15 research outputs found
Development of Video Tutorial Media in the Computer Networking Course at Indonesia Christian University Toraja
This research analyzes the problem of lack of literacy and references for practicum material that students can use to make it easier for them in practicum, making students overwhelmed and having difficulty completing the project assignments given. To answer the challenges of the digitalization 5.0 era and make things easier for students, innovations are needed in learning Computer Networks courses, the innovation of which is in the form of video tutorial media which can motivate students to have more fun learning and make it easier for students to absorb knowledge and skills in the field of Computer Networks. This research method uses a type of research and development (R & D) Instructional Development Institute (IDI) development model using qualitative data analysis. This research will be carried out at the Indonesian Christian University of Toraja with students from the Educational Technology Study Program as research subjects. The results of the development in this research are video tutorial media products with a duration of ± 7 minutes which are packaged in the form of teaching materials that are ready to be used. The validation level of the video tutorial media developed is based on material and media experts, is in the valid category, and is suitable for testing.
Keywords: Computer Networks, Video Tutorials, Educational Technology
 
Analisis Kelayakan Video Pembelajaran Fisika Pada Platform Youtube Materi Getaran dan Gelombang Kelas VIII SMP
This study aims to determine the feasibility of YouTube-based physics learning videos on vibration and waves material for class VIII SMP. This study used a qualitative approach with a documentation study research method. The number of samples studied was 15 physics learning videos on the Youtube platform with the subject matter of vibrations and waves for class VIII SMP with a video duration of 10 - 20 minutes. The instrument used in this research is a learning video feasibility validation sheet which includes 3 assessment aspects, namely: material aspects, language aspects, and media aspects. The results of this study indicate that physics learning videos on the Youtube platform are classified as very suitable for use but still pay attention to a number of notes for improvement.Keywords: feasibility, youtube platform, physics learning videos
Application Of Purdue Learning Method In Improving Critical And Mathematical Thinking Ability Of Public School Students
The aim of this study is to investigate how the Purdue learning model can be implemented in accelerated classes to enhance students' high-level mathematical thinking skills. The method used in this study is called Classroom Action Research (PTK). This study only included students enrolled in accelerated classes as subjects. In this study, 100 people made up the sample. Field notes, interviews, observations, and diaries were all forms of qualitative data. A checkpoint is used to express quantitative data at the conclusion of each cycle. According to a combined data analysis, during the study period using the Purdue model, students' classroom activities improved in speed. This increase in activity involves verbal, written, visual, motor, cerebral, and emotional activities as well as writing, drawing, and writing. Mental and emotional activities are the most crucial kind of activity. Conversely, speaking and sketching exercises are given less emphasis. Students in accelerated classes generally report that they gain from Purdue's methodology of increased learning. The majority of students claimed that because they like studying in groups and found it challenging to finish the assignments provided at each meeting, studying under the Purdue model was more pleasurable. Nevertheless, several students responded negatively, stating that they did not understand the questions or the learning approach and that they wanted the researcher to clarify things immediately
C PROGRAM AS A TOOL FOR THE TEACHING OF SECOND ORDER ORDINARY DIFFERENTIAL EQUATION
Second order ordinary differential equation (ODE) has many applications in science and engineering. Undergraduate students in science and engineering departments must study this subject in order to understand other subjects which are related to real applications they will encounter later. There are many excellent textbooks on differential equations where the students can study the theory and solve the problems. However, a textbook cannot give a quick answer for a problem particularly when the problem is quite difficult. A good choice is to use software such as Maple or Mathematica. However, this software is not always available for the teaching and purchasing it is usually beyond the ability of a student or even a lecturer. On the other hand, lecturers who want to create problems by themselves will follow the theory of the ODE. While creating the problems may not be difficult, answering them are harder. Problems which are very easy to answer are less worthless because they will not increase the students’ knowledge. Here comes the solution. A C program has been created to help lecturers create problems and solve them quickly. The program is interactive and can be easily understood by anyone who has basic theory of ODE. No knowledge of programming is needed; a user just runs it and follows the instruction. Students can also use the program to sharpen their knowledge. They can compare the solution of a problem they have solved with the answer given by the program. While commercial software such as Maple and Mathematica is very powerful, they cannot be used without writing necessary commands to solve a problem
The Influence of Emotional Intelligence, Spiritual and Intellectual on Students’ Ethical Behavior
The purpose of this research is to find out how emotional intelligence, intellectual intelligence and spiritual intelligence affect students' ethical behavior during the learning process. This research uses a quantitative approach with descriptive methods. Quantitative can be interpreted as a research method based on the philosophy of positivism, used to examine certain populations or samples, collecting data using research instruments, analyzing data is quantitative / statistical, with the aim of testing established hypotheses. Descriptive method is research conducted to find out about the independent variable, either one or more variables, without making comparisons and connecting one to another. In this study the researchers aimed to obtain information about emotional intelligence, intellectual intelligence, and spiritual intelligence on students' ethical behavior. There is a positive influence of emotional intelligence on students' ethical behavior during the learning process. This is evidenced by the results of the T test on the variable emotional intelligence (X1) and it is found that t-count > t-table (3.423> 2.048) with a significance value <0.05 (0.002 <0.05). There is a positive influence of intellectual intelligence on students' ethical behavior during the learning process. This is evidenced by the results of the T-test on the intellectual intelligence variable (X2) obtained that tcount > t-table (3.023>2.048) with a significance value <0.05 (0.005<0.05). There is a negative influence of spiritual intelligence on students' ethical behavior during the learning process
The Effectiveness Analysis of Computational Thinking Patterns and Levels of Students’ Meta-Cognitive Awareness in Solving Learning Problems
The goal of this study is to characterize students' computational thinking skills in problem-solving in terms of their degree of metacognition awareness. The study is descriptive and qualitative in nature. The participants were selected using purposive sampling, comprising of two students with reflective metacognitive awareness, two students with strategic metacognitive awareness, two students with aware metacognitive awareness, and two students with tacit metacognitive awareness. The data was collected through written tests and interviews and analyzed based on the computational thinking indicators. The findings reveal that the computational thinking abilities of students who use metacognitive awareness in problem-solving are abstraction, pattern recognition, and decomposition. Furthermore, students with strategic metacognitive awareness exhibit proficiency in abstraction and pattern recognition. Additionally, students who use metacognition awareness through abstraction or decomposition exhibit computational thinking abilities when solving problems. However, students with tacit metacognitive awareness do not meet the computational thinking indicators while solving problems
BEBAN KOGNITIF: EXTRANEOUS COGNITIVE LOAD (ECL) SISWA YANG DIPENGARUHI OLEH E-LEARNING BERBASIS GOOGLE CLASSROOM
Abstrak: Penelitian ini bertujuan untuk membahas pengaruh E-learning berbasis Google Classroom terhadap beban kognitif yang diterima siswa yaitu Extraneous Cognitive Load (ECL) siswa SMAN 1 Kampar dalam bentuk penelitian kuantitatif. Intrumen penelitian ini menggunakan kuisioner dan wawancara. Kuisioner disebarkan kepada 71 siswa SMAN 1 Kampar dan 1 orang guru mata pelajaran biologi. Hasil penelitian menunjukkan bahwa variabel penggunaan media pembelajaran E-learning berbasis Google Classroom pada siswa SMAN 1 Kampar yaitu sebesar 76,73 yang masuk dalam kategori baik. Variabel Variabel Extraneous Cognitive Load (ECL) pada siswa SMAN 1 Kampar Tahun Ajaran 2020/2021 yaitu sebesar 37,99% yang masuk dalam kategori rendah. Berdasarkan hasil perhitungan yang telah dilakukan ditemukan bahwa nilai signifikan sig. (2-tailed) antara Penggunaan Media Pembelajaran E-learning Berbasis Google Classroom (X) terhadap Extraneous Cognitive Load (ECL) Siswa (Y) adalah sebesar 0,25 > 0,05. Selanjutnya perbandingan diketahui nilai rhitung adalah sebesar -0,138 0.05. Furthermore, the comparison is known that the value of rcount is -0.138 < rtable 0.235. Because the rcount or pearson correlations in this analysis are negative, it means that the relationship between the two variables is inversely or oppositely proportional, meaning that the greater the value of using Google Classroom-Based E-learning Learning Media, the lower the Extraneous Cognitive Load (ECL) value for Class XI students. MIPA SMAN 1 Kampar Academic Year 2020/2021. Effectiveness of Google Classroom in distance learning activities can reduce the burden on students in understanding Biology subject matter. This shows that the increasing use of Google Classroom as a distance learning medium can reduce the Extraneous Cognitive Load
Pendampingan Belajar IPA Fisika Berbasis Game Edukatif Melalui Kegiatan Kampung Belajar Lembang Rantedada
Kegiatan ini merupakan kegiatan desa binaan berupa pendampingan belajar IPA Fisika berbasis game edukatif melalui kegiatan kampung belajar di Lembang Rantedada. Tujuan pengabdian kepada masyarakat yang dilaksanakan di Lembang Rantedada ini dapat meningkatkan minat dan motivasi siswa Sekolah Dasar terhadap IPA Fisika serta mengembangkan keterampilan berpikir kritis dan praktis siswa. Hasil Pengabdian masyarakat ini yang berupa pendampingan belajar siswa terdapat peningkatan minat dan motivasi siswa yang dapat dilihat dari hasil belajar melalui game edukatif. Pengembangan keterampilan berpikir kritis dan praktids siswa dapat dilihat dari kegiatan eksperimen sederhana yang dilakukan
PENDAMPINGAN BIMBINGAN BELAJAR BAGI ANAK USIA SEKOLAH DASAR PADA LEMBANG REA TULAK LANGI’
Program pengabdian ini bertujuan untuk memberikan pendampingan dalam bimbingan belajar bagi anak-anak usia sekolah dasar di Lembang Rea Tulak Langi’. Masih terbatasnya akses pendidikan yang memadai di daerah tersebut menyebabkan banyak anak kesulitan dalam mengikuti pembelajaran di sekolah. Oleh karena itu, melalui kegiatan pendampingan bimbingan belajar, diharapkan dapat membantu meningkatkan pemahaman dan prestasi belajar anak-anak, serta memperkenalkan metode pembelajaran yang lebih efektif. Program ini melibatkan dosen dan mahasiswa dari program studi Pendidikan Guru Sekolah Dasar untuk melakukan pendampingan secara langsung di lokasi
The Effectiveness of the Internet of Things in Increasing Students Creativity
This study aims to determine the effectiveness of the Internet of Things to increase student creativity. This type of research is a meta-analysis. The research data came from searching the databases of Google Scholar, ScienceDirect, Researchgate and Springer. The inclusion criteria in the research are research published in international journals or proceedings indexed by Scopus, Wos and Sinta, Research related to the Internet of Things to increase student creativity, research must be published 2020-2024, and research has complete data to calculate the value of effect size. Statistical analysis in research with JSAP application .0.8.5. The results of the study concluded that the implementation of the Internet of Things (IoT) had a significant effect on student creativity with a very high summary effect size (rRE = 1.117) in the effect size category. These findings explain that the Internet of Things is effective in helping students increase their learning creativity in schools
