6,734 research outputs found

    NURBS-Based Geometry for Integrated Structural Analysis

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    This grant was initiated in April 1993 and completed in September 1996. The primary goal of the project was to exploit the emerging defacto CAD standard of Non- Uniform Rational B-spline (NURBS) based curve and surface geometry to integrate and streamline the process of turbomachinery structural analysis. We focused our efforts on critical geometric modeling challenges typically posed by the requirements of structural analysts. We developed a suite of software tools that facilitate pre- and post-processing of NURBS-based turbomachinery blade models for finite element structural analyses. We also developed tools to facilitate the modeling of blades in their manufactured (or cold) state based on nominal operating shape and conditions. All of the software developed in the course of this research is written in the C++ language using the Iris Inventor 3D graphical interface tool-kit from Silicon Graphics. In addition to enhanced modularity, improved maintainability, and efficient prototype development, this design facilitates the re-use of code developed for other NASA projects and provides a uniform and professional 'look and feel' for all applications developed by the Iowa State Team

    Core Formation in Dwarf Halos with Self Interacting Dark Matter: No Fine-Tuning Necessary

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    We investigate the effect of self-interacting dark matter (SIDM) on the density profiles of Vmax40 km s1V_{\rm max} \simeq 40~km~s^{-1} isolated dwarf dark matter halos -- the scale of relevance for the too big to fail problem (TBTF) -- using very high-resolution cosmological zoom simulations. Each halo has millions of particles within its virial radius. We find that SIDM models with cross sections per unit mass spanning the range \sigma/m = 0.5500.5 - 50 cm2 g1cm^2~g^{-1} alleviate TBTF and produce constant density cores of size 300-1000 pc, comparable to the half-light radii of MM_\star ~ 105710^{5-7} MM_\odot dwarfs. The largest, lowest density cores develop for cross sections in the middle of this range, \sigma/m ~ 510 cm2 g15-10~cm^2~g^{-1}. Our largest SIDM cross section run (\sigma/m = 50 cm2 g150~cm^2~g^{-1}) develops a slightly denser core owing to mild core-collapse behavior, but it remains less dense than the CDM case and retains a constant density core profile. Our work suggests that SIDM cross sections as large or larger than 50 cm2 g150~cm^2~g^{-1} remain viable on velocity scales of dwarf galaxies (vrmsv_{\rm rms} ~ 40 km s140~km~s^{-1}). The range of SIDM cross sections that alleviate TBTF and the cusp/core problem spans at least two orders of magnitude and therefore need not be particularly fine-tuned.Comment: 9 pages, 7 figure

    Evaluation of Kahuku whole plant sugarcane greenchop as a ruminant feedstuff

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    Virtual Reality as a Tool to Study the Influence of the Eating Environment on Eating Behavior: A Feasibility Study

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    In this manuscript, we describe a new approach to study the effect of the eating environment on food intake and eating behavior using virtual reality technology. Fifteen adults consumed pizza rolls in two virtual reality (VR) environments: a restaurant and a table in an empty room. The participants’ food intake, eating parameters (e.g., masticatory parameters and eating rate), and their sensory evaluation of the test food was measured. The participants’ sense of presence (the feeling of being in the virtual environment) and markers of arousal were also measured. There was no statistical significant difference in food intake or the sensory evaluation of the test food. In the restaurant condition, participants used fewer masticatory cycles before swallowing but there was no effect on eating rate or maximum bite force. Participants experienced a greater sense of presence when they were in the pizza restaurant scene. Moreover, their heart rate and skin temperature were higher in the restaurant condition. This study suggests that VR could be developed as a new tool to study the effect of the eating environment on food intake and eating behavior

    Bumblebees of the Azores (Apidae: Bombus)

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    Bombus terrestris and Bombus pratorum were found for the first time in the Azores in 2005. Until then Bombus ruderatus was the only bumblebee species known from this group of nine midAtlantic islands. The identity of B. terrestris was confirmed by DNA barcoding

    Development Methods and a Scenegraph Animation API for Cluster Driven Immersive Applications

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    This paper presents a scenegraph animation application programming interface (API), known as the Animation Engine, which was constructed for software developers to easily perform smooth transitions and manipulations to scenegraph nodes. A developer can use one line of code to enter the property, end state and number of frames to describe the animation, then the Animation Engine handles the rest in the background. The goal of the Animation Engine is to provide a simple API that integrates into existing applications with minimal effort. Additionally, techniques to improve virtual reality (VR) application performance on a large computer cluster are presented. These techniques include maintaining high frame rates with 4096 × 4096 pixel textures, eliminating extraneous network traffic and reducing long model loading time. To demonstrate the Animation Engine and the development techniques, an application known as the Virtual Universe was created. The Virtual Universe, designed to run in a six walled CAVE, allows users to freely explore a set of space themed environments. The architecture and development techniques for writing a stable immersive VR application on a large computer cluster, in addition to the creation of the Animation Engine, is presented in this paper

    Parkinson's disease deficits in time perception to auditory as well as visual stimuli - A large online study

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    Cognitive deficits are common in Parkinson’s disease (PD) and range from mild cognitive impairment to dementia, often dramatically reducing quality of life. Physiological models have shown that attention and memory are predicated on the brain’s ability to process time. Perception has been shown to be increased or decreased by activation or deactivation of dopaminergic neurons respectively. Here we investigate differences in time perception between patients with PD and healthy controls. We have measured differences in sub-second- and second-time intervals. Sensitivity and error in perception as well as the response times are calculated. Additionally, we investigated intra-individual response variability and the effect of participant devices on both reaction time and sensitivity. Patients with PD have impaired sensitivity in discriminating between durations of both visual and auditory stimuli compared to healthy controls. Though initially designed as an in-person study, because of the pandemic the experiment was adapted into an online study. This adaptation provided a unique opportunity to enroll a larger number of international participants and use this study to evaluate the feasibility of future virtual studies focused on cognitive impairment. To our knowledge this is the only time perception study, focusing on PD, which measures the differences in perception using both auditory and visual stimuli. The cohort involved is the largest to date, comprising over 800 participants

    Building Interstellar's black hole: the gravitational renderer

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    Interstellar is the first feature film to attempt depicting a black hole as it would actually be seen by somebody nearby. A close collaboration between the production's Scientific Advisor and the Visual Effects team led to the development of a new renderer, DNGR (Double Negative Gravitational Renderer) which uses novel techniques for rendering in curved space-time. Following the completion of the movie, the code was adapted for scientific research, leading to new insights into gravitational lensing
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