933 research outputs found

    What working memory is for

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    Glenberg focuses on conceptualizations that change from moment to moment, yet he dismisses the concept of working memory (sect. 4.3), which offers an account of temporary storage and on-line cognition. This commentary questions whether Glenberg's account adequately caters for observations of consistent data patterns in temporary storage of verbal and visuospatial information in healthy adults and in brain-damaged patients with deficits in temporary retention.</jats:p

    Ceramics

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    Event-based prospective remembering in a virtual world

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    Most laboratory-based prospective memory (PM) paradigms pose problems that are very different from those encountered in the real world. Several PM studies have reported conflicting results when comparing laboratory with naturalistic based studies (e.g., Bailey,Henry, Rendell, Phillips & Kliegel, 2010). One key contrast is that for the former, how and when the PM cue is encountered typically is determined by the experimenter, whereas in the latter case, cue availability is determined by participant actions. However, participant-driven access to the cue has not been examined in laboratory studies focused on healthy young adults, and its relationship with planned intentions is poorly understood. Here we report a study of PM performance in a controlled, laboratory setting, but with participant-driven actions leading to the availability of the PM cue. This uses a novel PM methodology based upon analysis of participant movements as they attempted a series of errands in a large virtual building on the computer screen. A PM failure was identified as a situation in which a participant entered and exited the “cue” area outside an errand related room without performing the required errand whilst still successfully remembering that errand post-test. Additional individual difference measures assessed retrospective and working memory capacity, planning ability and PM. Multiple regression analysis showed that the independent measures of verbal working memory span, planning ability and PM were significant predictors of PM failure. Correlational analyses with measures of planning suggest that sticking with an original plan (good or bad) is related to better overall PM performance

    Dual task impairments in vascular dementia

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    Several studies have shown that people with Alzheimer's disease (AD) demonstrate difficulties in doing two things at once or 'dual-tasking' and that this dual task impairment is insensitive to normal ageing, chronic depression or prodromal conditions like Mild Cognitive Impairment. It is not known, however, if this impairment is specific to AD, or also present in other dementias, such as vascular dementia (VaD). In this study 15 people with VaD, 25 healthy age-matched and 25 healthy young controls were assessed using a paper and pencil dual tasking paradigm and several measures of working and episodic memory. Age had no effect on dual task performance, but the VaD patients demonstrated a significant impairment in dual tasking ability. Performance on the memory measures was instead affected by age with a further deterioration in the VaD patients. Both dual tasking and memory ability were significantly correlated with disease severity, as assessed by the MMSE. These results indicate that performance on the dual task could be a specific indicator of pathological ageing

    Do doorways really matter : investigating memory benefits of event segmentation in a virtual learning environment

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    Event segmentation allows the flow of information experienced in life to be partitioned into distinct episodes, facilitating understanding of the world, action within it, and the ability to store information in memory. One basis on which experiences are segmented is the presence of physical boundaries, such as walking through doorways. Previous findings have shown that event segmentation has a significant influence on memory, with better memory for events occurring within a single boundary (compared to events that cross boundaries). By manipulating the features of boundaries and the amount of information presented between boundaries the present research investigates the nature of event boundaries. We make use of a virtual learning environment to present lists of words in virtual rooms, testing memory for the word lists as a function of the presence or absence of spatial-temporal gaps and physical boundaries during encoding (i.e., by maintaining participants within individual rooms or moving them through doorways between rooms). Across four experiments, we show that segmenting information with spatial-temporal gaps results in an increase in clustering (reflecting the structure imposed at encoding) an increase in the number of words remembered during later tests of episodic recall (a memory benefit) and an increase in recalling the words in the order of presentation. Importantly, however, the data show that the presence of doorways is not required for event segmentation to benefit memory: increases in clustering, memory for temporal order and recall performance were found with temporal gaps alone. Furthermore, the results suggest that episodic memory may be optimised if the amount of information between boundaries can be maintained within working memory. We discuss the implications of the findings for Event Segmentation Theory and propose an alternative theoretical account of the episodic memory benefits based on temporal clustering. [Abstract copyright: Copyright © 2020 Elsevier B.V. All rights reserved.]PostprintPeer reviewe

    Ray Tracing Displacement Mapped Surface

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    Displacement mapping is a technique in computer graphics which allows a simple base surface to be deformed into a more complex surface by applying a texture to change the geometry. This is achieved by applying to each point on the surface a displacement, specified by a displacement function, with a magnitude specified by a height field. This technique makes it possible to transform the simple primitives used in computer graphics today into visually rich and geometrically complex surfaces. Displacement mapping is a texture mapping technique in which the texture is the height field defining the displacement magnitudes. But, unlike any other form of texture mapping, displacement mapping alters the surface geometry. This has many implications for the rendering of displacement mapped surfaces. It must be considered early in the rendering process during the visibility calculations (since it defines the actual geometry of the surface). This is in contrast to other forms of texture mapping which are applied after the visibility of the surface is known. This fact accounts for much of the power and complexity involved in rendering displacement mapped surfaces This thesis provides an investigation into ways to render such surfaces by the use of ray tracing. It is commonly believed that displacement mapped surfaces are too complex to be ray-traced due to the complex nature of the geometry they define. This myth is disproved by the algorithms contained herein. Three algorithms are presented which tackle the ray-surface intersection problem for displacement mapped surfaces (this being the core calculation in a ray tracer). The first algorithm tackles the problem geometrically by analysing the geometry of the intersection calculation. This approach provides a fast algorithm but with limited applicability. It is only suitable for simple base surfaces where the underlying geometry can be easily analysed. The second algorithm reduced the intersection calculation to a system of non-linear equations and applies existing numerical techniques to solve these. This approach, although very general, proves to unsuccessful due to the enormous amount of computation involved. The third approach polygonalises the displacement-mapped surface as it is rendered and calculates the intersections with the generated polygons. This, combined with a system to allow the efficient generation, storage and processing of the generated polygons, provides the first practical system for ray tracing displacement mapped surfaces

    Assessing the impact of verbal and visuospatial working memory load on eye-gaze cueing

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    Observers tend to respond more quickly to peripheral stimuli that are being gazed at by a centrally presented face, than to stimuli that are not being gazed at. While this gaze-cueing effect was initially seen as reflexive, there have also been some indications that top-down control processes may be involved. Therefore, the present investigation employed a dual-task paradigm to attempt to disrupt the putative control processes involved in gaze cueing. Two experiments examined the impact of working memory load on gaze cueing. In Experiment 1, participants were required to hold a set of digits in working memory during each gaze trial. In Experiment 2, the gaze task was combined with an auditory task that required the manipulation and maintenance of visuo-spatial information. Gaze cueing effects were observed, but they were not modulated by dual-task load in either experiment. These results are consistent with traditional accounts of gaze cueing as a highly reflexive process

    Resource-sharing in multiple component working memory

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    Working memory research often focuses on measuring the capacity of the system and how it relates to other cognitive abilities. However, research into the structure of working memory is less concerned with an overall capacity measure but rather with the intricacies of underlying components and their contribution to different tasks. A number of models of working memory structure have been proposed, each with different assumptions and predictions, but none of which adequately accounts for the full range of data in the working memory literature. We report 2 experiments that investigated the effects of load manipulations on dual-task verbal temporary memory and spatial processing. Crucially, we manipulated cognitive load around the measured memory span of each individual participant. We report a clear effect of increasing memory load on processing accuracy, but only when memory load is increased above each participant’s measured memory span. However, increasing processing load did not affect memory performance. We argue that immediate verbal memory may rely both on a temporary phonological store and on activated traces in long-term memory, with the latter deployed to support memory performance for supraspan lists and when a high memory load is coupled with a processing task. We propose that future research should tailor the load manipulations to the capacities of individual participants and suggest that contrasts between models of working memory may be more apparent than real

    Computerisation and decision making in neonatal intensive care: a cognitive engineering investigation

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    This paper reports results from a cognitive engineering study that looked at the role of computerised monitoring in neonatal intensive care. A range of methodologies was used: interviews with neonatal staff, ward observations, and experimental techniques. The purpose was to investigate the sources of information used by clinicians when making decisions in the neonatal ICU. It was found that, although it was welcomed by staff, computerised monitoring played a secondary role in the clinicians' decision making (especially for junior and nursing staff) and that staff used the computer less often than indicated by self-reports. Factors that seemed to affect staff use of the computer were the lack (or shortage) of training on the system, the specific clinical conditions involved, and the availability of alternative sources of information. These findings have relevant repercussions for the design of computerised decision support in intensive care and suggest ways in which computerised monitoring can be enhanced, namely: by systematic staff training, by making available online certain types of clinical information, by adapting the user interface, and by developing intelligent algorithms
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