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Climbing the Great Wall: Linking Teacher Beliefs and Learning Styles in Cross-Cultural Teaching - Observations from cross-cultural teaching in Mainland China
Scholars have suggested separate relationships between culture and learning styles, and between culture and teaching beliefs. In this essay I suggest that interrelated relationships between culture, learning styles and teacher beliefs may exist. Drawing on personal observations from cross-cultural teaching experiences in Mainland China, the essay illustrates how culture, learning styles and teacher beliefs inform each other and how they might be combined into an inclusive framework. Such a framework could aid in identifying and overcoming challenges from cross-cultural teaching and cross-cultural learning. The observations shed further light onto the on-going debate of how Chinese learn. The essay concludes with directions for future research for further development of the framework and our understanding of cross-cultural differences in the classroom
Echo
A discussion of cultural politics of echo, both as sound effect and as a sound source, with examples from Black Atlantic music practices, such as dub reggae engineering and hip-hop samplin
Eurorack to VCV Rack: Modular Synthesis as Compositional Performance
An auto-ethnographic approach is applied to explore the practice of specific patching techniques in post-digital modular synthesis. This is conceptualised as a performance, an embodied approach to creative musical synthesis that emphases the sound and touch over the visual dominance of the currently ubiquitous computer screen. Music performance includes the re-assemblage and re-configuration of a hardware modular system, in this case Eurorack, hereby differentiating it from its virtual version, VCV Rack
The information content of a stated choice experiment : a new method and its application to the value of a statistical life
On top of the game? The double-edged sword of incorporating social features into freemium products
Freemium products require widespread diffusion for their success. One way to do this is by incorporating social features (e.g., multiplayer functionality, virtual collaboration, ridesharing), which can generate network effects and result in a product becoming a superstar. However, social features can be a double-edged sword: When demand potential for freemium products is large, social features can significantly boost a product’s appeal resulting in more adoption, more usage, and more in-app purchases; but when demand potential is constrained, network effects might fall short and users may feel they are missing out on key aspects of the product. We test this dynamic on a sample of 9,700 digital games on Steam. Findings contribute to our understanding of network effects, freemium strategies, and superstar products in platform markets
Platform Competition: A Systematic and Interdisciplinary Review of the Literature
Over the past three decades, platform competition—the competition between firms that facilitate transactions and govern interactions between two or more distinct user groups who are connected via an indirect network—has attracted significant interest from the fields of management and organizations, information systems, economics, and marketing. Despite common interests in research questions, methodologies, and empirical contexts by scholars from across these fields, the literature has developed mostly in isolated fashion. This article offers a systematic and interdisciplinary review of the literature on platform competition by analyzing a sample of 333 articles published between 1985 and 2019. The review contributes by (a) documenting how the literature on platform competition has evolved; (b) outlining four themes of shared scholarly interest, including how network effects generate “winner-takes-all” dynamics that influence strategies, such as pricing and quality; how network externalities and platform strategy interact with corporate-level decisions, such as vertical integration or diversification into complementary goods; how heterogeneity in the platform and its users influences platform dynamics; and how the platform “hub” orchestrates value creation and capture in the overall ecosystem; and (c) highlighting several areas for future research. The review aims to facilitate a broader understanding of the platform competition research that helps to advance our knowledge of how platforms compete to create and capture value
The Coevolution of Platform Dominance and Governance Strategies: Effects on Complementor Performance Outcomes
Multisided platforms such as Apple’s App Store and Valve’s Steam become increasingly dominant when more end users and complement producers join their ecosystems. Despite their importance to a platform’s overall success, however, we know little about complement producers and how they are affected by a platform’s dominance trajectory: How does a platform’s increasingly dominant market position affect performance outcomes for complementors? We explore this question by conducting a multiple case study on four market leading platform ecosystems over several years. We discover that, as a platform becomes increasingly dominant, the platform sponsor’s governance strategies shift from being largely supportive of the wider complement population to becoming more selective and geared toward end users. These changes are associated with shifts in complementor performance outcomes. Although the value created at the overall ecosystem level increases as a platform gains dominance, average demand for individual complements decreases and becomes progressively concentrated. Furthermore, we find that prices for complements decline, whereas the costs complementors incur increase. These findings are particularly salient in the context of digital platform ecosystems, where platform sponsors can seamlessly alter their technological infrastructures and implement changes to extend and solidify their dominant positions.AMD Data Visualizatio
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