9 research outputs found

    Dataset for "Sweating the Details: Emotion Recognition and the Influence of Physical Exertion in Virtual Reality Exergaming" and EmoSense SDK

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    All the raw participant data that was used for the EmoSense SDK and the CHI 2024 paper "Sweating the Details: Emotion Recognition and the Influence of Physical Exertion in Virtual Reality Exergaming". There is data for 72 participants. Each participant has 10 csv files: 2 aggregated calibration, 2 raw calibration, 3 raw study - These files contain sensor measures under different conditions - and 3 affect response files - participant ground truth measures of affect. Questionnaire_Data contains post exercise-bout measures of intrinsic motivation and flow. Baseline_Affect_Data is prestudy participant ground truth affect measures. Aggregated_Data contains an aggregate file of all participant data that was used for the analysis described in the CHI paper

    Many Labs 2: Investigating Variation in Replicability Across Samples and Settings

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    We conducted preregistered replications of 28 classic and contemporary published findings, with protocols that were peer reviewed in advance, to examine variation in effect magnitudes across samples and settings. Each protocol was administered to approximately half of 125 samples that comprised 15,305 participants from 36 countries and territories. Using the conventional criterion of statistical significance (p < .05), we found that 15 (54%) of the replications provided evidence of a statistically significant effect in the same direction as the original finding. With a strict significance criterion (p < .0001), 14 (50%) of the replications still provided such evidence, a reflection of the extremely high-powered design. Seven (25%) of the replications yielded effect sizes larger than the original ones, and 21 (75%) yielded effect sizes smaller than the original ones. The median comparable Cohen’s ds were 0.60 for the original findings and 0.15 for the replications. The effect sizes were small (< 0.20) in 16 of the replications (57%), and 9 effects (32%) were in the direction opposite the direction of the original effect. Across settings, the Q statistic indicated significant heterogeneity in 11 (39%) of the replication effects, and most of those were among the findings with the largest overall effect sizes; only 1 effect that was near zero in the aggregate showed significant heterogeneity according to this measure. Only 1 effect had a tau value greater than .20, an indication of moderate heterogeneity. Eight others had tau values near or slightly above .10, an indication of slight heterogeneity. Moderation tests indicated that very little heterogeneity was attributable to the order in which the tasks were performed or whether the tasks were administered in lab versus online. Exploratory comparisons revealed little heterogeneity between Western, educated, industrialized, rich, and democratic (WEIRD) cultures and less WEIRD cultures (i.e., cultures with relatively high and low WEIRDness scores, respectively). Cumulatively, variability in the observed effect sizes was attributable more to the effect being studied than to the sample or setting in which it was studied
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