153 research outputs found

    Experimental study and CFD analysis on vortex tube

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    Paper presented at the 6th International Conference on Heat Transfer, Fluid Mechanics and Thermodynamics, South Africa, 30 June - 2 July, 2008.In this experimental study of the vortex tube performance has been carried out to investigate the parameters affecting vortex tube operation. Four cases have been studied, in which the influences of the tube length L, the number of entrance nozzles Nz, cold air orifice diameters dc and inlet pressure under various condition. The effects of these parameters on the hot and cold outlet temperature as function of cold air mass ratio (e ) are discussed and presented. And also the coefficient of performance (COP) of the vortex tube as a refrigerator and as a heat pump has been calculated. Three Dimension numerical modelling of vortex tube has been evolved through CFD analysis by using the k– turbulence model. Axial, radial and tangential components of the velocity together with the temperature and pressure fields within the vortex tube are simulated. Predictions from the present CFD simulations were compared with data obtained from our experiments under the same geometrical and operating conditions.vk201

    Meta-Tracker: Fast and Robust Online Adaptation for Visual Object Trackers

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    This paper improves state-of-the-art visual object trackers that use online adaptation. Our core contribution is an offline meta-learning-based method to adjust the initial deep networks used in online adaptation-based tracking. The meta learning is driven by the goal of deep networks that can quickly be adapted to robustly model a particular target in future frames. Ideally the resulting models focus on features that are useful for future frames, and avoid overfitting to background clutter, small parts of the target, or noise. By enforcing a small number of update iterations during meta-learning, the resulting networks train significantly faster. We demonstrate this approach on top of the high performance tracking approaches: tracking-by-detection based MDNet and the correlation based CREST. Experimental results on standard benchmarks, OTB2015 and VOT2016, show that our meta-learned versions of both trackers improve speed, accuracy, and robustness.Comment: Code: https://github.com/silverbottlep/meta_tracker

    Long-Term Visual Object Tracking Benchmark

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    We propose a new long video dataset (called Track Long and Prosper - TLP) and benchmark for single object tracking. The dataset consists of 50 HD videos from real world scenarios, encompassing a duration of over 400 minutes (676K frames), making it more than 20 folds larger in average duration per sequence and more than 8 folds larger in terms of total covered duration, as compared to existing generic datasets for visual tracking. The proposed dataset paves a way to suitably assess long term tracking performance and train better deep learning architectures (avoiding/reducing augmentation, which may not reflect real world behaviour). We benchmark the dataset on 17 state of the art trackers and rank them according to tracking accuracy and run time speeds. We further present thorough qualitative and quantitative evaluation highlighting the importance of long term aspect of tracking. Our most interesting observations are (a) existing short sequence benchmarks fail to bring out the inherent differences in tracking algorithms which widen up while tracking on long sequences and (b) the accuracy of trackers abruptly drops on challenging long sequences, suggesting the potential need of research efforts in the direction of long-term tracking.Comment: ACCV 2018 (Oral

    Online, Real-Time Tracking Using a Category-to-Individual Detector

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    A method for online, real-time tracking of objects is presented. Tracking is treated as a repeated detection problem where potential target objects are identified with a pre-trained category detector and object identity across frames is established by individual-specific detectors. The individual detectors are (re-)trained online from a single positive example whenever there is a coincident category detection. This ensures that the tracker is robust to drift. Real-time operation is possible since an individual-object detector is obtained through elementary manipulations of the thresholds of the category detector and therefore only minimal additional computations are required. Our tracking algorithm is benchmarked against nine state-of-the-art trackers on two large, publicly available and challenging video datasets. We find that our algorithm is 10% more accurate and nearly as fast as the fastest of the competing algorithms, and it is as accurate but 20 times faster than the most accurate of the competing algorithms

    Online Learning for 3D LiDAR-based Human Detection: Experimental Analysis of Point Cloud Clustering and Classification Methods

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    This paper presents a system for online learning of human classifiers by mobile service robots using 3D~LiDAR sensors, and its experimental evaluation in a large indoor public space. The learning framework requires a minimal set of labelled samples (e.g. one or several samples) to initialise a classifier. The classifier is then retrained iteratively during operation of the robot. New training samples are generated automatically using multi-target tracking and a pair of "experts" to estimate false negatives and false positives. Both classification and tracking utilise an efficient real-time clustering algorithm for segmentation of 3D point cloud data. We also introduce a new feature to improve human classification in sparse, long-range point clouds. We provide an extensive evaluation of our the framework using a 3D LiDAR dataset of people moving in a large indoor public space, which is made available to the research community. The experiments demonstrate the influence of the system components and improved classification of humans compared to the state-of-the-art

    DS-KCF: a real-time tracker for RGB-D data

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    © 2016 The Author(s) We propose an RGB-D single-object tracker, built upon the extremely fast RGB-only KCF tracker that is able to exploit depth information to handle scale changes, occlusions, and shape changes. Despite the computational demands of the extra functionalities, we still achieve real-time performance rates of 35–43 fps in MATLAB and 187 fps in our C++ implementation. Our proposed method includes fast depth-based target object segmentation that enables, (1) efficient scale change handling within the KCF core functionality in the Fourier domain, (2) the detection of occlusions by temporal analysis of the target’s depth distribution, and (3) the estimation of a target’s change of shape through the temporal evolution of its segmented silhouette allows. Finally, we provide an in-depth analysis of the factors affecting the throughput and precision of our proposed tracker and perform extensive comparative analysis. Both the MATLAB and C++ versions of our software are available in the public domain

    Weighted Sampling for Large-Scale Boosting.

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