1,120 research outputs found

    Time After Time: Notes on Delays In Spiking Neural P Systems

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    Spiking Neural P systems, SNP systems for short, are biologically inspired computing devices based on how neurons perform computations. SNP systems use only one type of symbol, the spike, in the computations. Information is encoded in the time differences of spikes or the multiplicity of spikes produced at certain times. SNP systems with delays (associated with rules) and those without delays are two of several Turing complete SNP system variants in literature. In this work we investigate how restricted forms of SNP systems with delays can be simulated by SNP systems without delays. We show the simulations for the following spike routing constructs: sequential, iteration, join, and split.Comment: 11 pages, 9 figures, 4 lemmas, 1 theorem, preprint of Workshop on Computation: Theory and Practice 2012 at DLSU, Manila together with UP Diliman, DLSU, Tokyo Institute of Technology, and Osaka universit

    Asynchronous spiking neural P systems

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    We consider here spiking neural P systems with a non-synchronized (i.e., asynchronous) use of rules: in any step, a neuron can apply or not apply its rules which are enabled by the number of spikes it contains (further spikes can come, thus changing the rules enabled in the next step). Because the time between two firings of the output neuron is now irrelevant, the result of a computation is the number of spikes sent out by the system, not the distance between certain spikes leaving the system. The additional non-determinism introduced in the functioning of the system by the non-synchronization is proved not to decrease the computing power in the case of using extended rules (several spikes can be produced by a rule). That is, we obtain again the equivalence with Turing machines (interpreted as generators of sets of (vectors of) numbers). However, this problem remains open for the case of standard spiking neural P systems, whose rules can only produce one spike. On the other hand we prove that asynchronous systems, with extended rules, and where each neuron is either bounded or unbounded, are not computationally complete. For these systems, the configuration reachability, membership (in terms of generated vectors), emptiness, infiniteness, and disjointness problems are shown to be decidable. However, containment and equivalence are undecidable. © 2009 Elsevier B.V. All rights reserved

    On special quadratic birational transformations of a projective space into a hypersurface

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    We study transformations as in the title with emphasis on those having smooth connected base locus, called "special". In particular, we classify all special quadratic birational maps into a quadric hypersurface whose inverse is given by quadratic forms by showing that there are only four examples having general hyperplane sections of Severi varieties as base loci.Comment: Accepted for publication in Rendiconti del Circolo Matematico di Palerm

    Lines on projective varieties and applications

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    The first part of this note contains a review of basic properties of the variety of lines contained in an embedded projective variety and passing through a general point. In particular we provide a detailed proof that for varieties defined by quadratic equations the base locus of the projective second fundamental form at a general point coincides, as a scheme, with the variety of lines. The second part concerns the problem of extending embedded projective manifolds, using the geometry of the variety of lines. Some applications to the case of homogeneous manifolds are included.Comment: 15 pages. One example removed; one remark and some references added; typos correcte

    Computing with cells: membrane systems - some complexity issues.

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    Membrane computing is a branch of natural computing which abstracts computing models from the structure and the functioning of the living cell. The main ingredients of membrane systems, called P systems, are (i) the membrane structure, which consists of a hierarchical arrangements of membranes which delimit compartments where (ii) multisets of symbols, called objects, evolve according to (iii) sets of rules which are localised and associated with compartments. By using the rules in a nondeterministic/deterministic maximally parallel manner, transitions between the system configurations can be obtained. A sequence of transitions is a computation of how the system is evolving. Various ways of controlling the transfer of objects from one membrane to another and applying the rules, as well as possibilities to dissolve, divide or create membranes have been studied. Membrane systems have a great potential for implementing massively concurrent systems in an efficient way that would allow us to solve currently intractable problems once future biotechnology gives way to a practical bio-realization. In this paper we survey some interesting and fundamental complexity issues such as universality vs. nonuniversality, determinism vs. nondeterminism, membrane and alphabet size hierarchies, characterizations of context-sensitive languages and other language classes and various notions of parallelism
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