111 research outputs found

    Do agents dream of abiding by the rules?:Learning norms via behavioral exploration and sparse human supervision

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    In recent years, several normative systems have been presented in the literature. Relying on formal methods, these systems support the encoding of legal rules into machine-readable formats, enabling, e.g. to check whether a certain workflow satisfies or agents abide by these rules. However, not all rules can be easily expressed (see for instance the unclear boundaries between tax planning and tax avoidance). The paper introduces a framework for norm identification and norm induction that automates the formalization of norms about non-compliant behavior by exploring the behavioral space via simulation, and integrating inputs from humans via active learning. The proposed problem formulation sets also a bridge between AI &amp; law and more general branches of AI concerned by the adaptation of artificial agents to human directives.</p

    Innovation, technology and user experience in museums: insights from scientific literature

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    Museums play an important role in preserving the heritage and cultural legacy of humanity, however, one of their main weaknesses in regards the user is their static nature. At present, and in the face of the development of diverse technologies and the ease of access to information, museums have upgraded their implementation of technologies aimed at improving the user experience, trying more and more to access younger audiences with a sensitivity and natural capacity for the management of new technologies. This work identifies trends in the use of technological tools by museums worldwide and the effect of these on the user or visitor experience through a review of scientific literature. To complete the work, we performed a search of the publications in the Scopus® referencing database, and downloaded, processed, and visualized the data using the VOSviewer® tool. The main trends identified in this context of analysis are related to the role of museums with the development and improvement of the user experience; orientation to young audiences and innovation driven by the user through Interactive Systems, digital games, QR Codes, apps, augmented reality, virtual reality and gamification, among others. The objective of the implementation of new technologies in the context of museums is to satisfy the needs of contemporary communication, for all types of content and aimed at an increasingly digital audience, in order to ensure positive interaction and feedback from ideas with social and cultural changes

    Transmission-Blocking Vaccines: Focus on Anti-Vector Vaccines against Tick-Borne Diseases

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    Tick-borne diseases are a potential threat that account for significant morbidity and mortality in human population worldwide. Vaccines are not available to treat several of the tick-borne diseases. With the emergence and resurgence of several tick-borne diseases, emphasis on the development of transmission-blocking vaccines remains increasing. In this review, we provide a snap shot on some of the potential candidates for the development of anti-vector vaccines (a form of transmission-blocking vaccines) against wide range of hard and soft ticks that include Ixodes, Haemaphysalis, Dermacentor, Amblyomma, Rhipicephalus and Ornithodoros species
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