3,442 research outputs found
Limit Your Consumption! Finding Bounds in Average-energy Games
Energy games are infinite two-player games played in weighted arenas with
quantitative objectives that restrict the consumption of a resource modeled by
the weights, e.g., a battery that is charged and drained. Typically, upper
and/or lower bounds on the battery capacity are part of the problem
description. Here, we consider the problem of determining upper bounds on the
average accumulated energy or on the capacity while satisfying a given lower
bound, i.e., we do not determine whether a given bound is sufficient to meet
the specification, but if there exists a sufficient bound to meet it.
In the classical setting with positive and negative weights, we show that the
problem of determining the existence of a sufficient bound on the long-run
average accumulated energy can be solved in doubly-exponential time. Then, we
consider recharge games: here, all weights are negative, but there are recharge
edges that recharge the energy to some fixed capacity. We show that bounding
the long-run average energy in such games is complete for exponential time.
Then, we consider the existential version of the problem, which turns out to be
solvable in polynomial time: here, we ask whether there is a recharge capacity
that allows the system player to win the game.
We conclude by studying tradeoffs between the memory needed to implement
strategies and the bounds they realize. We give an example showing that memory
can be traded for bounds and vice versa. Also, we show that increasing the
capacity allows to lower the average accumulated energy.Comment: In Proceedings QAPL'16, arXiv:1610.0769
Compositional bisimulation metric reasoning with Probabilistic Process Calculi
We study which standard operators of probabilistic process calculi allow for
compositional reasoning with respect to bisimulation metric semantics. We argue
that uniform continuity (generalizing the earlier proposed property of
non-expansiveness) captures the essential nature of compositional reasoning and
allows now also to reason compositionally about recursive processes. We
characterize the distance between probabilistic processes composed by standard
process algebra operators. Combining these results, we demonstrate how
compositional reasoning about systems specified by continuous process algebra
operators allows for metric assume-guarantee like performance validation
Partial Order Reduction for Reachability Games
Partial order reductions have been successfully applied to model checking of concurrent systems and practical applications of the technique show nontrivial reduction in the size of the explored state space. We present a theory of partial order reduction based on stubborn sets in the game-theoretical setting of 2-player games with reachability/safety objectives. Our stubborn reduction allows us to prune the interleaving behaviour of both players in the game, and we formally prove its correctness on the class of games played on general labelled transition systems. We then instantiate the framework to the class of weighted Petri net games with inhibitor arcs and provide its efficient implementation in the model checker TAPAAL. Finally, we evaluate our stubborn reduction on several case studies and demonstrate its efficiency
A Constraint Oriented Proof Methodology based on Modal Transition Systems
In this paper, we present a constraint-oriented state-based proof methodology for concurrent software systems which exploits compositionality and abstraction for the reduction of the verification problem under investigation. Formal basis for this methodology are Modal Transition Systems allowing loose state-based specifications, which can be refined by successively adding constraints. Key concepts of our method are projective views, separation of proof obligations, Skolemization and abstraction. The method is even applicable to real time system
Online Bin Covering: Expectations vs. Guarantees
Bin covering is a dual version of classic bin packing. Thus, the goal is to
cover as many bins as possible, where covering a bin means packing items of
total size at least one in the bin.
For online bin covering, competitive analysis fails to distinguish between
most algorithms of interest; all "reasonable" algorithms have a competitive
ratio of 1/2. Thus, in order to get a better understanding of the combinatorial
difficulties in solving this problem, we turn to other performance measures,
namely relative worst order, random order, and max/max analysis, as well as
analyzing input with restricted or uniformly distributed item sizes. In this
way, our study also supplements the ongoing systematic studies of the relative
strengths of various performance measures.
Two classic algorithms for online bin packing that have natural dual versions
are Harmonic and Next-Fit. Even though the algorithms are quite different in
nature, the dual versions are not separated by competitive analysis. We make
the case that when guarantees are needed, even under restricted input
sequences, dual Harmonic is preferable. In addition, we establish quite robust
theoretical results showing that if items come from a uniform distribution or
even if just the ordering of items is uniformly random, then dual Next-Fit is
the right choice.Comment: IMADA-preprint-c
Average-energy games
Two-player quantitative zero-sum games provide a natural framework to
synthesize controllers with performance guarantees for reactive systems within
an uncontrollable environment. Classical settings include mean-payoff games,
where the objective is to optimize the long-run average gain per action, and
energy games, where the system has to avoid running out of energy.
We study average-energy games, where the goal is to optimize the long-run
average of the accumulated energy. We show that this objective arises naturally
in several applications, and that it yields interesting connections with
previous concepts in the literature. We prove that deciding the winner in such
games is in NP inter coNP and at least as hard as solving mean-payoff games,
and we establish that memoryless strategies suffice to win. We also consider
the case where the system has to minimize the average-energy while maintaining
the accumulated energy within predefined bounds at all times: this corresponds
to operating with a finite-capacity storage for energy. We give results for
one-player and two-player games, and establish complexity bounds and memory
requirements.Comment: In Proceedings GandALF 2015, arXiv:1509.0685
Regular Languages Definable by Lindström Quantifiers
In our main result, we establish a formal connection between Lindström quantifiers with respect to regular languages and the double semidirect product of finite monoids with a distinguished set of generators. We use this correspondence to characterize the expressive power of Lindström quantifiers associated with a class of regular languages
On Zone-Based Analysis of Duration Probabilistic Automata
We propose an extension of the zone-based algorithmics for analyzing timed
automata to handle systems where timing uncertainty is considered as
probabilistic rather than set-theoretic. We study duration probabilistic
automata (DPA), expressing multiple parallel processes admitting memoryfull
continuously-distributed durations. For this model we develop an extension of
the zone-based forward reachability algorithm whose successor operator is a
density transformer, thus providing a solution to verification and performance
evaluation problems concerning acyclic DPA (or the bounded-horizon behavior of
cyclic DPA).Comment: In Proceedings INFINITY 2010, arXiv:1010.611
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