281 research outputs found

    Controllability of retarded dynamical systems

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    The CLIC potential for new physics

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    The Compact Linear Collider (CLIC) is a mature option for a future electron-positron collider operating at centre-of-mass energies of up to 3 TeV. It incorporates a novel two-beam acceleration technique offering accelerating gradient of up to 100 MeV/m. CLIC would be built and operated in a staged approach with three centre-of-mass energy stages currently assumed to be 380 GeV, 1.5 TeV, and 3 TeV. The first CLIC stage will be focused on precision Higgs and top quark measurements. The so called "Higgs-strahlung" process (e+eZHe^+ e^- \to \mathrm{ZH}) is a key for a model independent measurement of Higgs boson decays and extraction of its couplings. Precision top quark measurements will include the pair-production threshold scan, which is assumed to be the most precise method for the top-quark mass determination. The two subsequent energy stages will allow for extended Standard Model studies, including the direct measurement of the Higgs self-coupling and the top Yukawa coupling, but their main goals will be to search for signatures of Beyond the Standard Model phenomena. Presented in this contribution is a selection of recent results showing sensitivity of CLIC experiment to diverse BSM physics scenarios. Compared with hadron colliders, the low background conditions at CLIC provide extended discovery potential, in particular for the production through electroweak and/or Higgs boson interactions. This includes scenarios with extended scalar sectors, also motivated by dark matter, which can be searched for using associated production processes or cascade decays involving electroweak gauge bosons. In a wide range of models, new particles can be discovered almost up to the kinematic limit while the indirect search sensitivity extends up to O(100){\cal{O}}(100) TeV scales.Comment: 6 pages, 4 figures. Presented on behalf of the CLICdp Collaboration at the European Physical Society Conference on High Energy Physics 2021 (EPS-HEP2021), 26-30 July 2021. Submission to Proceedings of Science (PoS

    Reconstructing long-lived particles with the ILD detector

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    Future e+^+e^- colliders, thanks to their clean environment and triggerless operation, offer a unique opportunity to search for long-lived particles (LLPs). Considered in this contribution are promising prospects for LLP searches offered by the International Large Detector (ILD), with a Time Projection Chamber (TPC) as the core of its tracking systems, providing almost continuous tracking. The ILD has been developed as a detector concept for the ILC, however, studies on understanding of the ILD performance at other collider concepts are ongoing. Based on the full detector simulation, we study the possibility of reconstructing decays of both light and heavy LLPs at the ILD. For the heavy, O\mathcal{O}(100 GeV) LLPs, we consider a challenging scenario with small mass splitting between the LLP and the dark matter candidate, resulting in only a very soft displaced track pair in the final state, not pointing to the interaction point. We account for the soft beam-induced background (from measurable e+^+e^- pairs and hadron photo-production processes), expected to give the dominant background contribution due to a very high cross section, and show the possible means of its reduction. As the opposite extreme scenario we consider the production of a light, O\mathcal{O}(1 GeV) pseudo-scalar LLP, which decays to two highly boosted and almost colinear displaced tracks. We also present the corresponding results for an alternative ILD design, where the TPC is replaced by a silicon tracker modified from the Compact Linear Collider detector (CLICdet) design.Comment: 6 pages, 4 figures. Presented at the European Physical Society Conference on High Energy Physics 2023 (EPS-HEP2023), 20-25 August 2023. Submission to Proceedings of Science (PoS

    Blending the Material and Digital World for Hybrid Interfaces

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    The development of digital technologies in the 21st century is progressing continuously and new device classes such as tablets, smartphones or smartwatches are finding their way into our everyday lives. However, this development also poses problems, as these prevailing touch and gestural interfaces often lack tangibility, take little account of haptic qualities and therefore require full attention from their users. Compared to traditional tools and analog interfaces, the human skills to experience and manipulate material in its natural environment and context remain unexploited. To combine the best of both, a key question is how it is possible to blend the material world and digital world to design and realize novel hybrid interfaces in a meaningful way. Research on Tangible User Interfaces (TUIs) investigates the coupling between physical objects and virtual data. In contrast, hybrid interfaces, which specifically aim to digitally enrich analog artifacts of everyday work, have not yet been sufficiently researched and systematically discussed. Therefore, this doctoral thesis rethinks how user interfaces can provide useful digital functionality while maintaining their physical properties and familiar patterns of use in the real world. However, the development of such hybrid interfaces raises overarching research questions about the design: Which kind of physical interfaces are worth exploring? What type of digital enhancement will improve existing interfaces? How can hybrid interfaces retain their physical properties while enabling new digital functions? What are suitable methods to explore different design? And how to support technology-enthusiast users in prototyping? For a systematic investigation, the thesis builds on a design-oriented, exploratory and iterative development process using digital fabrication methods and novel materials. As a main contribution, four specific research projects are presented that apply and discuss different visual and interactive augmentation principles along real-world applications. The applications range from digitally-enhanced paper, interactive cords over visual watch strap extensions to novel prototyping tools for smart garments. While almost all of them integrate visual feedback and haptic input, none of them are built on rigid, rectangular pixel screens or use standard input modalities, as they all aim to reveal new design approaches. The dissertation shows how valuable it can be to rethink familiar, analog applications while thoughtfully extending them digitally. Finally, this thesis’ extensive work of engineering versatile research platforms is accompanied by overarching conceptual work, user evaluations and technical experiments, as well as literature reviews.Die Durchdringung digitaler Technologien im 21. Jahrhundert schreitet stetig voran und neue Geräteklassen wie Tablets, Smartphones oder Smartwatches erobern unseren Alltag. Diese Entwicklung birgt aber auch Probleme, denn die vorherrschenden berührungsempfindlichen Oberflächen berücksichtigen kaum haptische Qualitäten und erfordern daher die volle Aufmerksamkeit ihrer Nutzer:innen. Im Vergleich zu traditionellen Werkzeugen und analogen Schnittstellen bleiben die menschlichen Fähigkeiten ungenutzt, die Umwelt mit allen Sinnen zu begreifen und wahrzunehmen. Um das Beste aus beiden Welten zu vereinen, stellt sich daher die Frage, wie neuartige hybride Schnittstellen sinnvoll gestaltet und realisiert werden können, um die materielle und die digitale Welt zu verschmelzen. In der Forschung zu Tangible User Interfaces (TUIs) wird die Verbindung zwischen physischen Objekten und virtuellen Daten untersucht. Noch nicht ausreichend erforscht wurden hingegen hybride Schnittstellen, die speziell darauf abzielen, physische Gegenstände des Alltags digital zu erweitern und anhand geeigneter Designparameter und Entwurfsräume systematisch zu untersuchen. In dieser Dissertation wird daher untersucht, wie Materialität und Digitalität nahtlos ineinander übergehen können. Es soll erforscht werden, wie künftige Benutzungsschnittstellen nützliche digitale Funktionen bereitstellen können, ohne ihre physischen Eigenschaften und vertrauten Nutzungsmuster in der realen Welt zu verlieren. Die Entwicklung solcher hybriden Ansätze wirft jedoch übergreifende Forschungsfragen zum Design auf: Welche Arten von physischen Schnittstellen sind es wert, betrachtet zu werden? Welche Art von digitaler Erweiterung verbessert das Bestehende? Wie können hybride Konzepte ihre physischen Eigenschaften beibehalten und gleichzeitig neue digitale Funktionen ermöglichen? Was sind geeignete Methoden, um verschiedene Designs zu erforschen? Wie kann man Technologiebegeisterte bei der Erstellung von Prototypen unterstützen? Für eine systematische Untersuchung stützt sich die Arbeit auf einen designorientierten, explorativen und iterativen Entwicklungsprozess unter Verwendung digitaler Fabrikationsmethoden und neuartiger Materialien. Im Hauptteil werden vier Forschungsprojekte vorgestellt, die verschiedene visuelle und interaktive Prinzipien entlang realer Anwendungen diskutieren. Die Szenarien reichen von digital angereichertem Papier, interaktiven Kordeln über visuelle Erweiterungen von Uhrarmbändern bis hin zu neuartigen Prototyping-Tools für intelligente Kleidungsstücke. Um neue Designansätze aufzuzeigen, integrieren nahezu alle visuelles Feedback und haptische Eingaben, um Alternativen zu Standard-Eingabemodalitäten auf starren Pixelbildschirmen zu schaffen. Die Dissertation hat gezeigt, wie wertvoll es sein kann, bekannte, analoge Anwendungen zu überdenken und sie dabei gleichzeitig mit Bedacht digital zu erweitern. Dabei umfasst die vorliegende Arbeit sowohl realisierte technische Forschungsplattformen als auch übergreifende konzeptionelle Arbeiten, Nutzerstudien und technische Experimente sowie die Analyse existierender Forschungsarbeiten

    Positive dynamical systems with delays

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    In the paper using algebraic methods and method of steps new sufficient conditions for positivity of linear continuous-time dynamical systems with variable coefficients and distributed delay and several constant point delays are established. Neutral linear dynamical systems with several constant point delays are also discussed. As a special case linear dynamical systems without delays are also considered. Finally, illustrative example is given

    Multiple-Purpose Subsonic Naval Aircraft (MPSNA): Multiple Application Propfan Study (MAPS)

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    Study requirements, assumptions and guidelines were identified regarding carrier suitability, aircraft missions, technology availability, and propulsion considerations. Conceptual designs were executed for two missions, a full multimission aircraft and a minimum mission aircraft using three different propulsion systems, the UnDucted Fan (UDF), the Propfan and an advanced Turbofan. Detailed aircraft optimization was completed on those configurations yielding gross weight performance and carrier spot factors. Propfan STOVL conceptual designs were exercised also to show the effects of STOVL on gross weight, spot factor and cost. An advanced technology research plan was generated to identify additional investigation opportunities from an airframe contractors standpoint. Life cycle cost analysis was accomplished yielding a comparison of the UDF and propfan configurations against each other as well as against a turbofan with equivalent state of the art turbo-machinery

    Generalized Fibonacci Numbers and Music

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    Mathematics and music have well documented historical connections. Just as the ordinary Fibonacci numbers have links with the golden ratio, this paper considers generalized Fibonacci numbers developed from generalizations of the golden ratio. It is well known that the Fibonacci sequence of numbers underlie certain musical intervals and compositions but to what extent are these connections accidental or structural, coincidental or natural and do generalized Fibonacci numbers share any of these connections

    O niektórych psychospołecznych zasadach mediów społecznościowych

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    Advertising on social media is a key element of promotion. However, it’s not possiblewithout persuasive tactics, which can be based on the use of authorities, emotions,or likability. Emotions, especially strong ones, play a significant role because theycapture attention. Likability towards a brand can result from factors like similarity.Regardless of the above, it’s important to exercise caution. Advertising on social mediahas a subtle nature and requires a deep understanding of psychosocial persuasionmechanisms, especially since it often conceals ordinary manipulation.Reklama w mediach społecznościowych stanowi kluczowy element promocji. Nie jest ona jednak możliwa bez oddziaływania perswazyjnego, które wykorzystuje autorytety, emocje czy sympatię. Emocje, zwłaszcza silne, odgrywają istotną rolę, ponieważ przyciągają uwagę. Sympatia wobec marki może z kolei wynikać np. z podobieństwa. Niezależnie od powyższego, należy jednak zachować ostrożność wobec elementów perswazji. Reklama w mediach społecznościowych przybiera bowiem subtelny charakter i wymaga pełnego zrozumienia psychospołecznych mechanizmów perswazji, tym bardziej, że często może maskować się za nią zwyczajna manipulacja

    Społeczność żydowska w Łodzi po 1945 r. Szkic do portretu

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    Przedstawienie portretu społeczności żydowskiej w Łodzi po 1945 r. z punktu widzenia antropologa kultury. Autorka wykorzystując formy wywiadu narracyjnego nawiązała kontakt z łódzkim środowiskiem żydowskim, aby wysłuchać wspomnienia jego przedstawicieli, dla których Łódź okazała się często domem rodzinnym.Udostępnienie publikacji Wydawnictwa Uniwersytetu Łódzkiego finansowane w ramach projektu „Doskonałość naukowa kluczem do doskonałości kształcenia”. Projekt realizowany jest ze środków Europejskiego Funduszu Społecznego w ramach Programu Operacyjnego Wiedza Edukacja Rozwój; nr umowy: POWER.03.05.00-00-Z092/17-00. Grant Prezydenta Miasta Łodzi "Społeczność żydowska i niemiecka w Łodzi po 1945 roku", realizowany w latach 2009–2010 nr Ed. VII. 4346/G-26

    Żydzi w Szadku – fragmenty wspomnień

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