17,590 research outputs found
Do we need permission to play in public? The design of participation for social play video games at play parties and âalternativeâ games festivals
Play is a fundamental to being Human. It helps to make sense of the self, to learn, to be creative and to relax. The advent of video games challenged traditional notions of play, introducing a single player experience to what had primarily been a communal social activity. As technology has developed, communal play has found both online and real-world spaces within video games. Online streaming, multiplayer games and built-in spectator modes within games underpin online communal play experiences, whilst âalternativeâ games festivals, play parties and electronic sports, provide real world spaces for people to meet, play and exchange knowledge relating to both playing and making video games. This article reports the study of social play events which bring people together in the same space to explore video games making and playing. Expert interviews with curators, and event facilitators provides qualitative data from which design processes are formalised into a âmodel of participationâ of social play. Four key areas of balance are proposed as core considerations in supporting participation in event design. The study of these events also suggests that their design and fostering of participation has the potential to evoke cultural change in game making and playing practices
An in-medium full-folding model approach to quasielastic (p,n) charge-exchange reactions
A microscopic description of the quasielastic (p,n) charge-exchange reaction
(here, charge-exchange scattering between analogue states) is presented and
discussed. Emphasis is focused on the spin-isospin structure of the
projectile-target coupling. The model is a coupled-channel extension of the
full-folding optical model approach (OMP) developed for nucleon elastic
scattering, where emphasis is placed on retaining the genuine off-shell
behavior of realistic effective interactions in the nuclear medium. The
resulting non-local optical potentials are applied to the calculation of (p,n)
differential cross sections, with particular emphasis on small-angle Fermi
() cross-sections to isobaric analog states. These parameter-free
results provide a reasonable description of the C(p,n)-data at proton
energies above 100 MeV, but deteriorate for heavier targets. These
shortcomings are analyzed and possible ways to correct them are discussed.Comment: 20 pages plus 10 figures. Accepted for publication in Phys. Rev.
Nuclear halo structure from quasielastic charge-exchange reactions
Neutron and proton densities in the nuclear periphery are investigated within
(p,n) charge-exchange isobar transitions. For this purpose we have developed
parameter-free optical potentials with a detailed treatment of the in-medium
part of the effective interaction. Non local coupled-channel Lane
equations are solved to obtain the scattering observables. The use of
conventional proton and neutron densities significantly underestimates Fermi
(forward-angle) cross-sections in agreement with findings by various other
groups. However, we have found model-independent densities which provide a
remarkable improvement in the description of the quasielastic scattering
data.The densities obtained are consistent with recent measurements at CERN in
studies of the neutron-to-proton halo factor f(r)=Z with
antiprotons. These findings provide an alternative way to investigate the
nuclear periphery, and may also help to solve the long-standing puzzle of the
underestimated Fermi cross section in (p,n) charge-exchange phenomena.Comment: 5 pages and 2 figs. Presented at the Baryons-04 Conference
(Palaiseau, France, Oct 2004). To appear in Nucl. Phys.
A three person poncho and a set of maracas:designing Ola De La Vida, a co-located social play computer game
Events that bring people together to play video games as a social experience are growing in popularity across the western world. Amongst these events are âplay parties,â temporary social play environments which create unique shared play experiences for attendees unlike anything they could experience elsewhere. This paper explores co-located play experience design and proposes that social play games can lead to the formation of temporary play communities. These communities may last for a single gameplay session, for a whole event, or beyond the event. The paper analyses games designed or enhanced by social play contexts and evaluates a social play game, Ola de la Vida. The research findings suggest that social play games can foster community through the design of game play within the game itself, through curation which enhances their social potential, and through design for âsemi-spectatorshipâ, which blurs the boundaries between player and spectator thus widening the gameâs magic circle
DOES PRIVATE LABEL OWNERSHIP AND PRICING STRUCTURE MATTER?
This article provides an analysis of the two-stage game between manufacturers and retailers. Response functions showing how prices are set are derived for the case of a manufacturer producing one and multiple goods and for a retailer selling multiple goods. The functions are expressed in terms of elasticities, budget shares, and variable production costs. An application using ready-to-eat cereals is conducted to investigate the pricing structure and ownership of private label cereals.Demand and Price Analysis,
Aerolastic tailoring and integrated wing design
Much has been learned from the TSO optimization code over the years in determining aeroelastic tailoring's place in the integrated design process. Indeed, it has become apparent that aeroelastic tailoring is and should be deeply embedded in design. Aeroelastic tailoring can have tremendous effects on the design loads, and design loads affect every aspect of the design process. While optimization enables the evaluation of design sensitivities, valid computational simulations are required to make these sensitivities valid. Aircraft maneuvers simulated must adequately cover the plane's intended flight envelope, realistic design criteria must be included, and models among the various disciplines must be calibrated among themselves and with any hard-core (e.g., wind tunnel) data available. The information gained and benefits derived from aeroelastic tailoring provide a focal point for the various disciplines to become involved and communicate with one another to reach the best design possible
Contract Pricing and Packer Competition in Fed Cattle Market
We use a game-theoretical framework to analyze the coexistence of spot and contract markets in the cattle industry. A duopsony scenario with two packers and N feeders is used to reflect the reality in the cattle industry. Our main contribution is to incorporate the risk components and the pricing of hedonic attributes of cattle quality. Our preliminary results show that packers have an incentive to transform bidding strategies in spot markets when a series of hedonic characteristics play some significant roles in establishing cattle prices in contract market. That is, we will show that the effectiveness of contract with TOMP clauses on packer competition in a spot market depends on whether there is a correlation between spot price and hedonic characteristics. The results may shed light on understanding potential effects of captive supplies on market power and may aid in the assessment of the policies designed to enhance competition in the cattle industry.Marketing,
Deregulation of conveyancing markets in England and Wales
There has been much concern in recent years with whether the âprivilegeâ of self- regulation accorded to the professions works for or against the public interest (Federal Trade Commission, 1984; Monopolies and Mergers Commission, 1970, 1976a and 1976b; Department of Trade and Industry, 1989; Courts and Legal Services Act, 1990). Ogus (1993) argues that âSelf-regulation has had a bad pressâ and that âmost of this criticism is well-founded in relation to some forms of self- regulationâ. Economists have been, traditionally, highly critical of many aspects of professional self-regulation.2 More recently, there has been a greater awareness of the informational asymmetry inherent in professional markets which demands some protection for the (infrequent) consumer of personal professional services (see, for example, Dingwall and Fenn (1987)). Commentators have identified three principal instruments of such selfregulators which work against the public interest: (1) restrictions on entry; (2) restrictions on fee competition; and (3) restrictions on advertising and other means of promoting a competitive process within the profession.
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