5 research outputs found

    PENGEMBANGAN MEDIA PEMBELAJARAN PEMPROGRAMAN DASAR BERBASIS ANDROID DI SMK

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    ABSTRAK Penelitian ini bertujuan untuk (1) Untuk menegetahui hasil pengembangan media pembelajaran pemprograman dasar berbasis android, (2) mengetahui kevalidan, kepraktisan, dan keefektifan media pembelajaran pemprograman dasar berbasis android bagi peserta didik SMK Negeri 2 Makassar. Penelitian ini merupakan jenis penelitian Research & Development (R&D) dikolaborasi dengan tahap pengembangan waterfall, sehingga menghasilkan beberapa tahapan yaitu: (1) tahap analisis kebutuhan, (2) tahap desain, (3) tahap evaluasi, dan (4) tahap produk akhir. Hasil penelitian menunjukkan bahwa media pembelajaran berbasis android pada materi pemprograman dasar setelah divalidasi oleh dua orang ahli mendapatkan hasil penilaian dengan rata-rata 4.4 berada pada kategori sangat valid. Media pembelajaran dikatakan praktis karena respon peserta didik terhadap media pembelajaran yang dikembangkan mendapatkan hasil dengan rata-rata 3,4 dengan persentasi 85,70% berada pada kategori sangat praktis. Media pembelajaran dinyatakan efektif karena hasil belajar peserta didik pada saat pre-test dengan rata-rata 77.49 mengalami peningkatan setelah menggunakan media pembelajaran berbasis android pada materi pemprograman dasar dilihat pada hasil post-tes dengan rata-rata 86.14. Kata Kunci : Android, Media Pembelajaran, Pengembangan, Pemprograman Dasa

    Development of Moodle’s E-Learning as a Media in Mathematical Problem-Solving

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    The aim of this research is how to design an e-learning application that can be used as a medium in solving mathematical problems for Mathematics Education students at the Islamic Institute of Muhammadiyah Sinjai. The purpose of this research is to produce a product in the form of an e-learning application Moodle as a medium in solving problems. This study was designed using the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. To get a valid and effective application, the validity of the research instrument was tested and the validity of the developed application was tested. Applications that have been implemented are then assessed by research subjects to determine their effectiveness. The research results obtained are: the application of e-learning Moodle as a medium in solving mathematical problems was declared to meet the validity and effectiveness. These results were obtained after being tested for validity by experts, which consisted of validating problem-solving instruments in the form of materials and problem-solving questions, all of which were in the valid category, namely 3.36, where the material aspect was 3.40 and the aspects of problem-solving questions problem is 3.33. Meanwhile, for application validation that is in the very valid category, the average validator value is 3.50. This application was effectively used based on student assessments of the efficiency of the application, display, and use of language which are in the very effective category with an average student assessment of 3.61 with a percentage of 90% so that this application was suitable for problem-solving for Mathematics Education students at the Islamic Institute of Muhammadiyah Sinjai

    Development of Teaching Materials on Sine and Cosine Rules based on Flipbook for Mathematics Education Students

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    The purpose of this research is to produce a product in the form of a teaching material as a medium in studying the sine and cosine rule material. This study was development research that was designed using the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. To obtain valid and effective teaching materials, the validity of the research instrument was tested and the validity of the developed teaching materials was tested. The teaching materials that have been implemented are then assessed by the research subjects to determine their effectiveness. The results obtained are: flipbook-based teaching materials on the sine and cosine rule materials are declared to meet the validity and effectiveness. These results were obtained after being tested for validity by experts which consisted of validating teaching materials in the form of teaching materials and problem-solving questions, all of which were in the very valid category, namely 3.76. Meanwhile, for display validation, it is in the very valid category with the average validator value of 3.56. Teaching materials are declared practical based on the results of the analysis, there are 97.1% of respondents who rate the attractiveness of teaching materials, 88.6% of respondents who assess interest/motivation, 89.4% of respondents who rate ease of use, and 95.7% respondents who assess the functioning of teaching materials. Teaching materials are declared effective based on the results of the analysis, there are 96.3% of respondents who rate the material, 87.6% of respondents who rate problem solving, and 90.9% of respondents who rate visual communication

    PENGEMBANGAN MEDIA PEMBELAJARAN PEMPROGRAMAN DASAR BERBASIS ANDROID DI SMK

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    Development of Moodle's E-Learning as A Media in Mathematical Problem-Solving

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    The aim of this research is how to design an e-learning application that can be used as a medium in solving mathematical problems for Mathematics Education students at the Islamic Institute of Muhammadiyah Sinjai. The purpose of this research is to produce a product in the form of an e-learning application Moodle as a medium in solving problems. This study was designed using the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. To get a valid and effective application, the validity of the research instrument was tested and the validity of the developed application was tested. Applications that have been implemented are then assessed by research subjects to determine their effectiveness. The research results obtained are: the application of e-learning Moodle as a medium in solving mathematical problems was declared to meet the validity and effectiveness. These results were obtained after being tested for validity by experts, which consisted of validating problem-solving instruments in the form of materials and problem-solving questions, all of which were in the valid category, namely 3.36, where the material aspect was 3.40 and the aspects of problem-solving questions problem is 3.33. Meanwhile, for application validation that is in the very valid category, the average validator value is 3.50. This application was effectively used based on student assessments of the efficiency of the application, display, and use of language which are in the very effective category with an average student assessment of 3.61 with a percentage of 90% so that this application was suitable for problem-solving for Mathematics Education students at the Islamic Institute of Muhammadiyah Sinjai
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