821 research outputs found

    Schnyder woods for higher genus triangulated surfaces, with applications to encoding

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    Schnyder woods are a well-known combinatorial structure for plane triangulations, which yields a decomposition into 3 spanning trees. We extend here definitions and algorithms for Schnyder woods to closed orientable surfaces of arbitrary genus. In particular, we describe a method to traverse a triangulation of genus gg and compute a so-called gg-Schnyder wood on the way. As an application, we give a procedure to encode a triangulation of genus gg and nn vertices in 4n+O(glog(n))4n+O(g \log(n)) bits. This matches the worst-case encoding rate of Edgebreaker in positive genus. All the algorithms presented here have execution time O((n+g)g)O((n+g)g), hence are linear when the genus is fixed.Comment: 27 pages, to appear in a special issue of Discrete and Computational Geometr

    Canonical ordering for graphs on the cylinder, with applications to periodic straight-line drawings on the flat cylinder and torus

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    We extend the notion of canonical ordering (initially developed for planar triangulations and 3-connected planar maps) to cylindric (essentially simple) triangulations and more generally to cylindric (essentially internally) 33-connected maps. This allows us to extend the incremental straight-line drawing algorithm of de Fraysseix, Pach and Pollack (in the triangulated case) and of Kant (in the 33-connected case) to this setting. Precisely, for any cylindric essentially internally 33-connected map GG with nn vertices, we can obtain in linear time a periodic (in xx) straight-line drawing of GG that is crossing-free and internally (weakly) convex, on a regular grid Z/wZ×[0..h]\mathbb{Z}/w\mathbb{Z}\times[0..h], with w2nw\leq 2n and hn(2d+1)h\leq n(2d+1), where dd is the face-distance between the two boundaries. This also yields an efficient periodic drawing algorithm for graphs on the torus. Precisely, for any essentially 33-connected map GG on the torus (i.e., 33-connected in the periodic representation) with nn vertices, we can compute in linear time a periodic straight-line drawing of GG that is crossing-free and (weakly) convex, on a periodic regular grid Z/wZ×Z/hZ\mathbb{Z}/w\mathbb{Z}\times\mathbb{Z}/h\mathbb{Z}, with w2nw\leq 2n and h1+2n(c+1)h\leq 1+2n(c+1), where cc is the face-width of GG. Since c2nc\leq\sqrt{2n}, the grid area is O(n5/2)O(n^{5/2}).Comment: 37 page

    Special Issue: Generative Models in Artificial Intelligence and Their Applications

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    Castelli, M. (Guest ed.), & Manzoni, L. (Guest ed.) (2022). Special Issue: Generative Models in Artificial Intelligence and Their Applications. Applied Sciences (Switzerland), 12(9), [4127]. https://doi.org/10.3390/app12094127In recent years, artificial intelligence has been used to generate a significant amount of high-quality data, such as images, music, and videos. The creation of such a vast amount of synthetic data was made possible due to the improved performance of different machine learning techniques, such as artificial neural networks. Considering the increased interest in this area, new techniques for automatic data generation and augmentation have recently been proposed. For instance, generative adversarial networks (GANs) and their variants are nowadays popular techniques in this research field. The creation of synthetic data was also achieved with evolutionary-based techniques, for instance, in the context of multimedia artifacts creationpublishersversionpublishe

    Fast Spherical Drawing of Triangulations: An Experimental Study of Graph Drawing Tools

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    We consider the problem of computing a spherical crossing-free geodesic drawing of a planar graph: this problem, as well as the closely related spherical parameterization problem, has attracted a lot of attention in the last two decades both in theory and in practice, motivated by a number of applications ranging from texture mapping to mesh remeshing and morphing. Our main concern is to design and implement a linear time algorithm for the computation of spherical drawings provided with theoretical guarantees. While not being aesthetically pleasing, our method is extremely fast and can be used as initial placer for spherical iterative methods and spring embedders. We provide experimental comparison with initial placers based on planar Tutte parameterization. Finally we explore the use of spherical drawings as initial layouts for (Euclidean) spring embedders: experimental evidence shows that this greatly helps to untangle the layout and to reach better local minima

    Periodic planar straight-frame drawings with polynomial resolution

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    International audienceWe present a new algorithm to compute periodic (planar) straight-line drawings of toroidal graphs. Our algorithm is the first to achieve two important aesthetic criteria: the drawing fits in a straight rectangular frame, and the grid area is polynomial, precisely the grid size is O(n 4 × n 4). This solves one of the main open problems in a recent paper by Duncan et al. [3]

    Schnyder woods for higher genus triangulated surfaces

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    The final version of this extended abstract has been published in "Discrete and Computational Geometry (2009)"International audienceSchnyder woods are a well known combinatorial structure for planar graphs, which yields a decomposition into 3 vertex-spanning trees. Our goal is to extend definitions and algorithms for Schnyder woods designed for planar graphs (corresponding to combinatorial surfaces with the topology of the sphere, i.e., of genus 0) to the more general case of graphs embedded on surfaces of arbitrary genus. First, we define a new traversal order of the vertices of a triangulated surface of genus g together with an orientation and coloration of the edges that extends the one proposed by Schnyder for the planar case. As a by-product we show how some recent schemes for compression and compact encoding of graphs can be extended to higher genus. All the algorithms presented here have linear time complexity

    Optimal succinct representation of planar maps

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    This paper addresses the problem of representing the connectivity information of geometric objects using as little memory as possible. As opposed to raw compression issues, the focus is here on designing data structures that preserve the possibility of answering incidence queries in constant time. We propose in particular the first optimal representations for 3-connected planar graphs and triangulations, which are the most standard classes of graphs underlying meshes with spherical topology. Optimal means that these representations asymptotically match the respective entropy of the two classes, namely 2 bits per edge for 3-c planar graphs, and 1.62 bits per triangle or equivalently 3.24 bits per vertex for triangulations

    2D Triangulation Representation Using Stable Catalogs

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    The problem of representing triangulations has been widely studied to obtain convenient encodings and space efficient data structures. In this paper we propose a new practical approach to reduce the amount of space needed to represent in main memory an arbitrary triangulation, while maintaining constant time for some basic queries. This work focuses on the connectivity information of the triangulation, rather than the geometry information (vertex coordinates), since the combinatorial data represents the main storage part of the structure. The main idea is to gather triangles into patches, to reduce the number of pointers by eliminating the internal pointers in the patches and reducing the multiple references to vertices. To accomplish this, we define stable catalogs of patches that are close under basic standard update operations such as insertion and deletion of vertices, and edge flips. We present some bounds and results concerning special catalogs, and some experimental results for the quadrilateral-triangle catalog

    Compact data structures for triangulations

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    International audienceThe main problem consists in designing space-efficient data structures allowing to represent the connectivity of triangle meshes while supporting fast navigation and local updates
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