115 research outputs found

    Deplacement effect of the laminar boundary layer and the pressure drag

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    The displacement effect of the boundary layer on the outer frictionless flow is discussed for both steady and unsteady flows. The analysis is restricted to cases in which the potential flow pressure distribution remains valid for the boundary-layer calculation. Formulas are given for the dependence of the pressure drag, friction drag, and total drag of circular cylinders on the time from the start of motion for cases in which the velocity varies as a power of the time. Formulas for the locations and for the time for the appearance of the separation point are given for two dimensional bodies of arbitrary shape

    Generic Global Rigidity in Complex and Pseudo-Euclidean Spaces

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    In this paper we study the property of generic global rigidity for frameworks of graphs embedded in d-dimensional complex space and in a d-dimensional pseudo-Euclidean space R2^{2} with a metric of indefinite signature). We show that a graph is generically globally rigid in Euclidean space iff it is generically globally rigid in a complex or pseudo-Euclidean space. We also establish that global rigidity is always a generic property of a graph in complex space, and give a sufficient condition for it to be a generic property in a pseudo-Euclidean space. Extensions to hyperbolic space are also discussed.Engineering and Applied Science

    Convexity-Increasing Morphs of Planar Graphs

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    We study the problem of convexifying drawings of planar graphs. Given any planar straight-line drawing of an internally 3-connected graph, we show how to morph the drawing to one with strictly convex faces while maintaining planarity at all times. Our morph is convexity-increasing, meaning that once an angle is convex, it remains convex. We give an efficient algorithm that constructs such a morph as a composition of a linear number of steps where each step either moves vertices along horizontal lines or moves vertices along vertical lines. Moreover, we show that a linear number of steps is worst-case optimal. To obtain our result, we use a well-known technique by Hong and Nagamochi for finding redrawings with convex faces while preserving y-coordinates. Using a variant of Tutte's graph drawing algorithm, we obtain a new proof of Hong and Nagamochi's result which comes with a better running time. This is of independent interest, as Hong and Nagamochi's technique serves as a building block in existing morphing algorithms.Comment: Preliminary version in Proc. WG 201

    Small grid embeddings of 3-polytopes

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    We introduce an algorithm that embeds a given 3-connected planar graph as a convex 3-polytope with integer coordinates. The size of the coordinates is bounded by O(27.55n)=O(188n)O(2^{7.55n})=O(188^{n}). If the graph contains a triangle we can bound the integer coordinates by O(24.82n)O(2^{4.82n}). If the graph contains a quadrilateral we can bound the integer coordinates by O(25.46n)O(2^{5.46n}). The crucial part of the algorithm is to find a convex plane embedding whose edges can be weighted such that the sum of the weighted edges, seen as vectors, cancel at every point. It is well known that this can be guaranteed for the interior vertices by applying a technique of Tutte. We show how to extend Tutte's ideas to construct a plane embedding where the weighted vector sums cancel also on the vertices of the boundary face

    A Survey of Methods for Volumetric Scene Reconstruction from Photographs

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    Scene reconstruction, the task of generating a 3D model of a scene given multiple 2D photographs taken of the scene, is an old and difficult problem in computer vision. Since its introduction, scene reconstruction has found application in many fields, including robotics, virtual reality, and entertainment. Volumetric models are a natural choice for scene reconstruction. Three broad classes of volumetric reconstruction techniques have been developed based on geometric intersections, color consistency, and pair-wise matching. Some of these techniques have spawned a number of variations and undergone considerable refinement. This paper is a survey of techniques for volumetric scene reconstruction

    Boundary-layer growth

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    Hartree's solutions of the Falkner-Skan equation.

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    Taylor-Gortler Instability of a Boundary Layer with Suction or Blowing

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