1,234 research outputs found

    Solving multi-target haptic problems in menu interaction

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    While haptic feedback has been shown to enhance user performance and satisfaction in single target interactions in desktop user interfaces, it is not clear whether this will hold for more realistic, multi-target interactions. Here we present an experimental study of haptically enhanced menus. We evaluate a visual condition, a haptic condition and an adjusted haptic condition designed to support menu interactions. We conclude that thoughtful design can create multi-target haptic augmentations that provide performance benefits

    Communicating with feeling

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    Communication between users in shared editors takes place in a deprived environment - distributed users find it difficult to communicate. While many solutions to the problems this causes have been suggested this paper presents a novel one. It describes one possible use of haptics as a channel for communication between users. User's telepointers are considered as haptic avatars and interactions such as haptically pushing and pulling each other are afforded. The use of homing forces to locate other users is also discussed, as is a proximity sensation based on viscosity. Evaluation of this system is currently underway

    Haptic perception of virtual roughness

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    The texture of a virtual surface can both increase the sense of realism of an object as well as convey information about object identity, type, location, function, and so on. It is crucial therefore that interface designers know the range of textural information available through the haptic modality in virtual environments. The current study involves participants making roughness judgments on pairs of haptic textures experienced through a force-feedback device. The effect of texture frequency on roughness perception is analysed. The potential range and resolution of textural information available through force-feedback interaction are discussed

    Putting the feel in ’look and feel‘

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    Haptic devices are now commercially available and thus touch has become a potentially realistic solution to a variety of interaction design challenges. We report on an investigation of the use of touch as a way of reducing visual overload in the conventional desktop. In a two-phase study, we investigated the use of the PHANToM haptic device as a means of interacting with a conventional graphical user interface. The first experiment compared the effects of four different haptic augmentations on usability in a simple targeting task. The second experiment involved a more ecologically-oriented searching and scrolling task. Results indicated that the haptic effects did not improve users performance in terms of task completion time. However, the number of errors made was significantly reduced. Subjective workload measures showed that participants perceived many aspects of workload as significantly less with haptics. The results are described and the implications for the use of haptics in user interface design are discussed

    Tungsten Behavior at High Temperature and High Stress

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    Re­cent­ly re­port­ed re­sults on the tung­sten life­time/fa­tigue tests under con­di­tions ex­pect­ed in the Neu­tri­no Fac­to­ry tar­get have strength­ened the case of solid tar­get op­tion for a Neu­tri­no Fac­to­ry. This paper gives de­scrip­tion of the de­tailed mea­sure­ments of the tung­sten prop­er­ties at high tem­per­a­ture and high stress. We have per­formed ex­ten­sive set of mea­sure­ments of the sur­face dis­place­ment and ve­loc­i­ty of the tung­sten wires that were stressed by pass­ing a fast, high cur­rent pulse through a thin sam­ple. Ra­di­al and lon­gi­tu­di­nal os­cil­la­tions of the wire were mea­sured by a Laser Doppler Vi­brom­e­ter. The wire was op­er­at­ed at tem­per­a­tures of 300-2500 K by ad­just­ing the pulse rep­e­ti­tion rate. In doing so we have tried to sim­u­late the con­di­tions (high stress and tem­per­a­ture) ex­pect­ed at the Neu­tri­no Fac­to­ry. Most im­por­tant re­sult of this study is an ex­per­i­men­tal con­fir­ma­tion that strength of tung­sten re­mains high at high tem­per­a­ture and high stress. The ex­per­i­men­tal re­sults have been found to agree very well with LS-DY­NA mod­elling re­sults

    The 4-loop quark mass anomalous dimension and the invariant quark mass

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    We present the analytical calculation of the four-loop quark mass anomalous dimension in Quantum Chromodynamics within the minimal subtraction scheme. On the basis of this result we find that the so-called invariant quark mass is a very good reference mass for the accurate evolution of the running MS-bar quark mass in phenomenological applications. We also obtain for the first time a complete 4-th order perturbative QCD expression for a physical quantity, the total Higgs boson decay rate into hadrons, and analyze the infrared fixed point for this case.Comment: 11 pages, Late
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