83 research outputs found

    Minimizing the stabbing number of matchings, trees, and triangulations

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    The (axis-parallel) stabbing number of a given set of line segments is the maximum number of segments that can be intersected by any one (axis-parallel) line. This paper deals with finding perfect matchings, spanning trees, or triangulations of minimum stabbing number for a given set of points. The complexity of these problems has been a long-standing open question; in fact, it is one of the original 30 outstanding open problems in computational geometry on the list by Demaine, Mitchell, and O'Rourke. The answer we provide is negative for a number of minimum stabbing problems by showing them NP-hard by means of a general proof technique. It implies non-trivial lower bounds on the approximability. On the positive side we propose a cut-based integer programming formulation for minimizing the stabbing number of matchings and spanning trees. We obtain lower bounds (in polynomial time) from the corresponding linear programming relaxations, and show that an optimal fractional solution always contains an edge of at least constant weight. This result constitutes a crucial step towards a constant-factor approximation via an iterated rounding scheme. In computational experiments we demonstrate that our approach allows for actually solving problems with up to several hundred points optimally or near-optimally.Comment: 25 pages, 12 figures, Latex. To appear in "Discrete and Computational Geometry". Previous version (extended abstract) appears in SODA 2004, pp. 430-43

    Vector Bin Packing with Multiple-Choice

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    We consider a variant of bin packing called multiple-choice vector bin packing. In this problem we are given a set of items, where each item can be selected in one of several DD-dimensional incarnations. We are also given TT bin types, each with its own cost and DD-dimensional size. Our goal is to pack the items in a set of bins of minimum overall cost. The problem is motivated by scheduling in networks with guaranteed quality of service (QoS), but due to its general formulation it has many other applications as well. We present an approximation algorithm that is guaranteed to produce a solution whose cost is about lnD\ln D times the optimum. For the running time to be polynomial we require D=O(1)D=O(1) and T=O(logn)T=O(\log n). This extends previous results for vector bin packing, in which each item has a single incarnation and there is only one bin type. To obtain our result we also present a PTAS for the multiple-choice version of multidimensional knapsack, where we are given only one bin and the goal is to pack a maximum weight set of (incarnations of) items in that bin

    Vertex Cover Kernelization Revisited: Upper and Lower Bounds for a Refined Parameter

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    An important result in the study of polynomial-time preprocessing shows that there is an algorithm which given an instance (G,k) of Vertex Cover outputs an equivalent instance (G',k') in polynomial time with the guarantee that G' has at most 2k' vertices (and thus O((k')^2) edges) with k' <= k. Using the terminology of parameterized complexity we say that k-Vertex Cover has a kernel with 2k vertices. There is complexity-theoretic evidence that both 2k vertices and Theta(k^2) edges are optimal for the kernel size. In this paper we consider the Vertex Cover problem with a different parameter, the size fvs(G) of a minimum feedback vertex set for G. This refined parameter is structurally smaller than the parameter k associated to the vertex covering number vc(G) since fvs(G) <= vc(G) and the difference can be arbitrarily large. We give a kernel for Vertex Cover with a number of vertices that is cubic in fvs(G): an instance (G,X,k) of Vertex Cover, where X is a feedback vertex set for G, can be transformed in polynomial time into an equivalent instance (G',X',k') such that |V(G')| <= 2k and |V(G')| <= O(|X'|^3). A similar result holds when the feedback vertex set X is not given along with the input. In sharp contrast we show that the Weighted Vertex Cover problem does not have a polynomial kernel when parameterized by the cardinality of a given vertex cover of the graph unless NP is in coNP/poly and the polynomial hierarchy collapses to the third level.Comment: Published in "Theory of Computing Systems" as an Open Access publicatio

    Cost-based domain filtering for stochastic constraint programming

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    Cost-based filtering is a novel approach that combines techniques from Operations Research and Constraint Programming to filter from decision variable domains values that do not lead to better solutions [7]. Stochastic Constraint Programming is a framework for modeling combinatorial optimization problems that involve uncertainty [9]. In this work, we show how to perform cost-based filtering for certain classes of stochastic constraint programs. Our approach is based on a set of known inequalities borrowed from Stochastic Programming ¿ a branch of OR concerned with modeling and solving problems involving uncertainty. We discuss bound generation and cost-based domain filtering procedures for a well-known problem in the Stochastic Programming literature, the static stochastic knapsack problem. We also apply our technique to a stochastic sequencing problem. Our results clearly show the value of the proposed approach over a pure scenario-based Stochastic Constraint Programming formulation both in terms of explored nodes and run time

    Approximation Schemes for Multi-Budgeted Independence Systems

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    A natural way to deal with multiple, partially conflicting objectives is turning all the objectives but one into budget constraints. Some classical optimization problems, such as spanning tree and forest, shortest path, (perfect) matching, independent set (basis) in a matroid or in the intersection of two matroids, become NP-hard even with one budget constraint. Still, for most of these problems efficient deterministic and randomized approximation schemes are known. For two or more bud-gets, typically only multi-criteria approximation schemes are available, which return slightly infeasible solutions. Not much is known however for strict budget constraints: filling this gap is the main goal of this paper. It is not hard to see that the above-mentioned problems whose solution sets do not correspond to independence systems are inapproximable al-ready for two budget constraints. For the remaining problems, we present approximation schemes for a constant number k of budget constraints using a variety of techniques: i) we present a simple and powerful mech-anism to transform multi-criteria approximation schemes into pure ap-proximation schemes. This leads to deterministic and randomized ap-proximation schemes for various of the above-mentioned problems; ii) we show that points in low-dimensional faces of any matroid polytope are almost integral, an interesting result on its own. This gives a de-terministic approximation scheme for k-budgeted matroid independent set; iii) we present a deterministic approximation scheme for 2-budgeted matching. The backbone of this result is a purely topological property of curves in R2

    Dynamics of Local Search Trajectory in Traveling Salesman Problem

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    This paper investigates dynamics of a local search trajectory generated by running the Or-opt heuristic on the traveling salesman problem. This study evaluates the dynamics of the local search heuristic by estimating the correlation dimension for the search trajectory, and finds that the local heuristic search process exhibits the transition from high-dimensional stochastic to low-dimensional chaotic behavior. The detection of dynamical complexity for a heuristic search process has both practical as well as theoretical relevance. The revealed dynamics may cast new light on design and analysis of heuristics and result in the potential for improved search process.Peer Reviewedhttp://deepblue.lib.umich.edu/bitstream/2027.42/45818/1/10732_2005_Article_3604.pd

    Developing manufacturing control software: A survey and critique

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    The complexity and diversity of manufacturing software and the need to adapt this software to the frequent changes in the production requirements necessitate the use of a systematic approach to developing this software. The software life-cycle model (Royce, 1970) that consists of specifying the requirements of a software system, designing, implementing, testing, and evolving this software can be followed when developing large portions of manufacturing software. However, the presence of hardware devices in these systems and the high costs of acquiring and operating hardware devices further complicate the manufacturing software development process and require that the functionality of this software be extended to incorporate simulation and prototyping.Peer Reviewedhttp://deepblue.lib.umich.edu/bitstream/2027.42/45542/1/10696_2005_Article_BF01328739.pd

    Evolving {TSP} Heuristics Using Multi Expression Programming

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    Abstract. Multi Expression Programming (MEP) is an evolutionary technique that may be used for solving computationally difficult problems. MEP uses a linear solution representation. Each MEP individual is a string encoding complex expressions (computer programs). A MEP individual may encode multiple solutions of the current problem. In this paper MEP is used for evolving a Traveling Salesman Problem (TSP) heuristic for graphs satisfying triangle inequality. Evolved MEP heuristic is compared with Nearest Neighbor Heuristic (NN) and Minimum Spanning Tree Heuristic (MST) on some difficult problems in TSPLIB. For most of the considered problems the evolved MEP heuristic outperforms NN and MST. The obtained algorithm was tested against some problems in TSPLIB. The results emphasizes that evolved MEP heuristic is a powerful tool for solving difficult TSP instances. 1

    Coloring Powers of Graphs of Bounded Clique-Width

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