3,404 research outputs found

    Relighting Photographs of Tree Canopies

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    International audienceWe present an image-based approach to relighting photographs of tree canopies. Our goal is to minimize capture overhead; thus the only input required is a set of photographs of the tree taken at a single time of day, while allowing relighting at any other time. We first analyze lighting in a tree canopy both theoretically and using simulations. From this analysis, we observe that tree canopy lighting is similar to volumetric illumination. We assume a single-scattering volumetric lighting model for tree canopies, and diffuse leaf reflectance; we validate our assumptions with synthetic renderings. We create a volumetric representation of the tree from 10-12 images taken at a single time of day and and use a single-scattering participating media lighting model. An analytical sun and sky illumination model provides consistent representation of lighting for the captured input and unknown target times. We relight the input image by applying a ratio of the target and input time lighting representations. We compute this representation efficiently by simultaneously coding transmittance from the sky and to the eye in spherical harmonics. We validate our method by relighting images of synthetic trees and comparing to path-traced solutions. We also present results for photographs where sparse, validating with time-lapse ground truth sequences

    Gabor Noise by Example

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    International audienceProcedural noise is a fundamental tool in Computer Graphics. However, designing noise patterns is hard. In this paper, we present Gabor noise by example, a method to estimate the parameters of bandwidth-quantized Gabor noise, a procedural noise function that can generate noise with an arbitrary power spectrum, from exemplar Gaussian textures, a class of textures that is completely characterized by their power spectrum. More specifically, we introduce (i) bandwidth-quantized Gabor noise, a generalization of Gabor noise to arbitrary power spectra that enables robust parameter estimation and efficient procedural evaluation; (ii) a robust parameter estimation technique for quantized-bandwidth Gabor noise, that automatically decomposes the noisy power spectrum estimate of an exemplar into a sparse sum of Gaussians using non-negative basis pursuit denoising; and (iii) an efficient procedural evaluation scheme for bandwidth-quantized Gabor noise, that uses multi-grid evaluation and importance sampling of the kernel parameters. Gabor noise by example preserves the traditional advantages of procedural noise, including a compact representation and a fast on-the-fly evaluation, and is mathematically well-founded. See project page at : http://graphics.cs.kuleuven.be/publications/GLLD12GNBE

    Mott Transition vs Multicritical Phenomenon of Superconductivity and Antiferromagnetism -- Application to Îș\kappa-(BEDT-TTF)2_2X --

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    Interplay between the Mott transition and the multicritical phenomenon of d-wave superconductivity (SC) and antiferromagnetism (AF) is studied theoretically. We describe the Mott transition, which is analogous to a liquid-gas phase transition, in terms of an Ising-type order parameter η\eta. We reveal possible mean-field phase diagrams produced by this interplay. Renormalization group analysis up to one-loop order gives flows of coupling constants, which in most cases lead to fluctuation-induced first-order phase transitions even when the SO(5) symmetry exists betwen the SC and AF. Behaviors of various physical quantities around the Mott critical point are predicted. Experiments in Îș\kappa-(BEDT-TTF)2_2X are discussed from this viewpoint.Comment: 4 pages, 9 figures, to appear in J. Phys. Soc. Jp

    Proxy-Guided Texture Synthesis for Rendering Natural Scenes

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    International audienceLandscapes and other natural scenes are easy to photograph but difficult to model and render. We present a proxy-guided pipeline which allows for simple 3D proxy geometry to be rendered with the rich visual detail found in a suitably pre-annotated example image. This greatly simplifies the geometric modeling and texture mapping of such scenes. Our method renders at near-interactive rates and is designed by carefully adapting guidancebased texture synthesis to our goals. A guidance-map synthesis step is used to obtain silhouettes and borders that have the same rich detail as the source photo, using a Chamfer distance metric as a principled way of dealing with discrete texture labels. We adapt an efficient parallel approach to the challenging guided synthesis step we require, providing a fast and scalable solution. We provide a solution for local temporal coherence, by introducing a reprojection algorithm, which reuses earlier synthesis results when feasible, as measured by a distortion metric. Our method allows for the consistent integration of standard CG elements with the texture-synthesized elements. We demonstrate near-interactive camera motion and landscape editing on a number of examples

    An Interactive Perceptual Rendering Pipeline using Contrast and Spatial Masking

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    International audienceWe present a new perceptual rendering pipeline which takes into account visual masking due to contrast and spatial frequency. Our framework predicts inter-object, scene-level masking caused by partial occlusion and shadows. It is designed for interactive applications and runs efficiently on the GPU. This is achieved using a layer-based approach together with an efficient GPU-based computation of threshold maps. We build upon this prediction framework to introduce a perceptually-based level of detail control algorithm. We conducted a perceptual user study which indicates that our perceptual pipeline generates results which are consistent with what the user perceives. Our results demonstrate significant quality improvement for scenes with masking due to frequencies and contrast, such as masking due to trees or foliage, or due to high-frequency shadows

    Procedural Noise using Sparse Gabor Convolution

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    International audienceNoise is an essential tool for texturing and modeling. Designing interesting textures with noise calls for accurate spectral control, since noise is best described in terms of spectral content. Texturing requires that noise can be easily mapped to a surface, while high-quality rendering requires anisotropic filtering. A noise function that is procedural and fast to evaluate offers several additional advantages. Unfortunately, no existing noise combines all of these properties. In this paper we introduce a noise based on sparse convolution and the Gabor kernel that enables all of these properties. Our noise offers accurate spectral control with intuitive parameters such as orientation, principal frequency and bandwidth. Our noise supports two-dimensional and solid noise, but we also introduce setup-free surface noise. This is a method for mapping noise onto a surface, complementary to solid noise, that maintains the appearance of the noise pattern along the object and does not require a texture parameterization. Our approach requires only a few bytes of storage, does not use discretely sampled data, and is nonperiodic. It supports anisotropy and anisotropic filtering. We demonstrate our noise using an interactive tool for noise design

    Demo: closed-loop security orchestration in the telco cloud for moving target defense

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    This work presents a Moving Target Defense (MTD) framework for the protection of network slices and virtual resources in a telco cloud environment. The preliminary implementation provides closed-loop security management of services with proactive MTD operations to reduce the success probability of attacks, and reactive MTD operations, empowered by a tampering detection and a traffic-based anomaly detection system. MTD strategies are adaptive and optimized with deep reinforcement learning (deep-RL) for balancing costs, security, and availability goals defined in a Multi-Objective Markov Decision Process (MOMDP)
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