2,461 research outputs found

    Cooperative energy management for a cluster of households prosumers

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    © 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other worksThe increment of electrical and electronic appliances for improving the lifestyle of residential consumers had led to a larger demand of energy. In order to supply their energy requirements, the consumers have changed the paradigm by integrating renewable energy sources to their power grid. Therefore, consumers become prosumers in which they internally generate and consume energy looking for an autonomous operation. This paper proposes an energy management system for coordinating the operation of distributed household prosumers. It was found that better performance is achieved when cooperative operation with other prosumers in a neighborhood environment is achieved. Simulation and experimental results validate the proposed strategy by comparing the performance of islanded prosumers with the operation in cooperative modePeer ReviewedPostprint (author's final draft

    1 V CMOS subthreshold log domain PDM

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    A new CMOS circuit strategy for very low-voltage Pulse-Duration Modulators (PDM) is proposed. Optimization of voltage supply scaling below the sum of threshold voltages is based on Instantaneous Log Companding processing through the MOSFET operating in weak inversion. A 1 V VLSI PDM circuit for very low-voltage audio applications such as Hearing Aids is presented, showing good agreement between simulated and experimental data.Comisión Interministerial de Ciencia y Tecnología TIC97-1159, TIC99-1084European Union 2306

    El "Catàleg lingüístic" del Servei Català de la Salut

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    The Effect of Pok\'emon Go on The Pulse of the City: A Natural Experiment

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    Pok\'emon Go, a location-based game that uses augmented reality techniques, received unprecedented media coverage due to claims that it allowed for greater access to public spaces, increasing the number of people out on the streets, and generally improving health, social, and security indices. However, the true impact of Pok\'emon Go on people's mobility patterns in a city is still largely unknown. In this paper, we perform a natural experiment using data from mobile phone networks to evaluate the effect of Pok\'emon Go on the pulse of a big city: Santiago, capital of Chile. We found significant effects of the game on the floating population of Santiago compared to movement prior to the game's release in August 2016: in the following week, up to 13.8\% more people spent time outside at certain times of the day, even if they do not seem to go out of their usual way. These effects were found by performing regressions using count models over the states of the cellphone network during each day under study. The models used controlled for land use, daily patterns, and points of interest in the city. Our results indicate that, on business days, there are more people on the street at commuting times, meaning that people did not change their daily routines but slightly adapted them to play the game. Conversely, on Saturday and Sunday night, people indeed went out to play, but favored places close to where they live. Even if the statistical effects of the game do not reflect the massive change in mobility behavior portrayed by the media, at least in terms of expanse, they do show how "the street" may become a new place of leisure. This change should have an impact on long-term infrastructure investment by city officials, and on the drafting of public policies aimed at stimulating pedestrian traffic.Comment: 23 pages, 7 figures. Published at EPJ Data Scienc
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