19 research outputs found
Massively Multiplayer Game-based Education
Technological advancement progressively affects games quality and availability,
provides opportunity for new types and genres of games. In this regard – while there
is strive to harness games effectiveness for educational purposes through those use
and gamification process – those might not appeal, reach expectations and meet
needs of modern gamers. With increasing role of networking in daily life – it is possible that use of the massive multiplayer online (MMO) games approach could further enhance educational experience in comparison to non-massive games. Through
critical analysis subjective game usage traits have been sought that would falsify such
generalizations. It has been reasoned that game use and gamification in education is
highly subjective and its effectiveness cannot be generalized for specific group. Use of
the MMO approach has been concluded to indeed provide further possible enhancements, however presence of any social aspect in an intended educational use – either
competition or collaboration – is required. It is suggested that turning education system into massive game could be most promising research direction, due to it already
sharing massivness trait with the MMO
Fine Diffraction Effects in Si Single Crystals Implanted with Fast Ar Ions and Annealed
The paper presents high-resolution X-ray diffraction studies performed for Si single crystal: as-grown, implanted with a 5×10 ions· cm dose of 3 MeV/n Ar ions, as well as implanted and annealed in a very high vacuum. The results are discussed on the basis of rocking curves and the mathematical analysis of the reciprocal space maps. It is shown that the lattice parameter is increased in an implanted part of the crystal, but long distance lattice curvature is not present. After annealing full relaxation of the crystal is stated