762 research outputs found
Chair 'Navigating in the digital media culture: The audience perspective'
Session "Navigating in the digital media culture: The audience perspective", Copenhage
Telemedicine and primary health: The virtual doctor project Zambia
This paper is a commentary on a project application of telemedicine to alleviate primary health care problems in Lundazi district in the Eastern province of Zambia. The project dubbed 'The Virtual Doctor Project' will use hard body vehicles fitted with satellite communication devices and modern medical equipment to deliver primary health care services to some of the neediest areas of the country. The relevance and importance of the project lies in the fact that these areas are hard-to-reach due to rugged natural terrain and have very limited telecommunications infrastructure. The lack of these and other basic services makes it difficult for medical personnel to settle in these areas, which leads to an acute shortage of medical personnel. The paper presents this problem and how it is addressed by 'The Virtual Doctor Project', emphasizing that while the telemedicine concept is not new in sub-Saharan Africa, the combination of mobility and connectivity to service a number of villages 'on the go' is an important variation in the shift back to the 1978 Alma Ata principles of the United Nations World Health Organization (WHO). This overview of the Virtual Doctor Project in Zambia provides insight into both the potential for ICT, and the problems and limitations that any 'real-world' articulation of this technology must confront.Telemedicine, Satellite, Primary health, Alma Ata
The mechanisms of arsenic bioremediation from water by the green microalgae Chlorella vulgaris
The presence of arsenic (As) in drinking water is a major global public health issue. Chlorella vulgaris (C.vulgaris) is a common green alga that tolerates high levels of As. Focused sonication was used to extract previously unidentified As-GS/PC complexes from C. vulgaris and their integrity was confirmed by HPLC online with simultaneous HR-ICP-MS and ES-MS/MS detection. The response of C. vulgaris when challenged with As(III), As(V) and dimethylarsinic acid (DMA) was assessed through experiments on toxicity, adsorption, efflux, speciation of arsenic (reduction, oxidation and chelation with GSH/PC) and compartmentalisation (flow cytometry). C. vulgaris cells did not produce any As-GS/PC complexes when exposed to As(V) which may indicate that a reduction step is needed for As(V) complexation with GSH/PC. Cells formed DMASV-GS upon exposure to DMA, but this is not part of a detoxification mechanism. It was found that As(III) triggers the formation of arsenic complexes with PC and homophytochelatins (hPC) and their compartmentalisation in vacuoles. The potential of C. vulgaris to bio-remediate arsenic from water is highly selective for the more toxic As(III) (for human life) without the potential hazard to reduce As(V) to As(III)
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Reading Lists in Cambridge: A Standard System?
In June 2008 a committee of librarians from across the University convened to investigate ways of improving library services, with particular regard to elearning and the provision of services to undergraduates. Reading lists quickly emerged as the major factor in undergraduate library use, as influential on the types of resources used by undergraduates, and as an area where there was potential for an improvement to the student experience. One of the committeeâs recommendations was that an application be made for an Arcadia Fellowship to investigate issues surrounding the adoption of a standard system for dealing with reading lists. The proposal was felt to map well onto the core issues highlighted by the Arcadia Programme â particularly Changes in Higher Education, New generations of library users, Technology and Changing academic workflows. This report is the result of that Fellowship.The Arcadia Programme has been generously funded by a Grant from the Arcadia Fund http://www.arcadiafund.org.uk
Neonatal features of the Prader-Willi syndrome; the case for making the diagnosis during the first week of life
Early diagnosis is of proven benefit in Prader-Willi syndrome (PWS). We therefore examined key perinatal features to aid early recognition. Data were collected from case records of subjects attending a multi-disciplinary clinic and from a retrospective birth questionnaire. Ninety patients (54 male: 36 female) were seen between 1991-2015, most with paternal deletion (n=56) or maternal isodisomy (n=26). Features included cryptorchidism in 94% males, preterm birth (26%), birthweight <2500g (24%), polyhydramnios (23%), breech presentation (23%) and need for nasogastric feeding (83%). Reduced fetal movements (FM) occurred in 82.5% patients compared with 4% healthy siblings. Of 35 children born since 1999, 23 were diagnosed clinically within 28 days while diagnosis in 12 was > 28 days: 1-12 months in 7; and 3.75-10.5 years in 5. Typical PWS features in these 12 infants included hypotonia (100%), feeding difficulties (75%), cryptorchidism (83% males) and reduced FM (66%). Causes other than PWS including neuromuscular disease were considered in nine patients. Neonatal hypotonia, reduced FM, feeding difficulties and cryptorchidism should immediately suggest PWS, yet late diagnosis continues in some cases. Awareness of the typical features of PWS in newborn units is required to allow prompt detection even in the presence of confounding factors such as prematurity
Inspecting post-16 education and training : informal consultation on the common inspection framework
"This report is the second in a series on
Quality, and contains FEDAâs response to
Inspecting post-16 education and training â
informal consultation on the common
inspection framework. FEDA has taken
this opportunity to examine the framework,
at its outline stage, from the new perspective
of the broader post-compulsory sector" -- back cover
Barley heads east: Genetic analyses reveal routes of spread through diverse Eurasian landscapes
One of the worldâs most important crops, barley, was domesticated in the Near East around 11,000 years ago. Barley is a highly resilient crop, able to grown in varied and marginal environments, such as in regions of high altitude and latitude. Archaeobotanical evidence shows that barley had spread throughout Eurasia by 2,000 BC. To further elucidate the routes by which barley cultivation was spread through Eurasia, simple sequence repeat (SSR) analysis was used to determine genetic diversity and population structure in three extant barley taxa: domesticated barley (Hordeum vulgare L. subsp. vulgare), wild barley (H. vulgare subsp. spontaneum) and a six-rowed brittle rachis form (H. vulgare subsp. vulgare f. agriocrithon (Ă
berg) Bowd.). Analysis of data using the Bayesian clustering algorithm InStruct suggests a model with three ancestral genepools, which captures a major split in the data, with substantial additional resolution provided under a model with eight genepools. Our results indicate that H. vulgare subsp. vulgare f. agriocrithon accessions and Tibetan Plateau H. vulgare subsp. spontaneum are closely related to the H. vulgare subsp. vulgare in their vicinity, and are therefore likely to be feral derivatives of H. vulgare subsp. vulgare. Under the eight genepool model, cultivated barley is split into six ancestral genepools, each of which has a distinct distribution through Eurasia, along with distinct morphological features and flowering time phenotypes. The distribution of these genepools and their phenotypic characteristics is discussed together with archaeological evidence for the spread of barley eastwards across Eurasia
Interaction and Expressivity in Video Games: Harnessing the Rhetoric of Film
The film-maker uses the camera and editing creatively, not simply to present the action of the film but also to set up a particular relation between the action and the viewer. In 3D video games with action controlled by the player, the pseudo camera is usually less creatively controlled and has less effect on the playerâs appreciation of and engagement with the game. This paper discusses methods of controlling games by easy and intuitive interfaces and use of an automated virtual camera to increase the appeal of games for users
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