99 research outputs found

    Integration and evaluation of a gaming situation for long-term human-robot interaction: playing a game of pairs with Flobi using contextual knowledge

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    Kipp A. Integration and evaluation of a gaming situation for long-term human-robot interaction: playing a game of pairs with Flobi using contextual knowledge. Bielefeld: Bielefeld University; 2015.This doctoral thesis proposes a system for long-term Interaction between a robot and a human using a gaming context. A robot plays a game of pairs autonomously with a human. The system was developed to evaluate how to implement social assistive robots during space missions that occur under isolation conditions. The first part of the thesis presents the system as designed and implemented. Described are the different components used to realize autonomous interaction. The study itself was conducted in cooperation with the German Aerospace Center. Throughout the study, the proposed system performed robustly, and without major system failures. The participants interacted with the system continuously, and gave it average ratings for acceptability. No significant extraneous effects, such as those related to novelty were found. Nevertheless, problems with perception and classification led to negative ratings for the system’s competence. The second part of the thesis was motivated by findings from the isolation study. Integrated is a context knowledge system to increase interest in the interactions during long-term use. This made it possible to collect data on past interactions for use with further interactions. The results of a study showed that greater commitment to gaming interaction could be promoted by using context knowledge. In addition, implemented is a remotely controlled version of the system to evaluate, whether a robot without visual or speech recognition problems who played perfectly could influence the way the system was perceived. Results showed that ratings on participant enjoyment while playing with the system decreased when the playing system was too perfect. Additionally, a robot that played too perfectly appeared to promote unfair game-play behaviors in the human, likely as an attempt to cope with disadvantages such as lower memory capacity

    Combined Application of 17β-Estradiol and Progesterone Enhance Vascular Endothelial Growth Factor and Surfactant Protein Expression in Cultured Embryonic Lung Cells of Mice

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    Preterm delivery is associated with disruption of the placental supply with 17β-estradiol (E2) and progesterone (P). The aim is to evaluate the role of E2 and P on the regulation of key proteins in lung development in embryonic lung cells. Alveolar cell type II (AT-II) and central lung fibroblast cultures were established from mouse embryos. Cells were exposed for 24 hours to E2 and/or P, the estrogen receptor antagonist ICI 182.780 (ICI) and the progesterone receptor antagonist mifepristone (RU 486). The mRNA expression of vascular endothelial growth factor (VEGF) and surfactant protein B and C (SB-B, SB-C) was determined, and protein levels of VEGF were measured. Only the combined treatment with E2 and P increased mRNA expression and VEGF protein in AT-II cells and lung fibroblasts. Combined treatment also promoted SP-B and SP-C expression in AT-II cells. Pretreatment with ICI and RU 486 completely abolished the E2 and P induced effects. E2 and P enhanced expression of VEGF and surfactant proteins in primary embryonic lung cells and may be involved in regulating expression of key molecules for the prenatal lung development and postnatal lung function

    "I know how you performed!"

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    Kipp A, Kummert F. "I know how you performed!". In: Proceedings of the Fourth International Conference on Human Agent Interaction - HAI '16. New York, NY: Association for Computing Machinery (ACM); 2016: 1

    Vernetzung und 3-D-Technologien im digitalen Unternehmen der Zukunft

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    Wer heutzutage in der Industrie eine Maschine immersiv in 3-D sehen möchte, begibt sich in einen 3-D-Raum. Bekanntester Vertreter darunter ist die sogenannte CAVE. Der enorme Investitionsaufwand in Millionenhöhe sowie Einschränkungen des 3-D-Erlebnisses in Gruppen-Sessions schränken hier die Verbreitung auf große Konzerne und wenige Hochschulen ein. Als Spin-Off vom Lehrstuhl für Mobile Arbeitsmaschinen des Karlsruher Instituts für Technologie (KIT) macht die Rüdenauer 3D Technology GmbH mit ihrer Lösung das immersive 3-D-Produkterlebnis wirtschaftlich verfügbar und unterstützt mit diesem technischen Fortschritt die Digitalisierung der Industrie. Zukünftig können mobile Maschinen virtuell im Cross Connected HoloDeck unter in Echtzeit simulierten Randbedingungen erlebt, getestet und sogar produziert werden – und das kollaborativ und werksübergreifend

    Linking Conversation Analysis and Motion Capturing: How to robustly track multiple participants?

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    Pitsch K, Brüning B-A, Schnier C, Dierker H, Wachsmuth S. Linking Conversation Analysis and Motion Capturing: How to robustly track multiple participants? In: Kipp M, Martin J-C, Paggio P, Heylen D, eds. Proceedings of the LREC Workshop on Multimodal Corpora: Advances in Capturing, Coding and Analyzing Multimodality (MMC 2010). 2010: 63-69.If we want to model the dynamic and contingent nature of human social interaction (e.g. for the design of human robot interaction), analysis and description of natural interaction is required that combines different methodologies and research tools (qualitative/quantitative; manual/automated). In this paper, we pinpoint the requirements and technical challenges for constituting and managing multimodal corpora that arise when linking Conversation Analysis with novel 3D motion capture technologies: i.e. to robustly track multiple participants over an extended period of time. We present and evaluate a solution to by-pass the limits of the current standard Vicon system (using rigid bodies) and ways of mapping the obtained coordinates to a human skeleton model (inverse kinematics) and to export the data into a format that is supported by standard annotation tools (such as ANVIL)

    Applied Social Robotics—Building Interactive Robots with LEGO Mindstorms

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    Kipp A, Schneider S. Applied Social Robotics—Building Interactive Robots with LEGO Mindstorms. In: Merdan M, Lepuschitz W, Koppensteiner G, Balogh R, eds. Robotics in Education. Advances in Intelligent Systems and Computing. 1st ed. Cham: Springer Nature; 2016: 29-40

    Social Robots for Long-Term Space Missions

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    Berger I, Kipp A, Lütkebohle I, et al. Social Robots for Long-Term Space Missions. In: 63rd International Astronautical Congress. Naples, Italy: International Astronautical Federation; 2012
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