295 research outputs found

    Simplicial resolutions and Ganea fibrations

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    In this work, we compare the two approximations of a path-connected space XX, by the Ganea spaces Gn(X)G_n(X) and by the realizations ∥Λ∙X∥n\|\Lambda_\bullet X\|_{n} of the truncated simplicial resolutions emerging from the loop-suspension cotriple ΣΩ\Sigma\Omega. For a simply connected space XX, we construct maps ∥Λ∙X∥n−1→Gn(X)→∥Λ∙X∥n\|\Lambda_\bullet X\|_{n-1}\to G_n(X)\to \|\Lambda_\bullet X\|_{n} over XX, up to homotopy. In the case n=2n=2, we prove the existence of a map G2(X)→∥Λ∙X∥1G_2(X)\to\|\Lambda_\bullet X\|_{1} over XX (up to homotopy) and conjecture that this map exists for any nn

    Community Development Society (CDS) Fellows Program: A Purposeful Exploration to Strengthen Community

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    The practice of community development is both a process and an outcome. The Community Development Society (CDS) Fellows initiative sought to initiate a shared learning agenda, and in the process, strengthen participation in the Society community through collective learning and problem solving. Lessons learned through this project included the importance of designing constructive interactions, and the importance of planning for and overcoming obstacles that might impact participation

    Finding Publicly Available Data for Extension Planning and Programming: Developing Community Portraits

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    Although there have been calls for many years for Extension professionals to use secondary data in their work, finding appropriate data online can still be a challenge. With the multitude of data sources available online, it can be helpful to use the concept of developing a community portrait as the context for becoming proficient at locating secondary data. Once compiled, the data in a community portrait can have multiple uses. In this article, we provide direction for finding specific online data sources and using those sources to compile a community portrait, tips on using data websites, and a quick guide to help with locating data

    A linear framework for region-based image segmentation and inpainting involving curvature penalization

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    We present the first method to handle curvature regularity in region-based image segmentation and inpainting that is independent of initialization. To this end we start from a new formulation of length-based optimization schemes, based on surface continuation constraints, and discuss the connections to existing schemes. The formulation is based on a \emph{cell complex} and considers basic regions and boundary elements. The corresponding optimization problem is cast as an integer linear program. We then show how the method can be extended to include curvature regularity, again cast as an integer linear program. Here, we are considering pairs of boundary elements to reflect curvature. Moreover, a constraint set is derived to ensure that the boundary variables indeed reflect the boundary of the regions described by the region variables. We show that by solving the linear programming relaxation one gets quite close to the global optimum, and that curvature regularity is indeed much better suited in the presence of long and thin objects compared to standard length regularity

    Dense Tracking and Mapping with a Quadrocopter

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    In this paper, we present an approach for acquiring textured 3D models of room-sized indoor spaces using a quadrocopter. Such room models are for example useful for architects and interior designers as well as for factory planners and construction man- agers. The model is internally represented by a signed distance function (SDF) and the SDF is used to directly track the camera with respect to the model. Our solution enables accurate position control of the quadrocopter, so that it can automatically follow a pre-defined flight pattern. Our system provides live feedback of the acquired 3D model to the user. The final model consisting of a textured 3D triangle mesh can be saved in several standard CAD file formats

    Real-Time Camera Tracking and 3D Reconstruction Using Signed Distance Functions

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    The ability to quickly acquire 3D models is an essential capability needed in many disciplines including robotics, computer vision, geodesy, and architecture. In this paper we present a novel method for real-time camera tracking and 3D reconstruction of static indoor environments using an RGB-D sensor. We show that by representing the geometry with a signed distance function (SDF), the camera pose can be efficiently estimated by directly minimizing the error of the depth images on the SDF. As the SDF contains the distances to the surface for each voxel, the pose optimization can be carried out extremely fast. By iteratively estimating the camera poses and integrating the RGB-D data in the voxel grid, a detailed reconstruction of an indoor environment can be achieved. We present reconstructions of several rooms using a hand-held sensor and from onboard an autonomous quadrocopter. Our extensive evaluation on publicly available benchmark data shows that our approach is more accurate and robust than the iterated closest point algorithm (ICP) used by KinectFusion, and yields often a comparable accuracy at much higher speed to feature-based bundle adjustment methods such as RGB-D SLAM for up to medium-sized scenes

    Organic Food Claims in Europe

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    Better regulatory guidelines, improved testing methods, and additional research into product quality criteria are needed to further develop the European organic food market

    Benchmarking 6DOF Outdoor Visual Localization in Changing Conditions

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    Visual localization enables autonomous vehicles to navigate in their surroundings and augmented reality applications to link virtual to real worlds. Practical visual localization approaches need to be robust to a wide variety of viewing condition, including day-night changes, as well as weather and seasonal variations, while providing highly accurate 6 degree-of-freedom (6DOF) camera pose estimates. In this paper, we introduce the first benchmark datasets specifically designed for analyzing the impact of such factors on visual localization. Using carefully created ground truth poses for query images taken under a wide variety of conditions, we evaluate the impact of various factors on 6DOF camera pose estimation accuracy through extensive experiments with state-of-the-art localization approaches. Based on our results, we draw conclusions about the difficulty of different conditions, showing that long-term localization is far from solved, and propose promising avenues for future work, including sequence-based localization approaches and the need for better local features. Our benchmark is available at visuallocalization.net.Comment: Accepted to CVPR 2018 as a spotligh
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