2017 IEEE International Conference On Signal and Image Processing Application
    corecore