59 research outputs found

    Mass Media in an age of Mass Participation

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    Foredraget gir en kritisk diskusjon av den økende tendensen til å inkludere brukerskapte elementer og til å involvere publikum som innholdsprodusenter. Det argumenteres for at selv om deltakerkulturen er verdifull, bør ikke massemedieaktørene se seg blinde på brukerinvolvering. Massekommunikasjonen har aldri vært avhengig av symmetriske kommunikasjonsformer for å fungere, snarere tvert i mot. Forskjellene mellom massekommunikasjon og mer personlige kommunikasjonsformer diskuteres ut fra interaksjon, deltakelse og sosial integrasjon.Mass Media in an age of Mass Participatio

    eCitizen2.0. The ordinary citizen as a supplier of public-sector information

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    -The growth of new technologies and ways of using them has led to rapid changes in the public-sector information and services situation. Today, 17 percent of Internet users regularly download public-sector information from user-generated fora on the Internet. This report has studied these changes with the aim of developing new ideas and perspectives for the eGov sector, on which citizens (eCitizens2.0) are also suppliers or services and producers of public-sector information

    eBorger2.0 Den alminnerlige borger som leverandør av offentlig informasjon?

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    -Fremveksten av nye teknologier og bruksmåter har på kort tid endret betingelsen til offentlig informasjon og tjenester. I dag henter 17 prosent av nettbefolkningen offentlig informasjon i brukerskapte fora på Internett regelmessig. Denne rapporten har studert disse endringene for å utvikle nye idéer ig perspektiver for eForvaltningen der borgerne (eBorger2.0) også er tjenesteleverandører og produsenter av offentlig informasjon

    Understanding human-machine networks: A cross-disciplinary survey

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    © 2017 ACM. In the current hyperconnected era, modern Information and Communication Technology (ICT) systems form sophisticated networks where not only do people interact with other people, but also machines take an increasingly visible and participatory role. Such Human-Machine Networks (HMNs) are embedded in the daily lives of people, both for personal and professional use. They can have a significant impact by producing synergy and innovations. The challenge in designing successful HMNs is that they cannot be developed and implemented in the same manner as networks of machines nodes alone, or following a wholly human-centric view of the network. The problem requires an interdisciplinary approach. Here, we review current research of relevance to HMNs across many disciplines. Extending the previous theoretical concepts of sociotechnical systems, actor-network theory, cyber-physical-social systems, and social machines, we concentrate on the interactions among humans and between humans and machines. We identify eight types of HMNs: public-resource computing, crowdsourcing, web search engines, crowdsensing, online markets, social media, multiplayer online games and virtual worlds, and mass collaboration. We systematically select literature on each of these types and review it with a focus on implications for designing HMNs. Moreover, we discuss risks associated with HMNs and identify emerging design and development trends

    Becoming more Like Friends. A Qualitative Study of Personal Media and Social Life

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    Mediated interaction plays a significant role in the social life of adolescents in Norway. The purpose of the present article is to examine the qualities of mediated interaction and the integration of mediated and immediate social spheres, suggesting that the ability to juggle between online and offline social spheres has become a characteristic element of social competence in network societies. More specifically, the analysis looks at the use of personal media for maintaining and developing existing social relationships and for extending social networks. Qualitative interviews with 20 Norwegian adolescents constitute the empirical base. The analysis explains how interaction takes on mundane forms, confirming the value of social relationships between in-person meetings. Moreover, it is argued that mediated communication differs from face-to-face communication, not by being less meaningful, but by enabling other forms of disclosing practices. Mediated forms of communication, hence, have an influence on the character of social ties and networks

    Mass Media in an age of Mass Participation

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    Foredraget gir en kritisk diskusjon av den økende tendensen til å inkludere brukerskapte elementer og til å involvere publikum som innholdsprodusenter. Det argumenteres for at selv om deltakerkulturen er verdifull, bør ikke massemedieaktørene se seg blinde på brukerinvolvering. Massekommunikasjonen har aldri vært avhengig av symmetriske kommunikasjonsformer for å fungere, snarere tvert i mot. Forskjellene mellom massekommunikasjon og mer personlige kommunikasjonsformer diskuteres ut fra interaksjon, deltakelse og sosial integrasjon.Mass Media in an age of Mass Participatio

    eCitizen2.0. The ordinary citizen as a supplier of public-sector information

    Get PDF
    -The growth of new technologies and ways of using them has led to rapid changes in the public-sector information and services situation. Today, 17 percent of Internet users regularly download public-sector information from user-generated fora on the Internet. This report has studied these changes with the aim of developing new ideas and perspectives for the eGov sector, on which citizens (eCitizens2.0) are also suppliers or services and producers of public-sector information

    Self-determined or controlled, seeking pleasure, or meaning? Identifying what makes viewers enjoy watching television on streaming services

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    Television streaming services afford experiences that align with and go beyond what linear television affords. These experiential differences relate to self-scheduling opportunities and how on-demand services are organized as libraries of content. The aim of this article is to conceptualize and investigate how conditions related to streaming and agency are associated with the enjoyment of watching on-demand television. The article first conceptualizes and develops measures that reflect how audiences experience watching on-demand television, and secondly validates and tests how these measures predict enjoyment. Results suggest that enjoyment is primarily explained by social significance, immersive viewing, lower levels of deliberate viewing, and positive perceptions of programmed paths. The article argues for the need for analytical approaches where viewers are neither treated as gullible targets of media power nor all-empowered subjects
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