440 research outputs found

    Influence of playing standard and physical fitness on activity profiles and post-match fatigue during intensified junior rugby league competition

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    BACKGROUND: The aim of this study was to determine whether the fatigue responses to the same intensified rugby league competition differed depending on playing standard and physical fitness. METHODS: Players from a high-standard (n = 15) and a low-standard (n = 16) junior rugby league team had lower body neuromuscular fatigue, perceptual wellbeing, and blood creatine kinase (CK) assessed over an intensified competition. Global positioning system units measured match activity profiles and rating of perceived exertion-assessed internal loads. Players were divided into high- and low-fitness groups across the two standards based on Yo-Yo intermittent recovery test performance. RESULTS: Playing intensity increased with playing standard and fitness levels (high-standard = 92 +/- 6 m.min(-1) vs. 88 +/- 6 m.min(-1); low-standard = 88 +/- 2 m.min(-1) vs. 83 +/- 6 m.min(-1)). Despite greater internal and external loads, high-fitness players showed smaller reductions in lower body power (high-standard effect size [ES] = -0.74; low-standard ES = -0.41). High-standard players had smaller increases in blood CK (77% +/- 94% vs. 113% +/- 81%; ES = -0.41), primarily due to very small increases in the high-fitness group (50% +/- 45%). CONCLUSIONS: Increased fitness leads to greater internal and external workloads during intensified competition, smaller increases in blood CK, and less neuromuscular fatigue. Maximising player fitness should be a primary goal of coaches in order to increase match workloads and reduce post-match fatigue during intensified competition. KEY POINTS: Increased physical fitness results in greater relative and absolute match workloads.Increased physical fitness results in less fatigue and muscle damage during an intensified competition.Coaching staff should aim to maximise physical fitness in order to optimise match performance and reduce player fatigue

    The pre- and post-pitch-entry physical and technical responses of rugby league interchange players according to starting status

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    This study quantified the activities of interchange players during the 15 min before and 20 min after initial pitch-entry (INTentry) or re-entry (INTre−entry) for substitutes and starters, respectively, and identified relationships between pre- and post-pitch-entry responses. Fourteen semi-professional rugby league players wore Microelectromechanical Systems and were filmed throughout 10 matches in which they were interchanged (68 observations). Twelve physical and technical variables were analyzed for the pre-match warm-up, five, 10, and 15 min before INTentry or INTre−entry (physical variables only), and five min epochs following match-introduction. Linear mixed models indicated that during the 0–5 min following INTentry, physical and technical responses were typically greater (∼7.1% to 66.3%) than subsequent epochs while total (∼6.2%) and high-speed (37.1%) distance also exceeded the 0–5 min after INTre−entry (p < 0.05). Edge forwards reached higher peak speeds (11.4% to 11.7%) than hookers and middle forwards, but hookers completed more passes (87.4% to 90.5%). Pre-pitch-entry movements were positively associated with post-pitch-entry tackles (r = 0.43 to 0.49) and high-speed distance (r = 0.46), but negatively associated with total distance (r = −0.32 to −0.68). Within tolerable limits, increasing the activity performed during the ∼15 min before pitch-entry could benefit high-speed match-play performance indicators. Transient changes in post-pitch-entry physical and technical responses could reflect self-pacing strategies, contextual factors, or perceived preparedness. The apparent absence of progressive performance-limiting fatigue, characterized by a plateau in responses after the initial five min following INTentry or INTre−entry, may suggest a role for interchange players to provide a more sustained impact and thus achieve interchange objectives

    Effect of different repeated-high-intensity-effort bouts on subsequent running, skill performance, and neuromuscular function

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    Purpose: To assess the impact of different repeated-high-intensity-effort (RHIE) bouts on player activity profiles, skill involvements, and neuromuscular fatigue during small-sided games. Participants: 22 semiprofessional rugby league players (age 24.0 ± 1.8 y, body mass 95.6 ± 7.4 kg). Methods: During 4 testing sessions, they performed RHIE bouts that each differed in the combination of contact and running efforts, followed by a 5-min off-side small-sided game before performing a second bout of RHIE activity and another 5-min small-sided game. Global positioning system microtechnology and video recordings provided information on activity profiles and skill involvements. A countermovement jump and a plyometric push-up assessed changes in lower- And upper-body neuromuscular function after each session. Results: After running-dominant RHIE bouts, players maintained running intensities during both games. In the contact-dominant RHIE bouts, reductions in moderate-speed activity were observed from game 1 to game 2 (ES = -0.71 to -1.06). There was also moderately lower disposal efficiency across both games after contact-dominant RHIE activity compared with running-dominant activity (ES = 0.62-1.02). Greater reductions in lower-body fatigue occurred as RHIE bouts became more running dominant (ES = -0.01 to -1.36), whereas upper-body fatigue increased as RHIE bouts became more contact dominant (ES = -0.07 to -1.55). Conclusions: Physical contact causes reductions in running intensity and the quality of skill involvements during game-based activities. In addition, the neuromuscular fatigue experienced by players is specific to the activities performed

    Are three contact efforts really reflective of a repeated high-intensity effort bout?

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    The use of 3 or more efforts (running and contact), separated by short recovery periods, is widely used to define a 'repeated high-intensity effort' (RHIE) bout in rugby league. It has been suggested that due to fatigue, players become less effective after RHIE bouts; however, there is little evidence to support this. This study determined whether physical performance is reduced after performing 1, 2, or 3 efforts with minimal recovery. Twelve semiprofessional rugby league players (age: 24.5 ± 2.9 years) competed in 3 'off-side' small-sided games (2 × 10-minute halves) with a contact bout performed every 2 minutes. The rules of each game were identical except for the number of contact efforts performed in each bout. Players performed 1, 2, or 3 × 5-second wrestling bouts in the single-, double- and triple-contact game, respectively. Movement demands of each game were monitored using global positioning system units. From the first to the second half, there were trivial reductions in relative distance during the single-contact game (ES -0.13 ± 0.12), small reductions during the double-contact game (ES -0.47 ± 0.24), and moderate reductions during the triple-contact game (ES -0.74 ± 0.27). These data show that running intensity is progressively reduced as the number of contact efforts per bout is increased. Targeting defensive players and forcing them to perform 2 or more consecutive contact efforts is likely to lead to greater reductions in running intensity. Conditioning performing multiple contact efforts while maintaining running intensity should therefore be incorporated into training for contact team sports

    Sleep regularity and predictors of sleep efficiency and sleep duration in elite team sport athletes

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    Background Many elite athletes have suboptimal sleep duration and efficiency, potentially due to factors that may impact sleep onset and offset times. Variability in sleep onset and offset may negatively influence sleep. The sleep regularity index (SRI) is a novel metric for sleep regularity, however there are no published descriptions of SRI in elite athletes. Further, contributors to sleep efficiency and duration in elite athletes using objective measures have not been explored. Methods Sleep was monitored over a minimum of seven consecutive days (7 to 43)—in 203 elite team sport athletes (age range = 19–36 years; female, n = 79; male, n = 124, total sleep nights = 1975) using activity monitoring and sleep diaries. The sleep regularity index (SRI) was calculated to reflect the night-to-night shifts in sleep by accounting for changes in sleep onset and sleep offset. Sleep characteristics were compared between regular and irregular sleepers and important contributors to sleep efficiency and total sleep time were assessed using multiple linear regression models. Results The median sleep regularity index and interquartile range were 85.1 (81.4 to 88.8). When compared to irregular sleepers, regular sleepers demonstrated (1) significantly greater sleep efficiency (p = 0.006; 0.31 medium effect size [ES]), (2) significantly less variability in total sleep time (− p ≤ 0.001; − 0.69, large ES) and sleep efficiency (− 0.34, small ES), (3) similar total sleep time and (4) significantly less variation in sleep onset (p ≤ 0.001; − 0.73, large ES) and offset (p ≤ 0.001; − 0.74, large ES) times. Sleep characteristics explained 73% and 22% of the variance in total sleep time and sleep efficiency, respectively. The most important contributor to total sleep time was a later sleep offset time, while the most important contributors to sleep efficiency were an earlier bedtime and less variable sleep onset times. Conclusions Bedtime and a consistent sleep onset time are important factors associated with sleep efficiency in athletes, while sleep offset is an important factor for total sleep time. Coaches and staff can assist their athletes by providing training schedules that allow for both regularity and sufficiency of time in bed where possible

    Development of complex executive function over childhood : Longitudinal growth curve modeling of performance on the Groton Maze Learning Task

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    Abstract This longitudinal study modeled children's complex executive function (EF) development using the Groton Maze Learning Task (GMLT). Using a cohort-sequential design, 147 children (61 males, 5.5–11 years) were recruited from six multicultural primary schools in Melbourne and Perth, Australia. Race/ethnicity data were not available. Children were assessed on the GMLT at 6-month intervals over 2-years between 2010 and 2012. Growth curve models describe age-related change from 5.5 to 12.5 years old. Results showed a quadratic growth trajectory on each measure of error—that is, those that reflect visuospatial memory, executive control (or the ability to apply rules for action), and complex EF. The ability to apply rules for action, while a rate-limiting factor in complex EF, develops rapidly over early-to-mid childhood

    An alternative test of tackling ability in rugby league players

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    This study investigated the relationship between 2 tests of tackling ability, muscle strength, and power in semiprofessional rugby league players. Thirty-one players, 19 first-grade and 12 second-grade, underwent tests of muscle strength (1-repetition-maximum bench press, chin-up, and squat) and power (plyometric push-up and countermovement jump). Tackling ability was assessed via video analysis of under-and over-the-ball tackle drills. The first-grade players had significantly greater scores in both the under-the-ball (P = .03, effect size [ES] = 0.84, 95% CI 0.07-1.50) and over-the-ball tackling-ability tests (P < .001, ES =1.86, 95% CI 0.83-2.52) than the second-grade players. A large, significant relationship was found between under- and over-the-ball tackling ability (r = .55, 95% CI .24-.76, P = .001). Lower-body strength (r = .37, 95% CI .02-.64, P = .04) was moderately associated with under-the-ball tackling ability, whereas over-the-ball tackling ability was moderately associated with plyometric push-up performance (r = .39, 95% CI .04-.65, P = .03). This study found that over-the-ball tackling ability was significantly associated with under-the-ball tackling in semiprofessional rugby league players. Furthermore, it was found that, compared with the second-grade players, the first-grade players had superior tackle ability in both tackle drills. In this study it was observed that plyometric push-up peak power was significantly related to over-the-ball tackling ability and absolute lower-body strength was associated with under-the-ball tackling ability. These findings provide skill coaches and strength and conditioning staff a greater understanding of elements that contribute to effective tackling ability

    The influence of rotations on match running performance in female Australian football midfielders

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    PURPOSE: With female Australian football (AF) gaining popularity, understanding match demands is becoming increasingly important. The aim of this study was to compare running performances of rotated and whole-quarter state-level female AF players during match quarters. METHODS: Twenty-two state-level female AF midfielders wore Global Positioning System units during 14 games to evaluate activity profiles. The Yo-Yo Intermittent Recovery Test Level 1 (Yo-Yo IR1) was used as a measure of high-intensity running ability. Data were categorized into whole quarter, rotation bout 1, and rotation bout 2 before being further divided into quartiles. Players were separated into high- or low-Yo-Yo IR1 groups using a median split based on their Yo-Yo IR1 performance. Short (4-6 min), moderate (6-12 min), and long (12-18 min) on-field bout activity profiles were compared with whole-quarter players. RESULTS: High Yo-Yo IR1 performance allowed players to cover greater relative distances (ES = 0.57-0.88) and high-speed distances (ES = 0.57-0.86) during rotations. No differences were reported between Yo-Yo IR1 groups when players were required to play whole quarters (ES </= 0.26, likelihood </=64%). Players who were on field for short to moderate durations exhibited greater activity profiles than whole-quarter players. CONCLUSIONS: Superior high-speed running ability results in a greater activity profile than for players who possess lower high-speed running ability. The findings also highlight the importance of short to moderate (4-12 min) rotation periods and may be used to increase high-intensity running performance within quarters in female AF players

    Physiological responses to an intensified period of rugby league competition

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    This study investigated the physiological responses to an intensified period of rugby league competition and the subsequent impact on match performance. The participants were 7 rugby league players competing in an international student tournament. The tournament involved three 80-minute games over a 5-day period, with 48 hours between each match. Baseline measures of upper and lower body neuromuscular functions via a plyometric press-up (PP) and countermovement jump (CMJ), respectively (peak power and peak force were measured), blood creatine kinase (CK), and perceptions of well-being were assessed with a questionnaire. These measures were repeated every morning of the competition; neuromuscular fatigue and CK were additionally assessed within 2 hours after the cessation of each game. During each match, player movements were recorded via global positioning system units. There were meaningful reductions in upper (effect size [ES] = 20.55) and lower body (ES = 20.73) neuromuscular functions, and perceptual well-being (ES = 21.56) and increases in blood CK (ES = 2.32) after game 1. These changes increased in magnitude as the competition progressed. There were large reductions in the relative distance covered in high-speed running (ES = 21.49) and maximal accelerations (ES = 20.85) during game 3. Additionally, moderate reductions in the percentage of successful tackles completed were observed during game 3 (ES = 20.59). Collectively, these results demonstrate that during an intensified period of rugby league competition, characterized by only 48 hours between matches, fatigue will accumulate. This cumulative fatigue may compromise highintensity match activities such as high-speed running, accelerations, and tackling. Furthermore, CMJs and PPs appear to be sensitive measures for monitoring neuromuscular function in rugby league players

    The kinematic footprints of five stellar streams in Andromeda's halo

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    (abridged) We present a spectroscopic analysis of five stellar streams (`A', `B', `Cr', `Cp' and `D') as well as the extended star cluster, EC4, which lies within streamC, all discovered in the halo of M31 from our CFHT/MegaCam survey. These spectroscopic results were initially serendipitous, making use of our existing observations from the DEep Imaging Multi-Object Spectrograph mounted on the Keck II telescope, and thereby emphasizing the ubiquity of tidal streams that account for ~70% of the M31 halo stars in the targeted fields. Subsequent spectroscopy was then procured in streamCr/p and streamD to trace the velocity gradient along the streams. For the cluster EC4, candidate member stars with average [Fe/H]~-1.4 (Fe/H_spec=-1.6), are found at v_{hel}=-285 km/s suggesting it could be related to streamCp. No similarly obvious cold kinematic candidate is found for streamD, although candidates are proposed in both of two spectroscopic pointings along the stream (both at -400 km/s). Spectroscopy near the edge of streamB suggests a likely kinematic detection, while a candidate kinematic detection of streamA is found (plausibly associated to M33 rather than M31). The low dispersion of the streams in kinematics, physical thickness, and metallicity makes it hard to reconcile with a scenario whereby these stream structures as an ensemble are related to the giant southern stream. We conclude that the M31 stellar halo is largely made up of multiple kinematically cold streams.Comment: 19 pages, 12 figures, accepted in MNRAS. High resolution version, with fig10 here: http://www.ast.cam.ac.uk/~schapman/streams.pd
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