783 research outputs found

    Advances in DIY Health and Wellbeing

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    The choice of consumer healthcare and wellbeing technologies has never been greater, and the introduction of consumer wearable technologies and inexpensive sensor kits means that developing bespoke personalized health devices is now possible. For example, there is a growing community making DIY diabetes technologies and the trend is spreading to other health areas where people want to design, customize, manufacture and disseminate their own DIY health and wellbeing technologies. Although the CHI community has started to investigate these trends, the pace that motivated open-source health 'makers' and 'hackers' are developing technologies means that there is a need to bring together researchers to discuss the HCI implications of this changing landscape

    A Regulatory Model for Context-Aware Abstract Framework

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    Proceedings of: 23rd International Conference on Industrial Engineering and Other Applications of Applied Intelligent Systems, IEA/AIE 2010, Cordoba, Spain, June 1-4, 2010.This paper presents a general framework to define a context aware application and analyzes social guarantees to be considered to develop this kind of applications following legal assumptions as privacy, human rights, etc. We present a review of legal issues in biometric user identification where several legal aspects have been developed in European Union regulation and a general framework to define context aware applications. As main result, paper presents a legal framework to be taken into account in any context-based application to ensure a harmonious and coherent system for the protection of fundamental rights.This work was supported in part by Projects CICYT TIN2008-06742-C02-02/TSI, CICYT TEC2008-06732-C02-02/TEC, CAM CONTEXTS (S2009/TIC-1485) and DPS2008-07029- C02-02.Publicad

    Predicting global usages of resources endowed with local policies

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    The effective usages of computational resources are a primary concern of up-to-date distributed applications. In this paper, we present a methodology to reason about resource usages (acquisition, release, revision, ...), and therefore the proposed approach enables to predict bad usages of resources. Keeping in mind the interplay between local and global information occurring in the application-resource interactions, we model resources as entities with local policies and global properties governing the overall interactions. Formally, our model takes the shape of an extension of pi-calculus with primitives to manage resources. We develop a Control Flow Analysis computing a static approximation of process behaviour and therefore of the resource usages.Comment: In Proceedings FOCLASA 2011, arXiv:1107.584

    Multimodality in Pervasive Environment

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    Future pervasive environments are expected to immerse users in a consistent world of probes, sensors and actuators. Multimodal interfaces combined with social computing interactions and high-performance networking can foster a new generation of pervasive environments. However, much work is still needed to harness the full potential of multimodal interaction. In this paper we discuss some short-term research goals, including advanced techniques for joining and correlating multiple data flows, each with its own approximations and uncertainty models. Also, we discuss some longer term objectives, like providing users with a mental model of their own multimodal "aura", enabling them to collaborate with the network infrastructure toward inter-modal correlation of multimodal inputs, much in the same way as the human brain extracts a single self-conscious experience from multiple sensorial data flows

    Can Electronic Notebooks Enhance the Classroom?

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    We are interested in prototyping future computing environments that will enhance the classroom experience and empower both teacher and student. In this paper, we describe the Classroom 2000 project at Georgia Tech which is integrating personal and group pen-based technology, audio services and the World-Wide Web to record in-class interactions for later review

    Challenges in context-aware mobile language learning: the MASELTOV approach

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    Smartphones, as highly portable networked computing devices with embedded sensors including GPS receivers, are ideal platforms to support context-aware language learning. They can enable learning when the user is en-gaged in everyday activities while out and about, complementing formal language classes. A significant challenge, however, has been the practical implementation of services that can accurately identify and make use of context, particularly location, to offer meaningful language learning recommendations to users. In this paper we review a range of approaches to identifying context to support mobile language learning. We consider how dynamically changing aspects of context may influence the quality of recommendations presented to a user. We introduce the MASELTOV project’s use of context awareness combined with a rules-based recommendation engine to present suitable learning content to recent immigrants in urban areas; a group that may benefit from contextual support and can use the city as a learning environment

    Active Coordination in Ad Hoc Networks

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    Abstract. The increasing ubiquity of communicating mobile devices and vastly different mobile application needs have led to the emergence of middleware models for ad hoc networks that simplify application pro-gramming. One such system, EgoSpaces, addresses specific needs of indi-vidual applications, allowing them to define what data is included in their operating context using declarative specifications constraining properties of data, agents that own the data, hosts on which those agents are run-ning, and attributes of the ad hoc network. In the resulting coordination model, application agents interact with a dynamically changing environ-ment through a set of views, or custom defined projections of the set of data present in the surrounding ad hoc network. This paper builds on EgoSpaces by allowing agents to assign behaviors to their personal-ized views. Behaviors consist of actions that are automatically performed in response to specified changes in a view. Behaviors discussed in this paper encompass reactive programming, transparent data migration, au-tomatic data duplication, and event capture. Formal semantic definitions and programming examples are given for each behavior.

    The APEX framework: prototyping of ubiquitous environments based on Petri Nets

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    The user experience of ubiquitous environments is a determining factor in their success. The characteristics of such systems must be explored as early as possible to anticipate potential user problems, and to reduce the cost of redesign. However, the development of early prototypes to be evaluated in the target environment can be disruptive to the ongoing system and therefore unacceptable. This paper reports on an ongoing effort to explore how model-based rapid prototyping of ubiquitous environments might be used to avoid actual deployment while still enabling users to interact with a representation of the system. The paper describes APEX, a framework that brings together an existing 3D Application Server with CPN Tools. APEX-based prototypes enable users to navigate a virtual world simulation of the envisaged ubiquitous environment. The APEX architecture and the proposed CPN-based modelling approach are described. An example illustrates their use.Fundação para a Ciência e a Tecnologia (FCT) - bolsa de doutoramento SFRH/BD/41179/200
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