6,996 research outputs found

    Estimating the Implicit Value of Crop Stubble as a Barrier to Technology Adoption in Morocco

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    For mixed cereal-livestock farmers, cereal production provides a bundle of goods. Grain is consumed by the household or sold at market, and crop residues are used as livestock feed. The straw component of crop residue can be bought and sold at market and therefore has a well-established local market price. Crop stubble, the portion of the crop residue left on the ground, is generally not traded and therefore has no market price. Some agricultural technologies require farmers to forgo using crop stubble as feed, and cultivation of high value crops entails sacrificing residue production altogether. In this paper we apply a structural econometric model to household data from Morocco to estimate the implicit value of crop stubble. We use a sample splitting technique to investigate differences in the value of this resource and find that it is significantly higher for smaller farmers, who therefore face an even larger barrier to technology adoption.Mixed cereal-livestock systems, Non-market valuation, Land use, Technology adoption, No-till, International Development, Land Economics/Use, Livestock Production/Industries, O33, Q12, Q24,

    M 121.03: College Algebra

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    Co-creating games with customers:a study of online communities and live streaming implications for video game companies

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    Abstract. Over the past decades, the implications associated with the development of new technologies has thoroughly affected businesses. With the rise in popularity of live-streaming, newer changes are being noticed in both customers and businesses behaviors. Due to the close ties that the live-streaming platform Twitch.tv shares with video game companies, the associated implications of live-streaming in this context are questioned. Therefore, this thesis aims at assessing the impact of live-streaming on the notions of customer involvement, online communities and value co-creation in video game companies. To study this phenomenon, the following research question was formulated: What is the importance of customer involvement, community building and live-streaming in the context of video game development, and how relevant is it for video game companies? In order to answer this research question, the thesis followed qualitative research methods. The formation of the theoretical framework was done through extensive literature review of previous relevant academic articles, aiming at providing an accurate overview of the concepts central to the study. Online communities, value co-creation and relevant surrounding theories were thusly described. The empirical data of the study was collected through semi-structured interviews with employees and managers of video game companies. The data was analyzed thematically in order to assess, recognize, define and elaborate the essential elements and challenges relating to the phenomenon studied. Based on the theoretical and empirical data, video game companies were found to be aware and familiar with the central concepts of this thesis. An important part of the insights from the theoretical framework utilized and conceptualized in this thesis were confirmed by the analysis of the empirical data. Moreover, extensive evidence of both theoretical and managerial implications for video game companies were highlighted. These effects could be noticed on the ways in which companies plan and conduct their business, or even on how they are organized and structured. Live-streaming was found to be relevant for video game companies both within the context of live-streams conducted by external parties, through paid sponsorships for example, but also from the possibilities for companies to organize and conduct live-streaming sessions by themselves. The main finding achieved through this thesis is thus twofold. On one hand, the implications of customer involvement and online communities in video games companies were thoroughly demonstrated. On the other hand, the role of live-streaming in this context was elucidated, and so was the connection between live-streaming, customer involvement and online communities. The results of this thesis can thus be utilized by video game companies as a framework to understand the environment in which they are operating and to evaluate the degree to which their company processes integrate the key elements identified by this research. Additionally, this thesis provides suggestions for future research about the implications of live-streaming in other contexts

    The relationship of individual comorbid chronic conditions to diabetes care quality.

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    ObjectiveMultimorbidity affects 26 million persons with diabetes, and care for comorbid chronic conditions may impact diabetes care quality. The aim of this study was to determine which chronic conditions were related to lack of achievement or achievement of diabetes care quality goals to determine potential targets for future interventions.Research design and methodsThis is an exploratory retrospective analysis of electronic health record data for 23 430 adults, aged 18-75, with diabetes who were seen at seven Midwestern US health systems. The main outcome measures were achievement of six diabetes quality metrics in the reporting year, 2011 (glycated haemoglobin (HbA1c) control and testing, low-density lipoprotein control and testing, blood pressure control, kidney testing). Explanatory variables were 62 chronic condition indicators. Analyses were adjusted for baseline patient sociodemographic and healthcare utilization factors.ResultsThe 62 chronic conditions varied in their relationships to diabetes care goal achievement for specific care goals. Congestive heart failure was related to lack of achievement of cholesterol management goals. Obesity was related to lack of HbA1c and BP control. Mental health conditions were related to both lack of achievement and achievement of different care goals. Three conditions were related to lack of cholesterol testing, including congestive heart failure and substance-use disorders. Of 17 conditions related to achieving control goals, 16 were related to achieving HbA1c control. One-half of the comorbid conditions did not predict diabetes care quality.ConclusionsFuture interventions could target patients at risk for not achieving diabetes care for specific care goals based on their individual comorbidities

    Monocyte/macrophage interactions with myogenic precursor cells during skeletal muscle regeneration

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    Adult skeletal muscle has the remarkable property of regenerating after damage, owing to satellite cells and myogenic precursor cells becoming committed to adult myogenesis to rebuild the muscle. This process is accompanied by the continuing presence of macrophages, from the phagocytosis of damaged myofibres to the full re-formation of new myofibres. In recent years, there has been huge progress in our understanding of the roles of macrophages during skeletal muscle regeneration, notably concerning their effects on myogenic precursor cells. Here, we review the most recent knowledge acquired on monocyte entry into damaged muscle, the various macrophage subpopulations, and their respective roles during the sequential phases of muscle repair. We also discuss the role of macrophages after exercise-induced muscle damage, notably in humans. Skeletal muscle regenerates after injury thanks to myogenic precursor cells. Macrophages are continuously present during muscle regeneration. While in resting muscle, macrophages are located in the epimysium, they infiltrate the parenchyma after muscle injury. A sequence of pro-inflammatory then anti-inflammatory macrophages accompanies muscle regeneration, each subset of macrophages providing specific cues to myogenic cells for proliferation then differentiation. \ua9 2013 The Authors Journal compilation \ua9 2013 FEBS

    Sudden deafness and neurinoma

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    Surface composition of BaTiO3/SrTiO3(001) films grown by atomic oxygen plasma assisted molecular beam epitaxy

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    We have investigated the growth of BaTiO3 thin films deposited on pure and 1% Nb-doped SrTiO3(001) single crystals using atomic oxygen assisted molecular beam epitaxy (AO-MBE) and dedicated Ba and Ti Knudsen cells. Thicknesses up to 30 nm were investigated for various layer compositions. We demonstrate 2D growth and epitaxial single crystalline BaTiO3 layers up to 10 nm before additional 3D features appear; lattice parameter relaxation occurs during the first few nanometers and is completed at {\guillemotright}10 nm. The presence of a Ba oxide rich top layer that probably favors 2D growth is evidenced for well crystallized layers. We show that the Ba oxide rich top layer can be removed by chemical etching. The present work stresses the importance of stoichiometry and surface composition of BaTiO3 layers, especially in view of their integration in devices.Comment: In press in J. Appl. Phy
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