147 research outputs found

    Sentiment de performance collective en phase d'attaque en Handball : vers des pistes de conception

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    International audienceA partir du cadre de la Team cognition, l'objectif est de cette étude est d'analyser le sentiment de performance collective au sein d'une équipe féminine de handball. Des données comportementales complétées par des données verbales ont été recueillies. Les données ont été traitées sur la base d'une analyse qualitative et inductive. Les résultats ont permis d'identifier des relations entre le sentiment de performance collective et la nature, la forme et les processus de partage. A partir de nos résultats, la discussion se structure autour des pistes de conception envisageables grùce à la réalité augmentée

    Investigate Naturalistic Decision-Making of Football Players in Virtual Environment: Influence of Viewpoints in Recognition

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    International audienceIntroduction: The study of underlying processes of decision-making in dynamic situation, whether in work or in sport, is essential to the development of training tools. Virtual simulations are both key tools to study these processes and training. Method: Our work consisted in analysing the players' naturalistic decision-making in the virtual simulator CoPeFoot and the influence that changes of viewpoint can have on it. Behavioural data were recorded from six players in two different views (immersive and external), supplemented by verbal data collected during self-confrontation interviews. Results: A content analysis of the data revealed that in situations with strict time constraints, the players, to make decision, used twenty four schemata which facilitated the recognition of game situations. Discussion: These results points to the dynamic aspect of decision-making activity in the simulator and the consistency with the findings of studies in natural situations and the homogeneity for immersive and external views

    Analyse de l'activité décisionnelle de joueurs de football dans un environnement virtuel. Effets des changements de point de vue

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    International audienceL'étude des processus sous-jacents à l'activité décisionnelle dans les situations dynamiques, que se soit dans le domaine du travail ou du sport, devient un élément essentiel à la conception d'outils de formation. Les simulations virtuelles constituent à la fois des outils privilégiés d'étude de ces processus et de formation. Notre travail a consisté à analyser l'activité de joueurs au sein du simulateur virtuel CoPeFoot et l'influence du changement de point de vue sur cette derniÚre. Des données comportementales ont été enregistrées auprÚs de quatre joueurs suivant deux points de vue (immersif et global), puis complétées par des données verbales recueillies lors d'entretiens d'autoconfrontation. L'analyse du contenu des données obtenues permet d'identifier 24 schémas activés par les joueurs sur le simulateur en situation de forte pression temporelle. Ces schémas constituent des structures d'arriÚre-plans articulant des composantes perceptives et cognitives et qui facilitent la reconnaissance rapide de situations de jeu. La discussion de ces résultats pointe l'aspect dynamique de l'activité décisionnelle au sein du simulateur et l'homogénéité des résultats obtenus en vue immersive et globale. De plus, la concordance avec les conclusions d'études réalisées en situation naturelle permet de proposer des perspectives d'évolution vers un outil de formation à l'activité décisionnelle

    L’entraĂźnement et l’enseignement de la prise de dĂ©cision tactique dans les sports collectifs

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    L’objectif de cet article est d’interroger l’usage de situations de jeux rĂ©duits (SJR) pour la formation tactique en sports collectifs, Ă  l’aune de modĂšles pĂ©dagogiques et de modĂšles thĂ©oriques de la prise de dĂ©cision qui peuvent leur ĂȘtre associĂ©s. Trois critĂšres sont mobilisĂ©s : les fondements thĂ©oriques des modĂšles convoquĂ©s, les acquisitions visĂ©es et les mĂ©canismes d’apprentissage valorisĂ©s, leurs intĂ©rĂȘts et limites. L’analyse comparative porte initialement sur le modĂšle de la pĂ©dagogie de la comprĂ©hension, valorisant l’apprentissage explicite, et sur le modĂšle de la pĂ©dagogie par manipulation des contraintes de l’environnement, valorisant l’apprentissage implicite. Puis, le modĂšle de la prise de dĂ©cision intuitive est convoquĂ© car il met en avant la complĂ©mentaritĂ© des feedbacks explicites et implicites. La synthĂšse de la littĂ©rature met en Ă©vidence que l’utilisation de SJR s’appuie sur des prĂ©supposĂ©s thĂ©oriques parfois contradictoires. Pour autant, apprendre Ă  identifier des configurations de jeu articulant des aspects moteurs, perceptifs, cognitifs et Ă©motionnel semble devenir une visĂ©e commune. Enfin, le rĂŽle tenu par les intervenants dans ces situations se diffĂ©rencie selon les mĂ©canismes d’apprentissage sollicitĂ©s, qui peuvent ĂȘtre implicites ou explicites.This paper aims at examining an apparent consensus concerning the use of small-sided games (SSG) for tactical skills training. A comparative analysis has been conducted according theoretical models : decision-making models and pedagogical models. Three criterions have been used : the underlying theoretical framework, the learning outcomes and learning processes, the issues and limits. The literature review shows that SSG could be founded on the teaching games for understanding model, within explicit learning, or on a constraints-led approach, within implicit learning. Thus, intuitive decision-making framework is presented because both of implicit and explicit feedbacks are advocated. Despite differences between theoretical frameworks, the meta-synthesis emphases that configurations of play recognition (within motoric, perceptive, cognitive and emotional dimension) are viewed as a common outcome in SSG. Taking in account learning mechanisms (i.e. explicit vs explicit learning) promoted in such SSG, the role of coaches and teachers should be different

    Evaluating topology quality through random walks

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    A distributed system or network can be modeled as a graph representing the "who knows who" relationship. The conductance of a graph expresses the quality of the connectivity. In a network composed of large dense clusters, connected through only a few links, the risk of partitioning is high; this is typically reflected by a low conductance of the graph. Computing the conductance of a graph is a complex and cumbersome task. Basically, it requires the full knowledge of the graph and is prohibitively expensive computation-wise. Beyond the information carried by the conductance of a graph, what really matters is to identify critical nodes from the topology point of view. In this paper we propose a fully decentralized algorithm to provide each node with a value reflecting its connectivity quality. Comparing these values between nodes, enables to have a local approximation of a global characteristic of the graph. Our algorithm relies on an anonymous probe visiting the network in a unbiased random fashion. Each node records the time elapsed between visits of the probe (called return time in the sequel). Computing the standard deviation of such return times enables to give an information to all system nodes, information that may be used by those nodes to assess their relative position, and therefore the fact that they are critical, in a graph exhibiting low conductance. Based on this information, graph improvement algorithms may be triggered. Moments of order 1 and 2 of the return times are evaluated analytically using a Markov chain model, showing that standard deviation of return time is related to the position of nodes in the graph. We evaluated our algorithm through simulations. Results show that our algorithm is able give informations that are correlated to the conductance of the graph. For example we were able to precisely detect bridges in a network composed of two dense clusters connected through a single link

    L’évaluation par les pairs et le feedback vidĂ©o : un dispositif pour dĂ©velopper l’autorĂ©gulation et la rĂ©gulation par partage social en cours de langue

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    L’évaluation par les pairs favoriserait l’utilisation de stratĂ©gies d’autorĂ©gulation chez les apprenants. Cette Ă©tude exploratoire visait Ă  examiner l’activitĂ© d’étudiants lors d’un dispositif de formation alliant l’évaluation par les pairs et le feedback vidĂ©o en cours de langue dans l’enseignement supĂ©rieur. Une analyse du discours suite aux entretiens d’autoconfrontation a rĂ©vĂ©lĂ© l’utilisation de stratĂ©gies d’autorĂ©gulation et de stratĂ©gies de rĂ©gulation par partage social. Ces rĂ©sultats prĂ©liminaires indiquent un fort potentiel pour des dispositifs de formation basĂ©s sur un feedback vidĂ©o en conjonction avec une Ă©valuation par les pairs et un apprentissage collaboratif afin de dĂ©velopper la mĂ©tacognition chez les apprenants de langues Ă©trangĂšres

    Repairing Multiple Failures with Coordinated and Adaptive Regenerating Codes

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    Accepted as a Regular Paper (6 pages) at NetCod 2011 : The 2011 International Symposium on Network Coding, Honk-Kong, July 2011. Also available on arXiv: http://arxiv.org/abs/1102.0204Erasure correcting codes are widely used to ensure data persistence in distributed storage systems. This paper addresses the repair of such codes in the presence of simultaneous failures. It is crucial to maintain the required redundancy over time to prevent permanent data losses. We go beyond existing work (i.e., regenerating codes by Dimakis et al.) and propose coordinated regenerating codes allowing devices to coordinate during simultaneous repairs thus reducing the costs further. We provide closed form expressions of the communication costs of our new codes depending on the number of live devices and the number of devices being repaired. We prove that deliberately delaying repairs does not bring additional gains in itself. This means that regenerating codes are optimal as long as each failure can be repaired before a second one occurs. Yet, when multiple failures are detected simultaneously, we prove that our coordinated regenerating codes are optimal and outperform uncoordinated repairs (with respect to communication and storage costs). Finally, we define adaptive regenerating codes that self-adapt to the system state and prove they are optimal.Les codes correcteurs d'effacements sont largement utilisĂ©s pour assurer la persistance des donnĂ©es dans les systĂšmes de stockage distribuĂ©s. Ce rapport s'intĂ©resse Ă  la rĂ©paration de tels codes dans le cas de dĂ©faillances simultanĂ©es. Cette maintenance est cruciale afin de prĂ©venir les pertes de donnĂ©es permanentes. Nous Ă©tendons les travaux existants (codes rĂ©gĂ©nĂ©rants par Dimakis et al.) et proposons des codes rĂ©gĂ©nĂ©rants coordonnĂ©s qui permettent aux Ă©lĂ©ments du systĂšmes de se coordonner durant les rĂ©parations de dĂ©faillances simultanĂ©es afin de rĂ©duire les coĂ»ts de rĂ©paration. Nous fournissons une forme close des coĂ»ts de communications de nos codes en fonction du nombre d'Ă©quipements vivants et du nombre d'Ă©quipements en cours de rĂ©paration. Nous prouvons, par ailleurs, que retarder les rĂ©parations de façon dĂ©libĂ©rĂ©e n'apporte pas de gains additionnels. Cela signifie que les codes rĂ©gĂ©nĂ©rants sont optimaux tant qu'une premiĂšre dĂ©faillance peut ĂȘtre rĂ©parĂ©e avant une seconde. Cependant, quand de multiples dĂ©faillances sont dĂ©tectĂ©s simultanĂ©ment, nous prouvons que nos codes rĂ©gĂ©nĂ©rants coordonnĂ©s sont optimaux et dĂ©passe les rĂ©parations non coordonnĂ©es (vis Ă  vis des coĂ»ts de stockage et de rĂ©paration). Enfin, nous dĂ©finissons des codes rĂ©gĂ©nĂ©rants adaptatifs qui s'auto-adapte Ă  l'Ă©tat du systĂšme et prouvons qu'ils sont optimaux

    Centralité du second ordre : Calcul distribué de l'importance de noeuds dans un réseau complexe

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    A complex network can be modeled as a graph representing the "who knows who" relationship. In the context of graph theory for social networks, the notion of centrality is used to assess the relative importance of nodes in a given network topology. For example, in a network composed of large dense clusters connected through only a few links, the nodes involved in those links are particularly critical as far as the network survivability is concerned. This may also impact any application running on top of it. Such information can be exploited for various topological maintenance issues to prevent congestion and disruptance. This can also be used offline to identify the most important nodes in large social interaction graphs. Several forms of centrality have been proposed so far. Yet, they suffer from imperfections : designed for abstract graphs, they are either of limited use (degree centrality), either uncomputable in a distributed setting (random walk betweenness centrality). In this paper we introduce a novel form of centrality : the second order centrality which can be computed in a fully decentralized manner. This provides locally each node with its relative criticity and relies on a random walk visiting the network in an unbiased fashion. To this end, each node records the time elapsed between visits of that random walk (called return time in the sequel) and computes the standard deviation (or second order moment) of such return times. Both through theoretical analysis and simulation, we show that the standard deviation can be used to accurately identify critical nodes as well as to globally characterize graphs topology in a fully decentralized way
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